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ajamafalous

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ajamafalous

13992

Forum Posts

905

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223

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User Lists: 9

Not my tweet, but

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ajamafalous

13992

Forum Posts

905

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Reviews: 0

User Lists: 9

@paulunga said:

I don't get the "pacing" explanation some people give since the pacing is terrible. It all feels way too drawn out, with conversations that circle the drain and piecemeal revelations that could've been given to the player much faster. Also, way too many tutorials in the first 15-20 hours of the game, though I'm hoping that goes away at some point? And it just doesn't make sense from a narrative perspective, either. Watching a DVD or reading a book in the evening is apparently impossible if you want to be rested enough for an art exhibition the next day? WHAT? The DVD is a good example, actually. I rented one, which gives you a week to watch it. Welp, the week I rented it I got exactly two opportunities to watch it in the evening because the rest was filled with entire exposition days and forced dungeoneering among other things.

In any case, I feel like I'm barely in control of the game outside of dungeons. Of course I only finished the second one and June just started, so maybe all of that will change at some point.

I would say that June is where the game starts to open up, yeah.

I also agree that saying the pacing "would be" ruined doesn't hold much water. The pacing doesn't bother me, but I also wouldn't say it's good, considering that, if you clear a dungeon early, you end up with 2-3 weeks of zero plot happening other than being sent the same group text four different times.

I can also focus on more than one thing at once. As a human being, I'm capable of spending time with a friend at night and still remembering what happened yesterday at my job/in class the next day. I'm certainly not going to forget our 'hey, we should probably go after this evil artist guy' revelation if I happen to spend the evening after that training with my track friend Ryuji.

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ajamafalous

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#3  Edited By ajamafalous

If you have a persona that you want to start every battle with (like, say, somebody who has Attack Master/Speed Master/Defense Master/Auto-Mataru/Auto-Maruku/Auto-Masuku), go into the config options and turn off Persona Memory. This will cause whatever persona you've selected in the persona menu to start every battle. I didn't find this until 110 hours in, but it saves so much time now that I don't have to go in and manually switch back to my lead-off persona after every battle.

@bollard said:
@combustion_man said:

FOR FIRST TIMERS: This game does a fantastic job of making everything you do feel worthwhile, more so than any other Persona game. So even if you feel like you are being inefficient or not using your time wisely, you can be sure that as long as you aren't doing nothing, you are progressing in a meaningful way. So just go where the wind takes you, it's a fun game and everyone should experience it in their own way.

I needed to hear that, thanks. I would be lying if I said I hadn't been stressing about whether I was being "efficient" enough with what I do. It's my first Persona game (I haven't even watched the ER for P4), and so all I know is bits and pieces I've heard online about how you have to optimise everything you do.

I know thinking about NG+ for a ~100-hour game in a series you're new to probably isn't a thing that's crossed your mind, but just know that your social stats (knowledge, guts, etc.) are one of the things that carry over, so if you do decide to do a NG+ run (which you can pretty easily tear through, because your compendium also carries over), you won't have to devote almost half of your days to read/bathing/movies/etc., allowing you to spend most/all of your time with social links and max out everybody fairly easily. You really only need to optimize if you're trying to do absolutely everything in a single playthrough, but that's more a fool's errand for a newcomer to the series. Just have fun and focus on the things that you're enjoying!

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ajamafalous

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@capum15 said:
Edit: @danteveli - I...never knew about the TV quiz thing...is it the one downstairs? Mine upstairs only ever tells me the news. Also the house plant thing is a good point, but every time I tried it was still healthy from the last care. And yeah, I got that post-dungeon activity thing and it's pretty cool, though it only adds a few nights since I blow through the dungeons in one run. Still, it does make up for Mementos escapades.

You can do it on the upstairs TV as well, but it's only on, like, 10-15 specific days throughout the game.

Plant is ~16 days to need nutrients again, and there was a section of the game where I was unable to go buy more nutrients for my dying plant for 12 days because they kept railroading me with plot events so hard, which was frustrating. It let me walk around in the room and be yelled at by the cat about letting my plant die, but it wouldn't let me go to the store to buy more nutrients for it :(

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ajamafalous

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@matoya said:
@xanadu said:

@matoya: Not exactly what I wanted to hear but hopefully the aesthetics of the future dungeons are more to my liking. I live in Arizona and I've seen enough sand to last me a life time, desert climates in games are always extremely boring to me. I also just dont like the dgns owner futaba A lot of things going against this dgn for me.

Yeah I didnt wanna have to tell you to bring you down. It's a weird game. It starts off SO STRONG and then never quite reaches those heights again. Don't get me wrong the story is fucking killer, and I promise that you're gonna LOVE IT as you go in, but I felt the actual playing of the dungeons was the games weakest part

I definitely agree, unfortunately. Starting with the 4th dungeon I felt like the actual dungeon playing itself just got progressively worse with each one :/

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ajamafalous

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Ok, who was designing the mechanics of the fifth dungeon and thought any of that was fun or interesting? That alpha and omega shit was the worst.

I actually liked that puzzle. The bad one, I thought, was having to watch 10 seconds of cutscenes every 30 seconds of running as the assembly line smashers stopped/started.

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ajamafalous

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#7  Edited By ajamafalous

@ajamafalous: Thank you!

You may have to attempt to send it for it to give you the prompt/explanation, so maybe save and then try it just to see. Would hate for you to not send it until the end and then go a day over or something!

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ajamafalous

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@capum15 said:

@selvar: I would love to be able to do shit those nights. You could get so much more done. I've beat every dungeon as fast as the game would allow (basically one day for the entire dungeon slog) and that left me with literal weeks of zero main story development, and it was fantastic. Just weeks of hanging around with people and learning their stories. The most main story you get during that downtime are the group chats that say basically the exact same thing over and over.

I understand why they keep it moving, but they could've just faded it to black when you "went home", let you save, then faded in during the day change screen, instead of loading you into a room and be unable to do anything except start another loading screen. I feel like I remember P4 doing the fade thing? It's been a while so I'm not sure. I do remember being "too tired" to do stuff, but that seemed almost exclusively set for after you leave the TV and like, field trips and stuff that made sense. But again, it's been a while so I can't be 100% sure on it.

Definitely looking forward to NG+ though, since I won't have to waste so much damn time raising stats. That alone should free up enough time to easily get all the Confidants done. I'm pretty high with the majority of them now and have 5 or 6 maxed out, but there's 4 or so that haven't even started. Also I didn't figure out the whole gifts thing for a long time.

The reason they give control just to interact with bed instead of transitioning to the next day automatically is so you can save. There are moments when the story encompasses many days in a row and probably close to an hour of real wold time. It would pretty frustrating if you were looking for a point to save and stop playing for the day and it simply didn't happen for an extended period of time.

There are a few places in the game where they give you a save prompt on a menu in between scenes; it would've been far less frustrating for players to just have that save prompt pop up and then go directly into the next day than loading into a room where they can't do anything even though they feel as though they should be able to while the game doesn't justify the reason that they aren't.

I also think people would've been less annoyed by it if it was just a thought bubble instead of the cat constantly being the one to tell you that you can't do anything.

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ajamafalous

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I got a question to anyone who finished the 6th palace:

Okay, so, this is the palace from the beginning of the game and if I remember correctly, Joker had a briefcase with him. Before the palace, Sae shows the calling card she got, so I think that briefcase is the Treasure. Which makes me think that when you send the calling card, you're locked in. So, here's my question: will I lose days if I try to finish the palace early? Will the time jump to the present?

Short answer:

no

Mechanical explanation:

group decides that you won't send the calling card until the day before the deadline, so you're free to spend your time in between finishing and deadline doing whatever

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ajamafalous

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#10  Edited By ajamafalous
@thewildcard said:

I've reached the sixth dungeon. Does the overarching plot get more interesting soon? I feel the main plot has been lacking intrigue so far, and the plot turns that has existed have lacked impact due to the framing telegraphing them ahead of time.

Things take off as you finish the sixth dungeon. I ended up staying up 2-3 hours later than I wanted last night because things kept happening.

@theblue said:

@sackmanjones: Man, you must've cruised through it or I'm slow. I just finished the 7th dungeon and hit 100 hours.

I'm at/around 110 and just finished the 6th; 70 hours seems insane to me