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alianger

https://alexlandgren.wixsite.com/platform-adventure

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Impressive VGM By Year: 1986

Out Run/OutRun (ARC, YM2151 w/ SegaPCM) & X68K* (upload fan stuff)

Sega's Outrun, After Burner, Super Hang-On, etc. from the mid-late 80s were among the best sounding games of their time and any praise they receive is probably well deserved, although I think they're more a case of skilled use of great hardware than pushing limited tech to surprising new limits, and stylistically they're generally "of their time" sounding. Outrun and Fantasy Zone in particular had a pretty unusual latin flavor to their music, which helped give Sega an upbeat and lighthearted image.

​​Comic Bakery (C64),NES Remix (Jurassic Park, 1993)

The main attraction here is the title theme (the loader tune was used in several other games so I don't count it). The chorused saw bass and arpeggiated chords became iconic for chiptunes and aspects like the rhythm of the chords and how the bridge and breakdown are done have possibly even inspired some non-game electronic music that came much later. On top of that there's a varied melody with some subtle effects to give it more character and it's pretty easy to forget that there's just three channels and no drums when it's all playing. I've actually had a remix of the track with basically just an added 4/4 beat go over alright at a party once back in the 00s shortly after I first heard it, heh. Of course, it doesn't play during the game nor would it have fit well, but it's almost negligible in this case. The in-game tracks are few, old fashioned and with somewhat annoying lead instruments. There's also no drums, despite there being no sfx, but they're still solid for the time and fit pretty well.

International Karate (C64),Atari 8-bit ver.

The main theme here is based in part on Ryuichi Sakamoto's "Merry Christmas Mr. Lawrence" from 1983.

Quartet (ARC, YM2151) & Quartet 2 (ARC, YM2151 w/ DAC)- The DAC in the updated version of the game is used only for a few samples in Oki Rap and Rap Test.

Starglider (ST, sampled music w/ vocals)

I believe this game is using the system's RAM memory here to play a (pretty short) recording of a track with sung vocals. Is it any good? Not really, but considering the system sounds more like a Master System otherwise, it's pretty cool for the time. In-game you get no music at all though, which is lame.

Thrust (Atari ST (AY-3-8910), 1988?),C64 ver.,Vectrex ver. (2004)

Spellbound (C64),Spellbound (Spectrum, AY-3-8910),Spectrum Remix

​​Rambo: First Blood Part II (C64)

This OST has an epic, well developed main theme (loader) spanning several minutes, a varied spectrum of moods and starting in a unique way with the morse code-style beeps shifting into a melody - it's quite an achievement in itself at the time. That is followed by a cool ambient-like piece (very rare at the time), developing into a varied slide-heavy solo employing arpeggio blasts in key spots for emphasis and building up some appropriate expectations before the game starts. In-game we're treated to a thrilling track first referencing the movie theme, then developing it into a catchy 80s electro hook. It's over two minutes in length, taking interesting turns in its progression and eventually climaxing in a howling solo in its second half.

Nemesis/Gradius (NES),MSX PSG ver.

​​Miami Vice (C64),In-game

A pretty innovative main theme which can be seen as an ambient electronic piece, possibly drawing inspiration from either Pink Floyd's On The Run or Kraftwerk's Trans-Europe Express, except this is based on a short note pattern from Jan Hammer's Evan (1985, from the show's OST itself). Progression is created mainly via the use of slowly changing effects on the timbre of the instruments and the occasional transposing of notes rather than introducing new chords, rhythm changes or melody. I wouldn't say it fits the game or what it's based on, it's more reflective and soothing in tone, but it is an enjoyable ride nonetheless. The in-game track is a bit more in line with what you'd expect, featuring a guitar-like and somewhat bluesy solo and more of a pop arrangement. The sound design is mostly on par with the best C64 OSTs of the time, but I question why there's no percussion in it besides a few tom fills using square waves.

Knuckle Buster/Knuckle Busters (C64)

The Sacred Armour of Antiriad (C64)

Fantasy Zone (ARC, YM2151),SMS ver.

Terra Cresta (C64)- different?

Warhawk (C64),Atari 8-bit ver.

Zoids (C64)

​Metroid (FDS),NES ver.

A great early example of space orchestra minimalism (and while it eschews fitting into that description, the fullblown euphoria of the ending theme is also quite impressive for the time) which fits the game like hand in glove. The FDS ver. is a somewhat rare, early example of successful use of the single channel wavetable audio expansion of the FDS, which in more cases than not doesn't quite blend with the rest of the RP2A03 soundscape.

​Technically speaking, besides the string-like instruments by the FDS we have some nice echo effects, a variety of timbres (different duty cycles), slow buildups in the intro and ending themes, some cases where two channels appear combined for a different sounding lead, and some average noise percussion. That percussion probably could've been better considering Tanaka's previous soundtracks. There's no single channel echo, no sampled instruments, no duty cycle modulation (DCM) and as my last piece of criticism, the extra channel isn't used for the in-game tracks; not sure why that is. This can all be overlooked considering the time of release though.

Fire Hawk: Thexder the Second Contact (MSX FM/YM2413 w/ AY-3-8910)

Parallax (C64)

Bubble Bobble (ARC, YM3526/OPL & YM2203/OPN)

Pretty solid use of the OPL chip here and the bell-driven pop of the main theme, which FM synth sounds like it was made for, might have become more popular perhaps as a result of this game's popularity. The other thing of note sound design-wise is the chorus effect on the bass as well as the low strings which gave them a fuller sound. Still, only 7 channels are used and there's no percussion. The OPN chip is apparently used only for the track "Super Drunk" here, and on its own - strange but I guess it was used for sfx otherwise.

Cobra (C64)

Enduro Racer (ARC, YM2151 w/ SegaPCM)

Green Beret (C64)(Rush'n Attack port, different)

Kid Icarus/Hikari Shinwa (FDS)(added stereo?),Ending (added reverb & stereo)

Suishou no Ryuu/Suishou no Dragon (FDS)

Jet Set Willy (Atari 8-bit, 1987?)(different)

​​Storm (Atari 8-bit)

Enigma Force (C64)

Castlevania/Akumajou Dracula (FDS/NES)

Dangar: Ufo Robo (ARC, OPL)

Time Trax (MSX PSG)

Breywood/Brey Wood/Shackled (ARC, OPL)

Breakthru (ARC, OPL w/ OPN)

Romancia/Dragon Slayer Jr.: Romancia (PC-98, OPN)

Mysterious Muramase Castle/Nazo no Murasamejou (FDS)

Dead Zone (FDS)(added reverb & stereo)

​WEC Le Mans 24 (ARC, YM2151 w/ K007232),FM Only ver.

BMX Simulator (Atari 8-bit)(Jarre cover/remix)

Super Mario Bros. 2/SMB: Lost Levels (FDS)

The Legend of Zelda (NES)(1987),FDS ver.

​​Victory Road/Ikari Warriors II (ARC, OPL)

The Goonies (NES)

Gall Force: Eternal Story (FDS)(added stereo effect on the bass)

Soldier Girl Amazon (ARC, OPL)

Starquake (C64, 1986),Atari ST ver. (1988)

​​Future Knight (C64)

Ninja Emaki (ARC, OPL)(added reverb)

Mighty Guy (ARC, OPL)(added reverb)

Speed Rumbler/Rush & Crush (ARC, 2x OPN)

Ninja (Atari 8-bit)

​​

Bomb Jack (C64)(Jarre - Magnetic Fields 2)

Space Harrier (SMS)

Mind Walker (AMI)

Castlevania/Vampire Killer (MSX PSG)

Panther (C64)

Last Mission (ARC, OPL w/ OPN)

Secret Command/Rambo: First Blood Pt. 2 (SMS)(YM2151 Cover)

Xanadu: Scenario II (PC-88, OPN)

The Pawn (AMI)

Genpei Toumaden (ARC, YM2151)

Black Belt (SMS)

Gerry the Germ Goes Body Poppin' (C64)

Action Fighter (ARC, YM2151),SMS ver. (different)

Alex Kidd: The Lost Stars (ARC, YM2151)

Salamander (ARC, YM2151) & X68K ver.

King Kong 2 (MSX PSG),NES ver.(different)

Solomon's Key (NES)

Renegade (ARC, OPL)

L'Affaire (MSX PSG)

Darwin 4078 (ARC, YM3526/OPL)

Les Passagers du Vent (MSX PSG)

Ghosts 'n Goblins (C64)(different)

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