By AlwaysBeClothing 1 Comments
I hope this is enough for the nuke quest. Some of this existed, but I added a bunch of sc2 stuff. This is just a back up in case I need to come back and re-submit changes or something, I don't know.
This is Jimmy
James “Jim” Raynor is one of the central protagonists in the StarCraft universe. He was created by Chris Metzen and James Phinney and made his first appearance in 1998’s Starcraft. Raynor is a backwater marshal that, over the course of the game, becomes a galactic hero. He is voiced by Robert Clotworthy in all the Starcraft games.
Raynor is perhaps one of the few Terran characters in StarCraft that remains fundamentally good and uncorrupted throughout the game. Though he is at times depicted as a sarcastic and laid back character, he has a huge sense of justice, and has always tried to do the right and honorable thing. Raynor is also one of the few Terrans that the Protoss trust, even forming a strong bond with the likes of Praetor Fenix, a great Protoss hero who was encased in a Dragoon due to serious injuries sustained in the first game. Although often drunk and embittered as a result of his long struggles, Raynor still clings to his strong sense of justice in hopes of rectifying his past mistakes at any cost. Fiercely loyal to proven allies, Raynor commands respect and demonstrates a willingness to do the right thing in the face of peril.
Making his debut in the very first Terran mission, Raynor is a marshal of the backwater planet, Mar Sara, and was stationed on the planet when the Zerg suddenly invaded it. While Raynor fought valiantly to protect the colony, he was eventually arrested by the very confederacy he was trying to protect due to his destruction of a confederate owned Command Center which was, at the time, infested by the Zerg.Raynor was later rescued from prison by the rebel group, the Sons of Korhal for political reasons, effectively making Raynor a traitor to the Terran Confederacy. Becoming a General within the Sons of Korhal, Arcturus Mengsk, the faction’s leader, sends Raynor on many missions in order to undermine and overthrow the Terran Confederacy.
During his time with the group, Raynor develops a bond with the female ghost, Sarah Kerrigan. Near the end of the Terran campaign, the Sons of Korhal mount a large offensive on the Confederate capital of Tarsonis with the Zerg, luring them with Psi Emitter technology. However, during this offensive, Kerrigan and her contingent of Terran forces are assaulted by the Zerg, and Mengsk abandons them to their death. This infuriates Raynor, causing him to leave the rebel group by force, hijacking Mengsk’s flagship, the Hyperion, in the process.
Raynor soon hears telepathic messages from Kerrigan in his dreams. Believing her to be alive, Raynor travels to Char only to find Kerrigan completely infested and controlled by the Zerg. Destroying his camp, Kerrigan allows Raynor and his troops to leave, though they are still stranded on the planet. Raynor and his troops eventually encounter Tassadar and Zeratul, great Protoss templars. In the Protoss campaign, a force lead by Executor Artanis rescues Raynor and Tassadar from Char. Raynor and his remaining forces then aid the Protoss in the final assault on the Zerg Overmind which recently nested itself on the Protoss homeworld of Aiur.
StarCraft: Brood WarRaynor makes occasional appearances throughout the events of Brood War. First, during the Protoss campaign he along with Fenix assist in the evacuation of Aiur, protecting the warp gate while Protoss forces used it to move to Shakuras. It is here were him and Fenix develop a strong friendship and a deep respect of each other. Later, Kerrigan convinces him and the Protoss that the United Earth Directorate invasion is a much greater threat to them than she is. Raynor and Fenix then kidnap Mengsk in order to gain his support in the campaign against the UED. Soon after, Korhal IV, the throne world of the Terran Dominion is recaptured by the allied forces. Soon after this, however, Kerrigan betrays the alliance and slays Fenix in the process. Deeply outraged by Kerrigan’s actions, Raynor’s final words in Brood War are that Kerrigan will die by his hands.
*Raynor has been sent to rendezvous with Lt. Sarah Kerrigan, a beautiful psychic*
Sarah Kerrigan: Captain Raynor, I've finished scouting out the area, and... you pig!
Jim Raynor: What!? I haven't even said anything to you yet!
Sarah Kerrigan: Yeah, but you were thinking it.
Jim Raynor: Oh yeah! You're a telepath.
*referring to the mission*
Jim Raynor: Look, Lets just get on with this, ok?
*Raynor has saved Doctor Ariel Hanson's colonists from Protoss Anhillation*
Ariel: You know, you could always stay here. Settle down, make a new start...
Jim Raynor: Guys like me don't get second chances, darlin'. We just gotta finish what we begun.
*Ariel leans in and kisses Jim on the cheek*
Ariel: You're a good man, Jim Raynor.
Jim Raynor: Hmph, I ain't that good.
StarCraft II (General Plot Spoilers Ahead)
Jim Raynor takes the center stage in StarCraft II as the leader of Raynor's Raiders, as well as the captain of the battlecruiser, Hyperion. As the main character of the Terran installment of the StarCraft II trilogy, Wings of Liberty, Jim Raynor acts as the player's character, interacting with other characters or objects during the story segments and commanding his troops in battle during missions. Because of Mengsk's betrayal and the loss of many allies that have fallen to the Queen of Blades, Raynor has spiraled down to a path of heavy drinking and has let his hair grow out considerably.
Marshall Jim Raynor returns as the missing commander of Raynor's Raiders, the only resistance to the overbearing Dominion government. Deeply tormented by past events (the loss of Sarah Kerrigan), Jim drowns his sorrows in a backwater bar on Mar Sara. During an UNN network interview with Emperor of the Dominion, Arcturus Mengsk, Raynor is enraged into action to bring down the Dominion and bring freedom to the universe. Raynor is joined shortly thereafter by an old friend, Tychus Findlay, who propositions Raynor to steal Protoss artifacts in exchange for profit. The two eventually reconvene with the Raynor's Raider flagship, Hyperion, which was stolen from Arcturus Mengsk following the Brood Wars. Aboard the Hyperion, Jim is joined by his loyal crew: Matt Horner (Second in command), Swann (chief engineer), Stetmann (Research Scientist), and bartender Cooper who makes a mean Mai Tai.
Matt Horner and the rest of Raynor's Rebels seek to unite the people against the oppressive Dominion forces. Horner and Raynor go out of their way to disrupt Dominion trade routes, save outlying colonies, and as well capture vital intelligence. During a daring raid of a Dominion base, the two uncover an old confederate adjutant. The old AI adjutant has a terrible secret that may turn Terran people against the Dominion, ensuring a revolution in force. The only problem is how to spread the message across the galaxy.
While crusading against the oppression of the Dominion, Raynor encounters several refugees whom either join the Raiders or come aboard the Hyperion temporarily. Notably, Jim saves Dr. Ariel Hanson and her colony, a fringe world left to the mercy of the zerg by the uncaring Dominion. Raynor has to protect the colonists from the dual threat of the Zerg Swarm, and the Protoss Fleet which seek to extinguish all infected by the zerg. While aboard Dr Hanson searches to cure Zerg infestation which Jim hopes can save Kerrigan and many other infested Terrans.
Another notable guest is the mysterious Tosh, a former Dominion ghost who sneaks aboard the Hyperion. He broke free from Dominion control to form the Spectres, fellow Dominion ghosts who refused to take orders from Mengsk. As a result of Tosh's defectation, many of Tosh's Spectres are political prisoners on the inescapable New Folsom Prison World. Raynor has to choose to risk assaulting a Dominion fortress to gain the trust of powerful, potentially crazy allies.
Raynor is surprised during his travels by appearance of longtime Protoss ally Zeratul. Although injured, Zeratul arrives with a cryptic warning for Jim. Zeratul appears to be hunted, so he imparts a special Protoss Memory crystal with his recent memories to Raynor before leaving mysteriously. Raynor must decipher the meaning behind Zeratul's words using only the memories left behind in the ancient relic.
[Endgame Content Spoilers] Do not read if you don't wish to know general details
Ultimately, Raynor and Tychus collect different pieces of Protoss relics on various worlds on behalf of the Moebius foundation. Raynor and his crew puzzle over different artifacts look for different ways to gain an edge over the Zerg Swarm and repel the invasion once and for all. Gathering what aliies and upgrades Raynor has amassed during his journey, he heads out to defeat the Zerg and the Dominion or die trying.
Jim's famous "This is Jimmy" line is not said by Raynor when selected in Starcraft 2.
- He still has the badge from his days as a Marshall on Mar Sara
- In all Jim's time as a Marshall on Mar Sara, he has never had to shoot anyone.
- However, he always carries with him an old Revolver.
- Raynor used to be an outlaw and rob trains on his Vulture with Tychus Findlay.
Need a light?
Jim is now seen with a pack of cigarettes tucked into his left sleeve. The top of the box says "Full Flavor" and the logo appears to be a snake coiled around a sword or pole, not unlike a medical association logo.
At all times Raynor carries with him an old double barrel six shooter Revolver holstered at his hip. Notably, the gun only has one bullet in it which is intended Arcturus Mengsk. Jim describes it as, "An old score to settle" between the two of them.