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ahoodedfigure

I guess it's sunk cost. No need to torture myself over what are effectively phantasms.

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Love for LucasArts

Someone wrote that LucasArts wasn't the most successful gaming business and my brain sorta blew a gasket. It may be true, but for the life of me I couldn't understand how it could be. A lot of my fond gaming memories come straight from old LucasArts' creative minds. I always admired their willingness to innovate and I sorta wish that, if they really weren't that successful, they would have gotten much more attention than they have. Here's a list of games from that publisher that I still have fond memories for.

Not going to include any Star Wars games, as I imagine they get their due attention elsewhere (TIE Fighter and Dark Forces come to mind).

List items

  • What a great tone this game set. Fit in perfectly with the stage set by the films.

  • I never did play Maniac Mansion, but it wasn't really necessary to enjoy this adventure game. My inability to figure out the Ben Franklin puzzle gave me one of the hardest laughs I've ever had in gaming.

  • Some great meta humor in this. Imagine Mass Effect's dialog tree AS the combat! :)

  • Yeah, the name. Otherwise, one of the most thrilling sports games I've ever played, even if the sport is completely fictional.

  • Tim Schafer was a major asset to LucasArts, no question.

  • Damn fine shooter, off the Dark Forces engine. For the longest time all I had was the demo, where you storm a town filled with bad guys. That level happened to be the best in the game, but the whole game had great atmosphere (like a Fredric Remington painting come to life), good selection of classic weapons (my fave was the lever-action rifle), alternate fire modes on many of the weapons (hold down the trigger and rapidly slap down the hammer on your six-shooter), and a nice, straightforward plot that didn't get in the way of exploring a level.

  • I only had the demo, but the soundtrack for this game has affected me like few game soundtracks have. Both this and Grim Fandango were a more direct look at death than most game makers are willing to take.

  • I remember liking the quasi-future feel, the straightforward puzzle solving, the soundtrack, the attitude. Felt damned short, but can't win them all. Tim Schafer again, you'll notice.

  • I talk about this game enough on my blog, but I still enjoy it. Its design has flaws that suggest it was rushed a bit, but this game is WAY underrated for so many reasons. I hope it at least gets refurbished and re-released some day.

  • Took a cool approach to the exploration of an alien artifact. Spielberg seems to like to portray all Germans as assholes, though. Not sure if it was him or Card, but I remember it feeling a bit odd. Then again, it could be the old He's European, Therefore a Douche theory of character design.