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antime

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antime

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Basically I'm trying to figure out how Sony managed to make the PlayStation when 3D hardware was mostly limited to SGI's UNIX machines like the Indy. The N64 was co-developed with SGI, and at one point SGI even approached SEGA USA(Sega Japan told them to kick rocks apparently). The PlayStation even uses MIPS processors(which is what SGI used on their $100,000 graphics workstations), but I can't find any real connection between Sony and SGI.

People allege that Ken Kutagari(designed Sony's DSP/sound processor that was used on the SNES) was also responsible for the PS1's GTE & GPU designs because he was allegedly the driving factor of the System-G.

Designing hardware for real-time 3D graphics was not a problem. Silicon Graphics may have been most famous, but they weren't the first, nor were they the only one. The problem was making it cheap enough to put into a $300 consumer device. Sony's solution was to use much cruder, and thus cheaper, hardware than was used in the workstation market, and selling at a loss until Moore's law dropped manufacturing costs.

Playstation using a MIPS CPU is not a big mystery. Anyone could license the architecture, and if you wanted a medium-to-high-performance custom processor without rolling your own, there weren't a whole lot of alternatives. Sony also had experience with MIPS from their workstations.

Kutaragi was the system architect for the PS1, I'm not aware that he was involved in the design of any of the custom chips in any kind of hands-on capacity.

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antime

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The problem seems to have been fixed overnight.

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The links in the latest content carousel all have an extra forward slash inserted after the "app.php", which seems to make them open some random forum thread.

E.g. the front page link "https://www.giantbomb.com/app.php//shows/game-mess-mornings-03-17-23/2970-22197" actually opens the address "https://www.giantbomb.com/app.php/pc/3045-94/forums/what-mmos-have-you-played-2970/"

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antime

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The same thing seems to have happened to both Voicemail Dump Truck 55 and Game Mess Mornings 02/06/23, so it's not just a one-off. It only seems to affect content with both audio and video versions, since the most recent Friday Night Forking, UPF, and Community Co-Op videos can be downloaded just fine.

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#5  Edited By antime

As the title says, the download dropdown for Game Mess Mornings 02/03/23 has been stuck in the "Processing..." state since the video went up.

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Is this related to the download file names now just being random strings of letters and numbers?

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@theodoricfriede: Hard to imagine there's anyone on staff not looking for a new gig.

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@shindig said:
@antime said:
@shindig said:

Remote working really killed this site.

IMO, remote working bought the site a couple of years more life. Who would ever have bought the site if it had required paying for office and studio spaces in two among the most expensive cities on Earth, and everything that came with it?

I was going to dispute this but, at least in Jeff Gerstmann's case, he stuck around longer than he intended to. I just feel the structure of office working and studio space would lead to better content. Not just in production quality but in the flow of ideas.

Remote working is a compromise.

I absolutely agree, and I think the site lost a lot when they transitioned to streaming from home. Heck, in today's deluge of streamers just having people in the same room would count as a differentiating factor. But at the same time you have to be realistic about things. As everyone's slice of the streaming revenue pie keeps shrinking, you have to be lean to survive.

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@shindig said:

Remote working really killed this site.

IMO, remote working bought the site a couple of years more life. Who would ever have bought the site if it had required paying for office and studio spaces in two among the most expensive cities on Earth, and everything that came with it?

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  1. Giant Bomb gets to continue to exist
  2. Giant Bomb will still be a sister publication of TV Guide