@devise22: No excuses. They need to fucking fix their games. People hand waving it because "ohhh its such a complicated game" isn't acceptable. Its their job to have their product not go out the door a flaming trash heap.
I'm not saying it's acceptable but the "no excuses" argument needs to die. It makes zero sense. There are REASONS why these games launch buggy. It isn't developer lazyness either. Bethesda has released how many games and made how much money? Some of it is on publisher deadlines, and the ability to finally realize a product. Have you ever even spoken with a developer before? Trust me, the majority I've talked to HATE releasing broken or unfinished games. But it's like any person who does anything remotely creative. I know writers who spend a year going through and editing/re-writing before their editor literally yells and screams at them that if they want to sell something they have to release a product. The same thing goes in the development world. The moment you announce a date, simply pushing the date back more and more for QA purposes isn't entirely in the hands of the developer. The publisher has a point where they are happy, and they tell you that the product is going out the door.
I promise you Bethesda could easily make a bug free or very few game in the 5-6 year development time they are given if they introduced very few new things to the title and made it the same size/scale as a previous game. If they didn't have the time to completely QA smaller games, with less stuff in them in the previous generation, how does operating on the same development window with bigger scale games with more stuff going on and with the added pressure of continually having to introduce new features create a window where QA gets more time than it did last time out?
Yeah but you know who doesn't have to care about those reasons? The consumer. All that matters is the product the consumer pays money for. I'm not even talking about Fallout in particular (since I haven't played it) but that argument bothers me in general. Yes, game development is complicated and I'm sure developers do not want to ship a game unfinished or broken but if a game does ship unfinished or broken then it deserves all the criticism for that. Especially if it's broken, then there is absolutely no excuse in that case. I remember Jeff talking about how he almost wishes that he didn't know as much about game development as he does because it might influence his reviews. If you are willing to put up with that then that's fine but I dislike the fact that every time somebody criticises a Bethesda game for the technical issues somebody goes "well it's a big game and it's complicated and it's a Bethesda game, what were you expecting" as if that somehow invalidates the criticism.