Game of the Year - #3
Oh boy... I wrote more while playing Andromeda than on any other game this year combined. Just promise to bear with me, okay?
I started my Andromeda experience with a free demo. I got about 5 hours out of it before I hit the end of the free content and my first impressions were NOT GOOD. Things were janky! Hitchy animations, some weird lights, lip sync delays, etc... but I also completely expected that to be the case. It was profoundly disappointing. Menus and systems, much like in Dragon Age: Inquisition, were over complicated and underexplained. I had no idea what I was doing.
And yet somehow, around 15 hours into the game proper, I started to like it. It was… goofy? I don’t know how else to explain it. It was still broken in some important and unforgivable ways; menus (although I understood the systems better) were still a nightmare, the jank was still present, and I really couldn't help but feel disappointed by what this game could have been but in spite of that, I like the tone, the stakes and the gameplay.
The characters interact naturally on the ship and we feel like a team (the half-yelled conversations to other teammates from across the ship really felt like being at home with friends and family). The stakes are actually unique and interesting. Instead of the rote saving of the galaxy, I had goals that felt grounded -- even within the context of a futuristic universe that I've spent years caring about. I can’t help but wonder what it would be like if the same care and time had been put into this game as with ME2. It would (probably) be the best in the franchise.
I didn't really care about the main conflict with the Archon, but the tertiary struggles were great. I ignored the side tasks at first and just jumped into the higher level stuff and getting planetary viability up. It felt like I was doing the job that the character was SUPPOSED to be doing. Little side tasks make sense when the stated job of the character is needing to get a colony up and running. Management was fulfilling because I was the one managing the expansion into the Andromeda galaxy. I can picture a version of the game in which the Archon isn't the focus. I would have loved it if the true 'antagonist' was just the minefield left behind in the galaxy from a battle long past.
Approaching this game months after the garbage fire had died down meant that I experienced this game not as an anticipated new entry in a favorite franchise, but as the scrappy, ne'er-do-well, disappointment. On the flip side, I played right as BioWare was pushing out the final patch and the most egregious issues were fixed. Even though I’m disappointed by what could have been, what’s there has heart. Andromeda has lots of squandered potential but it also has just enough of what I was looking for in a new Mass Effect. It scratched the itch and I liked it. There are a bunch of moments that are just plain goofy (movie night, loyalty missions like Liam's). That kind of low stakes action is really compelling. There are fewer big action hero setpiece moments, but that leaves room for some great humor and emotional connection.
So, busted animations and dead-end stories be damned, I really like Andromeda. I love games where you're just doing your job, even if that job is a fantastical one (Witcher 3 is another great example of this). I understand the dislike, but I just can't feel the same way. Mass Effect: Andromeda is not one of the best games of the year but it is one of my favorites.