Yes and I haven't played them.
ahifi's forum posts
To those wondering what they do all day, I guess the average week would look something like this right now:
- 8 hours being on-camera/streaming/podcasting
- 2 hours of prepping streams and checking equipment/doing tests,
- 2 hours of 'coming down' from a stream,
- 8 hours of production work/meetings and editing/uploading,
- 5 hours researching new games and keeping up on the industry,
- 5 hours checking/responding to emails and dealing with CBS-related stuff (for some staff I imagine you would multiply these hours by two or more),
- 5 hours for oddjobs (playing games to certain points to avoid spoilers, being on stand-by for another person in case of emergency/malfunction, etc.)
- 5 hours for lunch/break
Total = 40 hours/week
Obviously that will vary from person-to-person (Rorie's schedule being a clear outlier from this, for example) but I imagine it kinda resembles something like this - even if the hours are all muddled up and it's all based on nothing but guesswork.
Then you've gotta factor in when personal interest and work interest intersects. To most of the staff, gaming is their primary hobby; to some of the staff, it's a secondary hobby. Nevertheless, it's a hobby - some of it is stuff they'd do in their own time. So work spills out into the personal life - and that's the case sans lockdown. Now it's doubly spilling over (as Vinny was referring to on that past Beastcast) and that makes work even more invasive.
I know most of us realise there is a work life beyond the camera and stream but breaking it down like this can be helpful in visualising what it might (again, might) look like and how it can totally be a 9-5 (and beyond) thing.
I think many of us see Twitch streamers and go: 'well, they're on all-day, all the time - how come they manage?' By not editorialising as much, by mostly being solo streamers that don't need to navigate other schedules, but not being tied to a corporate entity, by being 'freelance', by blurring the lines between work and personal life, by not really keeping up with the industry but just playing whatever their viewers suggest, by not considering whether or not they are playing something 'problematic', by not worrying about stepping on other people's toes when it comes to what games they play, by not worrying about embargos, etc. It all adds up. And you'll note that when a streamer gets big, they do start to slow down because they start getting weighed down by everything - such as emails, corporate sponsorship, co-streaming - and because, quite simply, they don't need to stream all day, every day.
So, yeah, I don't need the staff to do more for my money - they are doing a fine job. I would like a wider variety of games, some more quick looks (loads of indie games out there still being made) and some more multiplayer hijinks - but those things take more time to put together and research so I understand that this isn't as easy as it sounds. We always want something more but it's okay to stop and appreciate what you get too.
Oh, and I'm so, so far behind watching stuff. I check out the live stuff that interests me the most (usually the multiplayer streams) and is relevant to a week (i.e. the podcasts and quick looks) and commit to watching the rest when I've got time. I've went from keeping up with everything before lockdown to now being way back on page 7 of the videos section... Honestly, they could stream LESS and I'd be happier. I know they felt like they had a duty to occupy people at first but I'm totally okay with them taking their collective foot off the gas a bit if it helps them feel better (and helps people like me catch up!)
Yeah, same issue. I'm using Edge. Of relevance is that I have a number of privacy features enabled (such as blocking tracking cookies) but I haven't changed anything between it working and not working. Working as normal with Chrome and, as others say, it's fine on Twitch's website so I assume it must be something to do with the embedded player change. I think it only started doing this over the past few days but I haven't been watching that many live streams so I don't know for sure.
Subserial Network is really great and is free on itch.io! I really enjoyed it, and the soundtrack is phenomenal.
edit: I actually really really love all the games Aether Interactive put out on itch. Local Host is also free right now https://aetherinteractive.itch.io/localhost
Update: Based on lack of responses, I guess these games aren't really doing it for anyone so just reply here or PM me and get code on a first come, first serve basis. Will strike off ones that are taken.
Hi all, I have 5 non-AAA/indie steam keys to give away. I want to give folks a chance to enter, and make it a wee bit entertaining, so let's make it a draw where entry ends in 24 hours time (hopefully that's allowed and okay?). Anyway, here are the games (99% sure the keys are non-region locked, but can't guarantee):
Sinking Island (Murder-mystery, point & click, mid-00s adventure game from the person who wrote Syberia 1 & 2)
Space Overlords (Rampage-style 3D game set in space)
Skyshine's BEDLAM (Tactical RPG set in a post-apocalyptic Mad Max-esque world) Armikrog (Clay animation adventure similar in style to The Neverhood - featuring voices of Jon Heder, Rob Paulsen and Mike Nelson and, sadly, also written by Doug TenNapel...)
Guacamelee! Super Turbo Championship Edition (Beloved luchador-themed Metroidvania-esque platformer)
___ To enter, simply post the code: Jigglypuff, Jigglypuff, Diglett (text, image or GIF forms will be accepted). You must also have joined the site before this post (I will check). This will enter you into a draw for each of the five games (so five draws). If there's a game you don't want for whatever reason or already have, just state that you don't want it in your entry post and I'll leave you out of the draw for that one. If you happen to win twice, I'll give you a choice of one or the other, then re-roll a new winner for the one you didn't choose and advise that you immediately do your local lottery draw. Winners will be announced here and PM'd their Steam codes on the site. Please send a message back to confirm you've received it as the thought of codes out there in the world just sitting there, unused, when they could be enjoyed by someone else genuinely disturbs me. So thank you for helping me! :p (but, really, thank you... *stares at you seriously*) If barely anyone is interested in a draw, we'll just switch over to a first-come, first-serve basis. But, hey, who doesn't love a good free draw? :) Good luck!
Three suggestions (all games that haven't been featured on the site yet):
Flotsam (Waterworld: The Unofficial Game of the Movie)
Niche - a genetics survival game (Animals that fuck)
And if itch.io games are allowed (just run them as non-Steam games and it'll count, right...?):
Subserial Network (A LoFi recommendation from AHiFi) - it's in the Humble Trove if anyone is a part of Humble Choice
@fisk0: While I know many people are disappointed with stuff surrounding the SS1 remake, I know all to well that there are so many roadblocks to succeeding past that initial backing phase that are difficult to translate and talk to backers about. They're still working on it and still communicating regularly so I take that as a positive sign.
As for Starbreeze, you may well be right. It's difficult to get a fuller picture of what's going on right now though due to them moving their IP assets around to new companies (such as New Starbreeze AB). They do have a lot of tentative agreements with their creditors. Payday 3 is aptly named - that's a payday 3 years away!
I doubt they received anywhere close to that $12 million last year ("expects to be fully reimbursed") and it was part of the deal that they are supposed to reclaim part of the fees from revenue generated by game sales (which now seems highly unlikely). I think they also have a similar deal with Double Fine for Psychonauts 2 - another game without a firm release date.
I guess we'll find out in time if Payday 3's development costs have already been covered by investors (as they claim) or if they are banking on fees from other agreements (such as the OtherSide one) to make up for shortfalls. As you say, they've mismanaged for years - I don't think it's a reach to suggest they may well have been gambling on these kind of fees to tide them over until Payday 3 releases in 2022-2023.
For the sake of those in employment, I do hope that's not the case - but I also wouldn't be surprised if it is the case. Either way, things don't look good for OtherSide - especially if Starbreeze come a-knockin' for their money. I can't see how the studio survives on Underworld Ascendant alone.