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altairre

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@zeik said:
@steadying said:

I'm excited for the story but I'm hoping there's more to the DLC than just that. Tougher enemies scattered around and stronger gear too hopefully.

There's definitely new enemy types from what I've read, and some kind of new rune system that gives you extra perks. I am kinda curious how it handles enemy scaling though. They've said it's meant for players around level 30, which is roughly the level you are when you finish the game, but the cap is technically much higher than that.

Remember though that if you've started NG+ the level requirement doubles so you'd have to be at 60.

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#2  Edited By altairre

@do_the_manta_ray said:

@fredchuckdave: 13th of this month. It's supposed to be 10 hours + long. Between MGS V, Bloodborne, Destiny and certainly vanilla Witcher 3, I kind of hate myself for thinking that's a low number. That said, it seems like they've put a lot of effort into this release as I've heard that it goes places and then some. Also worth noting, fans of the books or the first game might just see a familiar face.

Shani's back and as red-headed as ever.

I'm definitely diving back in. In fact, I'm kind of tempted to hit new game + as is and work my way from there. A german magazine I like that goes by the name of gamestar gave it an 88 out of 100. Considering the highest score they have EVER given a video game is 93, that's high praise.

For 10 bucks I think 10 hours is a really good deal especially since there's not really any filler to it. Plus we still have the second expansion that's supposed to be twice as long and has a new area to explore. I'm glad they're not waiting too long to release the first DLC, it's nice to have something to look forward to every couple of months.

Personally I don't like Gamestar all that much (which is more about their rating system than the people working there) but I'd wager the score is justified in this case.

@sunbrozak said:

I may actually wait until the other expansion is out and just play through the whole game again. It's been so long since my first time through that I'd likely feel lost if I were to return to it.

The expansion is a self contained story so I don't think you'll have too much trouble following it assuming you finished the main game (the recommended level for the expansion is 30). If not then it's probably not a bad call provided it doesn't bother you to wait until the second DLC is out.

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altairre

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#3  Edited By altairre

The first reviews of the upcoming Hearts of Stone expansion are going up and shockingly it looks like they're fairly positive.

Gamespot: 9/10

"This thematic pulse elevates an already great batch of content. Hearts of Stone feels just as much a part of the narrative as any of the main game's quest lines, but stands on its own as a memorable adventure. It may have its negative moments and the pacing may be broken at certain intervals, but The Witcher 3's first paid expansion is well worth the return to the Northern Kingdoms.

There's a point when a character whistles the boss fight music. And just when you're sure one such encounter is coming, he walks away to that haunting tune, without so much as a fistfight. This is what Hearts of Stone does best. It takes our expectations and runs with them."

IGN: 9/10

"The story in Hearts of Stone alone would make it worth getting, but it succeeds on other levels as well. The fun new enemies and bosses, along with the customization potential of Runewords make Hearts of Stone a very well-rounded package that shouldn’t be skipped."

Gametrailers: 9/10

"Even though it’s an expansion that returns to familiar areas, Hearts of Stone doesn’t feel like it’s merely piggybacking on the main game, but has its own worthwhile tale to tell. There’s an unsettling air as you speak with Gaunter O’Dimm or listen to children singing the theme song, and the deeper you dig into the game’s mysteries, the more interesting it becomes."

Gamesradar: 4.5/5

"While Hearts of Stone doesn't fix Wild Hunt's biggest problems, it provides a hell of a reason to hop back into this perpetual short story machine. It's the video game equivalent of a novella, fleshing out a little bit more of this fascinating world and the people who inhabit it by providing more of the superb storytelling we've come to expect from CD Projekt Red."

GameReactorEU: 8/10

"Hearts of Stone is, in our opinion, the closest you can come to an ideal expansion in this day and age, or as CD Projekt Red would put it, an old-school expansion. It offers more of the same gameplay experiences that we've come to love and at the same time it kicks it up a notch in terms of story. We get new content, new areas to explore, new toys and new characters. All the while Geralt is as grumpy and mean as ever, and we wouldn't have it any other way."

RPS: No score

"Hearts of Stone reminded me exactly what I loved about it the first time around, and all I could think when the credits rolled was how much I look forward to firing this game up in a few more months and concluding both Geralt’s final adventure, and one of the PC’s finest RPGs. Give or take a few giant bloody spiders. Grr."

So, are you ready to hop back Witcher 3? I personally can't wait, especially with all the improvements and fixes that will come shortly before the release of HoS with patch 1.10 (including new dialogue for both Triss and Yennefer.) Hopefully I'll be able to get the physical copy for those sweet gwent decks.

Note: I will update this thread once more reviews are available.

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@altairre: @starvinggamer said:

Not at all, because those things are justified within the context of the game's fictional universe and have actual gameplay ramifications. There is zero justification for why these women would rather glue their breasts to these hilariously impractical outfits and have them painfully swing about as they battle.

So let me get this straight, a realistic thing that well endowed women actually do to fit into those kinds of tops (double sided tape) is breaking kayfabe, but you would be okay with it if this character had a win pose with a dialogue box that said "I like this top! It's my favourite!" or "This top was given to me by my deceased mother, and I wear it in her honour"? Why does it need justification because fireballs and electric green men sure as shit do not. Nobody ever looked at Street Fighter and said "how can that man set his hand on fire and jump 20 feet into the air? That's not realistic!" and do you know why? Because it looked cool as hell. Why would a game that follows the Rule of Cool abandon that principle when it comes to character design?

If you don't like big boobs, say so. Just say you don't like big boobs. It's okay, nobody is going to lynch you for having preferences. The part that makes you look weird is when you come up with this bizarre justifications for why you don't like this particular expression of crazy.

altairre: So your problem is that you want diversity in a game that is all about the best fighters in the world coming together and duking it out to see who reigns supreme. A game that features more ethnic and cultural diversity than probably any other video game ever made. You do realize how crazy that sounds, right? Or is it that you want more variation in breast sizes, and if that's the case, why do you care so much about fake polygonal breasts in a video game? This is such a senseless thing to nitpick over and I can't understand why anyone would be bothered by this. This is a ridiculous discussion, seeing so many people cluck their tongues because a video game character has big breasts.

And for the record, nobody has to accept or respect any criticism that's predicated on shaky principles or bad logic. If that were true, we should probably respect those people who criticize black lives matter for not saying all lives matter.

And if any mod or tech person at Giant Bomb is reading this, for fuck's sake you need a better tagging system. It's ridiculous that we can't quote multiple posts, especially given this website's strong predilection for people holding multiple conversations with multiple people in the same thread.

How you get to the "you just don't like big boobs" part after reading any of the posts in this thread is beyond me to be honest. As far as diversity in character designs goes, there is more to a character than ethnicity and culture. It's weird to me that I even have to state this, Hassun explained in this very thread how different the perception of a character can be depending on context, portrayal, outfit etc. The "why do you care" argument is similarly strange. You're on a videogame message board. I play fighting games, Street Fighter in particular. I will play Street Fighter V as well. Ergo I'm fairly interested in the character designs and will give my opinion on them in threads like this. Why are you being so defensive about this? It's not like my criticism was totally unreasonable or based on "shaky principles or bad logic" but on personal preference (that more than one person in this thread seems to share), which is why your analogy to black lives matter is quite frankly ridiculous.

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@teaoverlord: But why is that bad? Seriously, ask yourself why you think it's bad for everybody in a video game to be sexy, because it sure as hell isn't just Cammy or Chun Li (powerful thighs), or Rainbow Mika, or Vega, or Ryu, or Ken, or anyone one else. Everybody in this game is designed to be hyper masculine, hyper feminine, hyper everything because it's flashy, stylish, and fun.

Exactly why is that a problem?

Because some people would enjoy more diversity that's why. I also really dislike the "b-b-but it's fantasy!" argument that gets thrown around a lot. Yes it's a videogame and yes it's not real, thanks for pointing that out. That doesn't mean the character designs are beyond criticism. You like those designs? That's cool but please make sure you also accept the criticism of those that don't. We're not trying to ban sexy character designs from videogames nor do we think sexuality in videogames is generally a bad thing. I love fighting games, I love Street Fighter and I feel that SFIV did a pretty decent job with character designs that look cool and are sexy as well in cases like C.Viper and especially Juri. It just seems to be more of a predominant theme here in a way that I think could be handled better. That being said I'm still very curious how she'll play and how the design will look in motion.

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I'm glad I'm not the one one who has noticed that the female cast has seemingly become a lot more stacked since Street Fighter IV. I'm not gonna get too incensed about it because bad cheesecake character designs have always been a thing in Fighting Games, it's just a little disappointing to see that bleed a little more into Street Fighter, which I feel like has always been a little more reserved than some of its competitors.

That's pretty much my take on this as well. I don't mind fighters like R. Mika, it just would be nice to have a bit more diversity in the way the (female) characters are designed.

Yo when's Juri

For real though.

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So yeah this is a thing now apparently. Pikachu suplexing and stunning the crap out of other Pokemons. I had no interest in this game before but this looks pretty rad.

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This sure is a Metal Gear game. http://webm.host/75b10/vid.webm

Not a spoiler obviously, just showing one of the weapons (if you consider that a spoiler then don't click it I guess).

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"WB "FINISHED!" the Last Gen versions, surprising nobody."

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