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Aetheldod

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The Chronicles Of the Lazy Gamer #2

Hello there dudes: 
 
After boycotting Super Meat Boy due to painful right index finger pains ( lets call it the Meat Boy  syndrome ) ... I decided to spend last Sunday no gaming at all , so I went to my huge box full of dvds and Blue Rays disks and looked for something to watch , there I stumbled upon Citizen Kane , a movie I have seen once and said : "heck time to watch it again". 
 
I pop the dvd and after a few hours I finished watching it then re-saw it with a commentary track done by non other than Roger Ebert ( yep that hated critic , at least by us gammers) .... to be honest he knows his shit about movies and all , I really saw why Citizen Kane is one heck of a great movie ... in case you wonder it is because it defines and uses a lot of the "grammar/language"  that film making utilizes ..... no to say that it is the only source , as that would be a diservice to many great directors , but you see that this movie was , in Hollywood terms , a very avant garde feature in its time , so to speak.  
 
Well why I brought this up , is because we all know about Roger's stance towards videogames not being art ... but I think to myself , which games has he seen to say such things? If he only thinks of games like Pac-Man , Donkey Kong or Pong , then sure theres not much to see , aside from the fun those games provide ; but if he saw those games that are really something , maybe he would change his mind , or at least agree that theres something artsy there. Case in point which would I call the "Citizen Kane" of videogames ... that would be Half-Life 2 ..... a game that entirely in videogames "terms" , you get to learn a lot of the world the game portrays .... an example would be the Overwatch female voice that indicates the MO of City Protection how they work/think ... amazing how by just looking at the City Cannal chapter you see the Earth's current condition as a wasteland and a resource farm for the combine , or what the populous thinks of the Combine's Transhuman Forces ..... all this by using the elements , the "grammar/language" , that videogames have ( I do not mean the programing code , mind you) , just like other art forms have their own.  Tools that are used to enhance the interactive experience of the games , and that is the key words "interactive experience" that is what sets videogames aside from other artforms , like movies .... in movies we witness the world created by the artist/director ... in videogames we interct with it.  
 
Many games use different "elements" to try to capture the "art" that can emanate from the videogames , the many things that can make art ... but other elements must be gone or done with like high scores , the press start button , huds elements that destroys the inmersion in to the " videogame the art" ... we ( and by this I mean the developers , not me) are getting closer and closer to that ideal of "videogame the art" .... there maybe cases that this is already so (Limbo comes to mind) we just need our own Roger Ebert , nay , better our own "New Wave of French Cinema" authors to catalogue those elements , that language. Not that we forcibly need Roger Ebert to say this is art , as Tim Schaffer on a recent interview said  (more or less) about videogames being art  : " If 2 people already thinks this is art , why we need a third one saying that it is not". 
 
While speaking of Orson Wells , I should be more like him , he had already at his 24/25 years made one of the most celebrated films of all time , while me at my 28 years havent done a thing ..... bad ... bad indeed.... 
 
Later Dudes

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Aetheldod

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Edited By Aetheldod

Hello there dudes: 
 
After boycotting Super Meat Boy due to painful right index finger pains ( lets call it the Meat Boy  syndrome ) ... I decided to spend last Sunday no gaming at all , so I went to my huge box full of dvds and Blue Rays disks and looked for something to watch , there I stumbled upon Citizen Kane , a movie I have seen once and said : "heck time to watch it again". 
 
I pop the dvd and after a few hours I finished watching it then re-saw it with a commentary track done by non other than Roger Ebert ( yep that hated critic , at least by us gammers) .... to be honest he knows his shit about movies and all , I really saw why Citizen Kane is one heck of a great movie ... in case you wonder it is because it defines and uses a lot of the "grammar/language"  that film making utilizes ..... no to say that it is the only source , as that would be a diservice to many great directors , but you see that this movie was , in Hollywood terms , a very avant garde feature in its time , so to speak.  
 
Well why I brought this up , is because we all know about Roger's stance towards videogames not being art ... but I think to myself , which games has he seen to say such things? If he only thinks of games like Pac-Man , Donkey Kong or Pong , then sure theres not much to see , aside from the fun those games provide ; but if he saw those games that are really something , maybe he would change his mind , or at least agree that theres something artsy there. Case in point which would I call the "Citizen Kane" of videogames ... that would be Half-Life 2 ..... a game that entirely in videogames "terms" , you get to learn a lot of the world the game portrays .... an example would be the Overwatch female voice that indicates the MO of City Protection how they work/think ... amazing how by just looking at the City Cannal chapter you see the Earth's current condition as a wasteland and a resource farm for the combine , or what the populous thinks of the Combine's Transhuman Forces ..... all this by using the elements , the "grammar/language" , that videogames have ( I do not mean the programing code , mind you) , just like other art forms have their own.  Tools that are used to enhance the interactive experience of the games , and that is the key words "interactive experience" that is what sets videogames aside from other artforms , like movies .... in movies we witness the world created by the artist/director ... in videogames we interct with it.  
 
Many games use different "elements" to try to capture the "art" that can emanate from the videogames , the many things that can make art ... but other elements must be gone or done with like high scores , the press start button , huds elements that destroys the inmersion in to the " videogame the art" ... we ( and by this I mean the developers , not me) are getting closer and closer to that ideal of "videogame the art" .... there maybe cases that this is already so (Limbo comes to mind) we just need our own Roger Ebert , nay , better our own "New Wave of French Cinema" authors to catalogue those elements , that language. Not that we forcibly need Roger Ebert to say this is art , as Tim Schaffer on a recent interview said  (more or less) about videogames being art  : " If 2 people already thinks this is art , why we need a third one saying that it is not". 
 
While speaking of Orson Wells , I should be more like him , he had already at his 24/25 years made one of the most celebrated films of all time , while me at my 28 years havent done a thing ..... bad ... bad indeed.... 
 
Later Dudes