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altairre

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altairre

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#1  Edited By altairre

@l4wd0g said:

Scenes of Batman descending from the shadows to save the day are common across the franchise’s comics, films, and cartoons. But because there are no civilians to rescue, no living Gotham to protect, when Batman swoops down into a crowd of Arkham City’s goons it isn’t to save anything. It’s just to bust some skulls. To stop someone from shit talking him. To have a little fun.

I take a bit of umbrage at the phrase " to save the day." Superheroes never save the day. They best a superhero can ever hope to do is keep the status quo. It's up to the people in these cities, real or fictional, to actually make a change for the better. Think about it, Batman, Superman, Wonder Woman, or any other superhero couldn't pass marriage equality laws by themselves. They can influence people, but it takes the people to actually make something better, to raise the bar of the status quo.

Great article though. I just wanted to add my inane thoughts on superheroes.

Well, they do save the day in a way but you're right in the end they're only maintaining status quo, more so they're actively supporting it. I think AK did a good job highlighting that aspect of it (Dark Knight tried it as well). A lot of the shit that happens in Gotham at the point AK is at happens because of Batman. It's a cycle and it's hard to tell who is responsible for what because it always reinforces itself.

Batman knows the guys he puts away will get out eventually, he knows the consequences his presence can have on the people surrounding him, or the city he's trying to protect but he still does what he does because he doesn't see another way. Going from Arkham Asylum to Arkham Knight it feels like he's less and less the hero in the story. AK really shows what a crazy person he is and there are a few moments where he is completely powerless despite his physical and mental strength.

I just wished Rocksteady would have gone all the way with it (the presence of civilians would have probably helped too) but overall it's a nifty way to frame the story and the reason why I enjoyed Arkham Knight as much as I did despite some of the glaring faults.

Edit: It's also why I really liked how they fit Joker into the narrative because he often acts as a mirror that reflects on Batman's actions and despite the fact that he exaggerates and twists words, he brings up valid points more often than not. The best interactions between them are those were you can see yourself siding with what Joker says because it shows how flawed the idea of Batman really is.

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altairre

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altairre

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altairre

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@ezekiel said:

Bring back the map challenges and let me play them as the other characters.

Exactly and don't make me pay for them (they're gonna make people pay for them).

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altairre

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@altairre: Trickstuh! When I play Dante I'm constantly switching styles because it sounds hilarious.

Sure but to use it effectively like that is nuts. I played a lot of DMC4 but this is on a completely different level.

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Donguri's first SE video. It's still crazy to me how fast that guy switches styles. Like god dayum.

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#7  Edited By altairre

Overview of that Red Bull thing:

No Caption Provided

And as if that wasn't gross enough in and of itself, here's an info snippet about the whole thing the retailers apparently got. The language probably isn't anything out of the ordinary for stuff like this, though that doesn't make me like it any more:

No Caption Provided

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altairre

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#8  Edited By altairre
@humanity said:

@jesus_phish: Although Kevins review is the outlier here I can relate to his criticisms. From the moment they started showing this game I thought the Batmobile looked completely out of place and unnecessary. Heck, I thought Arkham City was already unnecessarily too open. I don't think these games benefit from the faux-open-world setting in the slightest. Arkham Asylum was such a tight, well paced narrative experience and these later games seem to have lost a bit of that focus in favor of creating a largely needless sandbox in which all you do is beat up thugs.

They are different that's true but I really enjoyed the open world in Arkham City. The movement in that game flowed really well and the ability to just swoop down on fools was a joy. I also think that they gave the open world enough personality that I could recognize places and areas after spending enough time in it and overall they did a fine job integrating the story even if it isn't as well paced as Asylum. You can't avoid that in the open world. I'd argue it was a good decision to do the open world and try something new instead of just making a Asylum 2.

I do agree with you about the Batmobile though. They had a great way of moving around that felt true to the character and the car just feels like an unwelcome addition. The tank shooty parts look incredibly dull, I don't come to a Batman game to shoot things. Even the havoc you can wreak using tha Batmobile feels out of place even though it looks awesome. It's just a solution to a problem that wasn't there in the first place.

I have to say that the challenge maps and the new characters you can play as are the thing I'm looking forward to the most at this time. I spend a lot of time doing that stuff in city and I avoided enough of the Arkham combat clones (like Shadow of Mordor, which didn't click with me at all) that I could go for a really good version of that system again (probably the best one actually since I can't think of a game that did it as well as the Arkham games).

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#9  Edited By altairre
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@hassun: I feel you. I'm in the same boat.

Oh and it looks like they removed the overwiev section that listed Platinum as the developer with a few additional infos. Too late bestbuy.