@rhymeasaurus: It's probably superfluous at this point. It seems like it's happening on every podcast now, so we're checking each one. FYI, the Fast Five F&40s has it too. I just checked after I uploaded.
alex's forum posts
So FYI, we're still investigating this. It's super weird. Raw files on our computers don't have the glitch noise, but keeps popping up in the uploaded versions. The one piece of good news I can give is that it doesn't look like it's actually skipping, exactly. The timestamps between versions seem to be identical on everything we've checked so far. So while the glitches are there and undoubtedly annoying, it's not messing with the timecodes. So if you're watching Film & 40s, it shouldn't mess with it.
We'll keep trying to pin this down. Thanks for your patience.
The only thing I can say about this is that I checked the MP3 hard copy I exported for F&40 and there weren't any skips there. So if this is appearing on the distributed file, it may mean something's happening on our backend during the upload process. I'll follow up and see what I can figure out.
@bigsocrates: A couple of things. I'll put 'em in spoiler blocks for those who don't want the full discussion.
One, I don't think it was ever implied that the cult members are the town's "elite," exactly. Just people who've been there for a long time, and who are invested in the town's prosperity to the point of madness. One of them I think even says that they're just people you've seen day-to-day, but not necessarily anyone you'd notice. While I think a dozen or so people disappearing from the town suddenly would be noticed, it's not necessarily the most important people in town. Also, the kid who goes missing that one night I believe was said to be a kid from out-of-town. They briefly mention where that kid was from, but I can't remember the name of the place off the top of my head.
As for the drifter and the chamber of commerce/city council people, I think the implication there was that because Pastor K was looking out for him, he wasn't someone that could just be abducted without anyone noticing. It's possible that one or more of the people from that group was part of the cult, but that's never explained in detail. Their reasons for not wanting him around could have been taken at face value, or maybe there was something more sinister there.
I also disagree that the last scene somehow renders the previous events unimportant. The four friends end up experiencing something very strange, something that nobody else in town seemingly knows about. It's a device to kind of bind them together at the end, but I think it also speaks to one of the game's main themes, which is about trying to recapture something long gone. For Mae, it's trying to restart her life in the town, and finding that difficult to achieve. On the larger scale, it's people literally sacrificing bodies out of some misguided desperation for recapturing a bygone era, and possibly out of pure superstition. It might be very on-the-nose, but for me, it vibed with what I took from the game's larger storytelling, and especially some of the more religious themes you get from the dream sequences and constellation mythology. And considering we live in a time when a large portion of the population more-or-less just displayed a similar willingness to sacrifice the rest of the country out of a similar desperation, the metaphor worked for me.
The fact that they are able to go back to a version of their old life after having that experience doesn't negate what came before. By the end, Mae has come to accept that as much as she might want to go back to something familiar, something remembered, nothing stays the same. Gregg and Angus are still going to move away at some point, Bea's got a different kind of life she's trying to build for herself. And Mae's going to have to find her way through all of that. Getting together for one last band practice at the end I think was a nice culmination of everything that came before, a last point of familiarity before embarking on an uncertain future.
I don't have time to write out a long thing about this, but I'll just say for my part, I think the ending is quite good. I enjoyed the way the more supernatural/spiritual elements of the story were lightly dusted throughout the story, and while it does take a sharp turn toward the end, I don't think it's unearned at all. It fits with the themes of the story, and it's not so over-the-top that it feels antithetical to the tone of what you've been playing up to that point.
Understand if it didn't resonate for you, but it hit me just about right. Then again, I'm a sucker for spooky weirdness and cosmic dread, so maybe I'm just predisposed to this sort of thing.
I suppose I should clarify this, before anyone gets their hopes up.
Blight Club was, at one point, intended to be a real show. I pitched the idea back before Vinny got out here, as a way of working on something I could do myself. Then I actually stared down the barrel of regularly having to play very bad video games again, and I kinda froze up on it.
At some point I kinda turned a corner with the idea of playing trash to laugh at it. I realize there are plenty of folks out there who provide entertainment by doing just that, and certainly we've QLed games that lent themselves to nonstop mockery. But I'm also personally beyond any desire to make that my Thing. I did that for years at GS, and it's just not where my head's at anymore.
Never say never, of course. I've considered doing it as a one-off thing now and again, and I still might. But right now there are no active plans to make that a regular show. I think Vinny was just being cheeky in that interview.
@militantfreudian: I'm downloading the patch right now and it's 6.9 (nice) gigs. My guess is it's downloading the original file and then the updated version. Original file I think was around 6.
@inresurrection: It's a new game that also happens to be chronologically the first in the series. The timing made sense, so that's why we chose to start there.
@puchiko: They're gonna be roughly two hour episodes, with some maybe being longer, depending on how things shake out. We know we're in this for a long-haul. That was very much by design. We wanted to have something regular to post that wouldn't just be for a handful of episodes. Also, for whatever it's worth, Dan is the one playing, so I don't think you need to worry about him getting bored.
I have some personal experience with this. I'm not a super competitive person, but that's partially a conscious decision. I can turn into a rotten fuck when playing some competitive games. I have a terrible temper, and games have a tendency to bring that out in me. It's part of why I don't engage in voice chat, don't really push myself too hard when playing competitive games. I never really act abusive to other people, but it just brings out an angry part of my personality I have to work to keep from surfacing.
The good news is, it's something you can work on if you're aware of it and want to do so. Just because I have a temper doesn't mean it has to control me emotionally. Learning where to vent that anger in more healthy, beneficial ways has helped immensely. So now, while I'll still sometimes get frustrated while playing games, I've learned to recognize when I'm teetering and walk it back. Deep breaths, mindful calmness, all that fun stuff.
It's work, and it's not something I think people can completely cure themselves of, but it's manageable with the right amount of focus and effort.
@thewildcard: At no point did we say we were going to try to play them all this year. This is planned as an ongoing thing until we finish all the games or the heat death of the universe. Whichever comes first.
EDIT: So just to be totally clear: The goal is to play through Yakuza 0 over the course of the next few months. By the time we're done with that, Yakuza Kiwami should be out or nearly so, at which point we'll tackle that one. That's probably all we'll get done for Yakuza in calendar 2017, but we do plan on tackling the other games after that.