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AleeN634

Thanks for everything duders! <>

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Best of 2012

Another year down, a time to reflect on the games I've played this year and come up with some of my favorites for the last year. 2012 was marked by the launch of the Vita and Wii U, the decline of the military first person shooter genre and perhaps one of the weirdest console transition periods in recent memory.

The 3DS finally came to life with a great lineup, while the Vita launched strong but held no momentum. The PS3 and 360 saw their fair share of releases but none of the exclusives really grabbed my attention.

A quick legal note, I need to mention that I work to Electronic Arts but these opinions are my own and do not reflect the company in any way.

List items

  • In a world of tight corridor filled military shooters, Far Cry 3 stands far above them with its open world approach. The transition from confused weakling to jungle badass is gradual yet empowering. My only gripe is the story never reaches its full potential after a shift in plot when reaching the second island.

  • Sleeping Dogs troubled development cycle sounded like the game would be a disaster yet when I reached the end of the game it quickly became one of my favorites of the year. The emphasis on melee combat help it to stand out from so many other open world games and the Arkham Asyulm-esque combo system works so well when mixed with the brutal takedown objects.

  • In an industry obsessed with instant gratification and explosions, the slow and methodical nature of The Walking Dead stands out that a strong narrative experience can trump even the largest of explosion laden scripted sequences. Featuring some of the strongest and well developed characters this year, watching them change over the course of the year and how they would react to my decisions was a joy.

  • My current favorite Vita game, Gravity Rush was a beautiful 3D adventure. While the story feels rushed near the end, the mysterious world and excellent soundtrack more than made up for its shortcomings. While the manipulation of gravity takes some time to get used to, gliding around and defeating enemies felt great.

  • The first game shown for the 3DS made its long awaited debut this year and it delivered in spades. Featuring an excellent story mode and some of the best character banter this year between Pit and Paulentena. The only issue I had with the game is I never felt the on foot control scheme worked well for me making the platforming sessions a pain.

  • I never though a fighting game would make any of my best of the year lists but Persona 4 Arena had the right mix of fan service along with a fun fighting engine. I cannot emphasize enough how much auto combo helped me a lot in the beginning as I learned how to play and master the combos.

  • It's all about the journey in Journey but that's all that needs to be said about it. A short game (and why its not higher on my list) Journey has the user experience a wide variety of emotions in scenarios in its limited time. Highly based on the multiplayer by interacting with other users the ending is something that needs to be experienced to truely appreciate this game.

  • LittleBigPlanet returns on PSVita and feels just a fully featured as its console counterparts. Featuring excellent use of all the Vita's features LBP Vita is another excellent showcase for the console.

  • A late entry XCOM finds the right balance between tactical action and management simulation as you wage war against the alien menace. From the mysterious council

  • The controversial finale of the Mass Effect series was still a solid game. While many unnecessary oversimplications were made to the exploration side of the game, the shooting side was vastly improved and battles flowed a lot better than before. Also seeing the final results to many overarching plotlines felt like they had a nice payoff versus the ending to many other series this generation.

  • The perfect game to show off the power of the Vita it's a portable Uncharted adventure. It captures the feeling of its bigger console cousins very well and while not every touchscreen command is welcome, the other gameplay systems are copied so well that it was my favorite Vita game until Gravity Rush.

  • A solid Mario adventure, it doesn't reinvent the formula in any significant way but delivers a solid and refreshing platforming experience.