Because I can't get enough of Dragon Age...
By AndrewB 12 Comments
Something I can't stress enough to people who haven't played Dragon Age or didn't give it a try on the 360 because they were put off by the graphics and controls is this: play it on the PC. Seriously. You can't tell me this doesn't look fantastic.




It makes me sad that Bioware took criticism of the game's graphics to mean they should completely change the art style, but I still hope the new style they've chosen turns out to be great. There are very few screenshots out at the time of this writing, so I can't really give a solid opinion on what I think of it.
Hunting a Witch
Now, the sad part of this blog. This will be regarding the newest and last piece of DLC for Origins: "Witch Hunt." If you haven't played it yet and want to avoid spoilers, well, my reaction would be to tell you to not bother playing it at all and to just look up a plot synopsis and a youtube video of the last 5 minutes and imagine your grey warden in their place. But if you don't want to heed my warning, then at least you've been warned.I expect a lot from Bioware. Perhaps I expect too much. I've been outspoken about the quality of much of their Dragon Age DLC, and was put off by it enough to skip the two latter packs they released: Lelianna's Song and Darkspawn Chronicles. Against my best judgement, I slapped down the $7 for Witch Hunt on the promise that it would bring some conclusion to the most interesting plot point left open at the end of Origins: the fate of Morrigan and your character's child, were you to have gone down that path in the multiple-choice ending to Origins. Yes, it definitely delivers some closure to that plot line, while also leaving it wide open still with its own multiple choices and endings we can only hope are leading somewhere (more on that later). My problem with the DLC comes from how shallow the rest of it feels.



And yet, it leaves me wondering something it probably shouldn't; because with oh-so-many decisions (the multiple choice path being very popular at Bioware these days), I really worry that most of it will be meaningless. After all, Bioware didn't do the greatest of jobs integrating some key plot branches into DLC packs and Awakening. Awakening ignores that your warden might have died in the final battle of Origins in favor of actually letting you play the game, but I argue that choices like that should have a lasting impact, and you can still create a new character and have him bumped up to the appropriate level. Yeah, there's a lot to keep track of, and so many variables to program, but if you're going to give the illusion of choice and make it a big talking point of your game and perhaps even company philosophy, those are things you can't just write off. Not every choice has to have some ridiculous impact on the game world, but I certainly expect the major ones to. I just hope that Dragon Age 2 allows for a meaningful import of your Origins character with all the many choices being brought along with you. Especially the ones you're given at the end of Origins and the Witch Hunt DLC.