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User Lists: 1
@sessh: It's definitely one note, but I think that note sustains itself for the length of the game, which is not super long. It doesn't overstay its welcome.
@kmfrob: I literally said at the end of last week's episode that I am "enraptured" with the story so far and I'm totally having fun with it. I don't think I'm being particularly opaque about my feelings here.
@ice_queen: I'm not saying it's definitively bad, I'm saying I'm not having much fun with it. Like, I've spent several hours playing those first couple of worlds, and I'm struggling to find any motivation to keep playing it. That's me relaying my experience with the game. I feel like I pretty definitively said in this that it's not doing it for me, but that other folks may find more to enjoy in it than I did.
@mrfluke: LOL whoops fixed
Hi, I accidentally hit "lock comments" on this story before I published this. I fixed that. Sorry. I'm an idiot.
@xanadu: I do not believe we really discussed the major beats of RDR 2's story during this stream, especially not the ending. The only ending discussion I recall is a brief reference to RDR 1's ending.
@belowstupid: There's an extremely wide gulf between criticizing a finished (absolutely awful) product--and yes, the choices made by the developers themselves--and getting up on a mic at a fan event and making a dickish comment because they announced a mobile game. I'm well aware that we spend a lot of time making cracks about the industry, but the context here is way different, and the comparison is pretty ridiculous.
@terik: I literally agreed with Dan, dude.
Use your keyboard!
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