Something went wrong. Try again later

AleeN634

Thanks for everything duders! <>

435 32 103 56
Forum Posts Wiki Points Following Followers

AleeN634's forum posts

Avatar image for aleen634
AleeN634

435

Forum Posts

32

Wiki Points

56

Followers

Reviews: 0

User Lists: 23

#1  Edited By AleeN634

Well thanks for the look, here's hoping the episode is recovered on Monday :)

Avatar image for aleen634
AleeN634

435

Forum Posts

32

Wiki Points

56

Followers

Reviews: 0

User Lists: 23

#2  Edited By AleeN634

There isn't a lot of LittleBigPlanet Machinimia around but this one is pretty darn funny. I guess you should never mess with sackboy or sackgirl. Happy Friday everyone!

  

Avatar image for aleen634
AleeN634

435

Forum Posts

32

Wiki Points

56

Followers

Reviews: 0

User Lists: 23

#3  Edited By AleeN634

Wow I didn't know what to expect concerning Final Fantasy Versus XIII but the trailer (included with FFXIII demo for Japan) sure impressed the heck out of me. Been a long time coming too... I still remember a time when Final Fantasy games were released every 2 years or so (PS1 glory days). Now we're lucky to get 2 entries on the same console.
Avatar image for aleen634
AleeN634

435

Forum Posts

32

Wiki Points

56

Followers

Reviews: 0

User Lists: 23

#4  Edited By AleeN634
  

I wish my morning commute was broken up by random moments of singing and dancing.


Avatar image for aleen634
AleeN634

435

Forum Posts

32

Wiki Points

56

Followers

Reviews: 0

User Lists: 23

#5  Edited By AleeN634

I guess it's worth the price if they're fully voiced but I wish they have a combo option to save a couple of beans.

Avatar image for aleen634
AleeN634

435

Forum Posts

32

Wiki Points

56

Followers

Reviews: 0

User Lists: 23

#6  Edited By AleeN634

Well it looks like I beat Valkyria Chronicles at good time since the Valkyria Chronicles anime has just aired. Sega of America has already announced that the anime contains heavy spoilers for the game (duh) and recommend playing the game first (I'd recommend getting the game anyway). Thanks to the magic of the internet and subbing groups (sorry japanophiles) I took a look at this interpretation of the story. First things first, the art quality is ok (although it takes a bit of getting used to Alicia's bustier look). There is a filter applied to the scenes to give the pencil art style the game has (although a lot lighter and less pronounced).

The biggest differences come from how the first episode treats events. While the inital events are still the same (Welkin being mistaken for a spy), there are major differences. The spy plot is kept for almost the entire episode, Marta (the pregenant friend of Welkin and Isara) only appears briefly leaving Bruhl (not visiting Isara as in the game). Also, Susie appears in the first episode as a member of the Bruhl militia (the opening and ending have revealed that Jann, Edy and several other characters will also appear). Alicia is also present when the Edelweiss is revealed in Gunther's mansion.

The differences make is a slightly present surprise as rather than the series being a page by page retelling of the game's story, they are not afraid to make changes. One issue that is apparent in the first episode is that everyone appears to be very... well... stupid. The spy plotline fumbles along and as both Alicia and Welkin make a lot of strange decisions  given a time of war. Now it's sort of like this in the game as well and as the war continues we see these characters grow into competent military commanders and soldiers, hopefully the same will be true for the anime.

The music is straight from the game except for the opening and ending themes. There were some hints of new tracks for the anime appearing in the second episode (or perhaps further on) which should hopefully compliment the existing soundtrack.

Also, Sega of America has confirmed that the 3 DLC packs for Valkyria Chronicles will be released next week at 4.99 each. If you own Valkyria Chronicles I'd recommend getting the stage packs at a minimum (or at least Selvaria's missions at a bare minimum) to show your support. Hopefully with the anime and the DLC, along with Gamestop's sale of the game will renew interest in this game and hopefully we'll be able to return to Europa again.


Avatar image for aleen634
AleeN634

435

Forum Posts

32

Wiki Points

56

Followers

Reviews: 0

User Lists: 23

#7  Edited By AleeN634

A short post but Happy Dark Hour Day! At midnight today the events of Persona 3 have officially begun (well at least using their timeline). To celebrate this momentous occassion I'll finally restart my run through of Persona 3 FES and finally see the end of "The Journey". So if you haven't played in a while or are feeling nostalgic maybe it's time to rediscover the Dark Hour.

Avatar image for aleen634
AleeN634

435

Forum Posts

32

Wiki Points

56

Followers

Reviews: 0

User Lists: 23

#8  Edited By AleeN634

So a few months ago my 60 gig PlayStation 3 (with the all coveted PlayStation 2 backwards compatibility) decided that its blu-ray eye would stop working. I sent the unit for repair, etc. etc. which was a relatively pain free process (the cost not as much). Luckily they were able to repair my unit and send the same one back. Now, the Sony representatives on the phone told me that all I had to do was backup my hard drive using the Backup/Restore utility and all my data would be preserved. However, what the representative forgot to tell me was that the backup utility does not backup or restore any PS1 or PS2 save data.

No Caption Provided
So shock and awe, when I finally received and restored my machine I had lost all my progress in Persona 4 (the game I was playing at the time) plus several older games (those massive GTA saves). Now I don't blame Sony per say, but I would like to advise everyone with a backwards compatible PS3 to backup your older game save data to a memory stick, external drive or even (if you're lucky enough) PlayStation 3 Memory Card Adaptor (see image). The useless device at launch (because you could only read at the time) was firmware upgraded ages ago to allow writing to memory cards. Luckily I kept one PS2 memory card with some legacy saves (Final Fantasy series and Metal Gear series) so I wasn't completely screwed. But still, all the work in Persona gone.

So I advise everyone who has a backwards compatible PS3 (or anyone with PS2 or PSOne save data on their PS3) to remember to do backups of their save data to other media. The allmighty Backup/Restore Utility does the best job it can for the PS3 but isn't perfect... and now you know. And knowing is half the battle.
Avatar image for aleen634
AleeN634

435

Forum Posts

32

Wiki Points

56

Followers

Reviews: 0

User Lists: 23

#9  Edited By AleeN634

As reported in the Toronto Star the province of Quebec has banned sales of English video games should a French version exist as of April 2009. Now unfortunately, the article is very poorly worded and should have been investigated further.

The law dates back to September 10th, 2007 (French version, although English versions of the press release exist) when it was first announced. Now what's interesting is that (at the time) it claims cooperation between L'Office québécois de la langue française (OLF) and the Electronic Software Association of Canada (ESA Canada). This isn't the first time that Quebec has cracked down on the lack of French being available in video games. This dates back to December 1999 when the OLF under the control of the hardline Parti Québécois, issued an ultimatum to both Sony and Nintendo to release French instructions and games within the province by year's end. Several other enforcement attempts have been made with varying success.

Initial attempts met with relative failure due to the fact that localization simply was not available. As a result many popular game stores (such as EBGames) were forced to literally pull their entire stock of games from shelves and many games were simply not released in the province. As time passed and localization was implemented games eventually made their way back to shelves and at a mimumum all game releases obey the rule of having French supporting documentation provided along with their box art.

But that is not to say that it was a total success. For example, the recent release of Street Fighter IV features 4 different pieces of artwork within the inner cover of the game. However, this is not true for the Quebec packaging where the inner cover is white (although it does feature French text in the game description section). While the larger companies have met the April deadline as early as last year, smaller companies (such as NIS America and Atlus) did not start providing proper packaging until late this year. Rock Band 2 (stand alone game) is still not available for sale within the province, although the untranslated Special Edition packages are.

Now this brings us to the tricky issue of localization. Localization of a video game is neither a cheap nor easy process. Making character limits, ensuring that audio matches set times and ensuring proper translation can greatly increase a game's budget. Factor in additional quality assurance test time and we're looking at a cost that some publishers may not be willing to foot. Now there is an issue with this, why not simply bring over the PAL French version of games when they are released? Unfortunately, once again, things are not that simple. French is Quebec varies greately from French in France. In fact hardline Quebec nationalists have called "France not French enough". The differences, especially in slang, are apparent and in some cases offensive or lost in translation.

So where does that leave the video game industry? With the larger movements in promoting region free play (at least by Sony and Microsoft) we are looking at the probability that hardcore gamers desperate enough will begin importing their games from outside the province. One solution I propose (while not ideal) is that game companies begin localization work earlier and simply release an 'international' edition of a game (such as what Sony did in Killzone 2 by providing support for multiple languages). Smaller publishers are best to wait until a PAL edition is created and use the translation provided.

Now my concern is this, the law is too vague in scope. While it does deal with boxed releases within stores, it discounts the digital distrubution networks. Within the next few years as broadband and cable internet usage increases we may reach a time where game consoles rely on means of digitial distribution for their games or even the levels promised by the OnLive service. Also, the law states that it only prohibits sale of a game in Quebec "if a French language version exists". PAL releases are notoriously late and therefore what is the case for games where a French language version will eventually exist? If a company were to declare that they will not provide a French localization of a game (but will include instructions as it the case now), will the game be allowed to be released?

Now I'm sure there are others who share my concerns, as Danielle Parr (Head of ESA Canada) released a very enthusiastic and hopeful statement in 2007 only to sound much more pessimestic in 2009 (hinting that publishers may factor cost and skip releasing games within the province). I used to work in the 3rd party video game quality assurance industry (curse you slowing economy!) and I can tell you that even as late as last year several game Producers had expressed concern over the lack of a clear definition within the law. However, without clear ways of knowing how it will be enforced will leave publishers, devlopers, retailers and consumers in the dark.

Last year Canadian video game sales accounted for $2.1 billion of games and consoles. We are in tough economic times right now and everyone is suffering. If full enfocement of this law becomes a reality, the Quebec government is only huritng its own revenues of the $2.1 billion pie. For now all we can do is wait and see. I'm sure a happy medium will be met in the future, but for now will the shelves be bare like the nightmare scenarios of the past? Or will the industry overcome this latest challenge and provide French to all those who demand it? C'est la vie...

Avatar image for aleen634
AleeN634

435

Forum Posts

32

Wiki Points

56

Followers

Reviews: 0

User Lists: 23

#10  Edited By AleeN634
Valkyria, Valkyria
May the bloodline live forever
Valkyria, Valkyria Bless and protect our fertile land

~Excerpt from the Anthem of the Dutchy of Gallia


So I finally got around to beating Valkyria Chronicles today and what can I say? If you're into strategy games, anime or World War II games then this is the game for you. Primarily an action-strategy-RPG game, Valkyria Chronicles shows a surprising amount of depth and artistic license. The game focuses on Welkin Gunther and his command of Squad 7 in the Gallian militia. Primarily a tale of love and life during a time of war, the game paints an surprisingly detailed world giving both sides of the conflict an equal chance to show their own reasons for fighting. The story is heavily anime influenced with a lot of archetypes of characters represented so be warned that if you hate anime and everything it stands for, this might be a huge negative. The art style is unique that is uses a sort of pencil coloring technique (along with some cell shading) that may take a bit to get used to but ultimately makes the world stand out.

The narrative is presented using a storybook format where the 'chapters' are composed of several cinematics scenes coupled with 1-2 battles. What makes the narrative compelling for me is that at the start of the game the book is nearly empty. As you play, biographies are completed, entries about the world give more deprth and meaning to the conflict and very few elements of the story appear forced. Using a pseudo-World War II as a backdrop the game strikes an interesting boundry in presenting slave labor camps and war attrocities against a specific ethnic group the Darcsens. Now mind you, as a video game, the narrative never goes too far indepth to show you the true horrors of war but even their slightly toned down version is a step in the right direction for presenting a more realistic portrayl of war in video games.

Now what makes the narrative so strong (at least for myself) is that by spending so much time building up characters and presenting the world is that you gain a better understanding for your squadmates. Building these relationships is key as characters (aside from plot specific characters) can die during battle. By building that strong relationship in terms of backstory, you begin to not treat you squad as expendible cannon fodder but as people who can live or die under your command. With the exception of a few scripted deaths, the rest of cast is yours to control and it's ultimately your decisions that will decide their fate. Trust me, there's nothing more heartbreaking than building up a character, reading their backstory only to get kthem killed in battle.

Gameplay is phase based between your squad and enemy. However, during your turn (or the enemy's) you are allowed to control the real time movement of your team with only brief pauses for attacks. Strategy plays a key role as placing your units as they will be able to suppress (ie. attack units within their vision radius) enemy units during the enemy phase. Here once again, while you have several classes of squad member to use, their personalities comes through with each member excelling with their own bonuses and negatives. Their relationships with other characters also play a role in allowing extra attacks or other bonuses when being used. If there is a fault with the gameplay (and what truely hampers the game from being excellent) is that the game only really grades you on the completion time of the mission (although small bonuses for eliminating enemy aces and tanks are given). Yet at the same time, neither action nor strategy are overwhelming to the user or entirely necessary to master the game.

The length of the game is fair at about 18 chapters, plus 6 unlockable bonus missions. As an added note, Sega of America has confirmed that DLC of 2 mission packs and 1 enhanced difficulty setting are coming this Spring. A word of warning though, there are a lot of short cinemas per chapter which means that sometimes you spend a lot of time watching before the next battle. The story may not be surprising but what it does present is done well and not over the top.

If you make some time to play Valkyria Chronicles I honestly think you'll be rewarded with one of better games of 2008. An interesting narrative and setting along with a good gameplay backbone makes this a good strategy-action-rpg for the PS3 (rpgs especially are few on the PS3 to begin with). You may have missed this gem the first time but do your part and join the Gallian Militia today!

No Caption Provided