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Burst Impressions

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I've been staring at this computer for several minutes trying to articulate how I feel about Senran Kagura Burst. I downloaded it as soon it was up on the 3DS E-Shop last Thursday, but didn't play it much until after I finished Phoenix Wright: Ace Attorney - Dual Destinies. I know it's bound to raise some eyebrows because of the huge amounts of fan service, but that hasn't stopped me from enjoying something like, say, Dead or Alive 5. However, where Dead or Alive 5 is fluid and fun to play, I'm finding Senran Kagura's combat to be just....okay. What hurts it the most is the frame rate, which is a bit uneven, especially when multiple enemies are on screen in longer environments. It plays a bit like a Final Fight, although there's a larger emphasis on air combos. The girls I've used have been pretty similar, and the main differences seem to be in their over-the-top attacks and animations via their shinobi forms. I'm only about five hours in, and while I know I can unlock couple more special attacks per girl, I'm not sure if there's much more to the combat.

That being said, I was surprised by how much effort was put into this game's narrative. The story (at least, at this point) revolves around five main girls from the Hanzou school, and five from the ruthless Hebijo school fighting over a ninja scroll. In certain missions, you are presented a first-person narration of different characters, outlining their motivations, backgrounds, or relationships with other characters, not unlike what you'd see in a visual novel. These segments do give more context to the universe, and are actually one of the more interesting parts of the game. I know it sounds like I'm telling someone that I'm reading Playboy for the articles or going to Hooters for the food, but I want to know where it goes from here.

Oh, I might as well point out that there's 'dress room' where you can put on different clothes, bikinis, and accessories on each of the girls. Like Dead or Alive, you unlock more of these as you make progress, and...yes...if you shake the 3DS or move the camera around you'll see breast physics.

It's currently available on the E-Shop for $29.99, and while I don't know how long the game is, I haven't seen the Hebijo's perspective, or used any of those characters.


Obligatory 2012 Game of the Year Blog

I actually don't feel strongly about my list this year. I was unemployed for a good portion of 2012, and that prevented me from playing some big titles that I'm interested in. I don't have a Wii U or a Vita, so there's that, too. I also am having some trouble deciding in a particular order for some of these games, but I'll try my best!

    10. Katawa Shoujo

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Katawa Shoujo was released at the right time - I had just gotten laid off, and my gaming laptop crapped out on me. I still had the school laptop leftover, but my options were limited.

The experience could get a bit uneven, dragging at some points but having genuinely touching moments in others. I also recall being pretty engaged during Emi's path, but thoroughly bored during Shizune's, so there's that, too. The game's content will make many people uncomfortable, but if you have an open mind, there's not much else quite like it. But why is it on my list? Katawa Shoujo was very well-produced for a free visual novel. A pleasant soundtrack and a lot of content made for a memorable experience, although the experience was an inconsistent one (see Kenji).

MattyFTM's blog did stick with me, and it's what nudged me, and many other GiantBomb users into giving it a try. Katawa Shoujo sparked a lot of conversations from GiantBomb users who didn't tend to play visual novels, so that is significant.

9. Guild Wars 2

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I played more of Guild Wars 2 than World of Warcraft, or any other MMORPG, for that matter. I'm still relatively inexperienced to the genre, but the dynamic events and streamlining of the questing sure made it easier to loot and level up. The fact there's no subscription also made it easier for me to come back to it. I always liked exploring in MMOs, and there's plenty of that here.

8. Super Hexagon

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There's something oddly hypnotic about Super Hexagon. It has that same effect Super Meat Boy has of losing, but picking yourself back up with the “one more game - I can do this!” mentality. It really shows how you can make an engaging title with a simple premise.

7. Zero Escape: Virtue's Last Reward

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I'm not happy with how the game ended, but Virtue's Last Reward is still worth playing. For the record, I don't think this is as good as 999. Now if only Aksys would address the 3DS save bug...

6. Rhythm Heaven Fever

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Rhythm Heaven still has the same charming minigames and catchy music.

5. Tales of Graces f

Oh man, remember when this was my avatar?
Oh man, remember when this was my avatar?

I really liked the combat of Graces. Gaining ability points by dodging encouraged switching between offensively and defensively. Not having to worry about losing TP also streamlined it a bit.

4. Kid Icarus: Uprising

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I was really surprised at how hilarious and self-aware Kid Icarus: Uprising ended up being. It's not the kind of humor you see from Nintendo.

3. Journey

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Journey sure makes you go through a flurry of a emotions in a short amount of time.

2. The Walking Dead

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I don't think there was a ever an episodic game where I was dying to find out what happens next, akin to a TV show. The Walking Dead succeeded in making me try reading the comics and checking out the show, although I think I prefer the game's narrative.

1. Xenoblade

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I finished Xenoblade right around the time I got around to finishing Final Fantasy XIII. Both are JRPGs, but accomplish different goals. The linearity and the pacing of Final Fantasy XIII bugged me, and here was Xenoblade, which was much more open and gives you a shows you the full extent of the combat much sooner. Furthermore, it did it all on Nintendo Wii, a platform that doesn't tend to see games of this scope. And lastly, I still find myself listening to certain songs from the soundtrack months after I finished the game.

Miscellaneous 2012 Games

Oh man, remember when this was PixelPrinny's avatar?
Oh man, remember when this was PixelPrinny's avatar?

-I'm surprised at how much I enjoyed playing Sakura Wars: So Long, My Love. I know, this was not released in 2012, but I just got to it this year. It's probably the closest thing I played to a new Ace Attorney. It doesn't help that Capcom hasn't localized the newest Ace Attorney...

-Dikembe Mutombo's 4 1/2 Weeks to Save the World is a bizarre experience.

- I didn't care for Asura's Wrath or The Last Story.


NBC's story on Internet and Video Game addiction.

Visit for breaking news, world news, and news about the economy

My brother had this news report on the background, and I decided to look more into it. A lot of us spend a long time on the Internet and playing video games. I won't deny there are extreme cases when people will neglect their responsibilities in favor of games, but the same can be said for any other recreational activity. NBC's The Rock Center with Brian Williams did a story on internet addiction last night, and concluded with a grim portrayal of heavy internet users, especially gamers.

The report starts out with a 9-1-1 call in which Brooke McSweeney, mother of the 17-year old Chris, tells the operator her son had become violent after she took away his electronics. At the end of the story, we return to Chris and are told he had seen a therapist and had started playing football again, but instead of going out and celebrating with his teammates, he goes home to play online with friends. “He feels like they're there for him,” says Chris' mother. “They understand because they're – they're addicts too. That's his family now.” Even though we're told the American Psychiatric Association finds more research is needed for “Internet Use Disorder”, the rest of the video agrees with Chris' mother. On numerous occasions, they use the analogy that video game addiction is no different than drug or alcohol abuse, even though another psychiatrist in the video stated it is nowhere near as black and white.

Most of the interviews take place at reSTART, a rehabilitation center for internet addiction. “I think we're all in the same boat. No one set out to become addicted to drugs or alcohol, or to computer games,” says Brett Walker, one of the patients at reSTART. Founded in 2009, reSTART has treated over 500 patients for internet addiction. Walker was addicted to World of Warcraft prior to his admittance at reSTART, going weeks without showering and at times playing over twelve hours in a day. ““Everyone we've met at reSTART said their virtual lives have destroyed their real lives,” says Dr. Nancy Snyderman, chief medical editor at NBC. “I came in skeptical. I came out a believer. Because if you look at the brain scans, the same area where cocaine and heroin and sexual and – gambling addicts, their brains light up. Same thing for this. And they're rigged, these people are rigged to fail...And people mistakenly swap these online friends for the real deal.” What's strange is that in this same video, Dr. Elias Aboujaoude states it is uncertain whether the changes in the brain are a cause or an effect.

I take issue with the comments about internet friends somehow being less valuable. Much like the anger toward video games, the comments about their bad influences aren't that simple. There is nothing stopping a person from socializing on the Internet and in the real world, just like that same person can enjoy video games and still be responsible in his or her well-being. In my case, I'd argue that being more active on the Internet has made me into a more social person. After I started interacting with the Giant Bomb community, I began going to more conventions, blog about them, and even meet up with a few people I had previously known exclusively on the Internet. It is highly unlikely I would have accomplished any of those things if I wasn't on internet as much.

Do you guys have any thoughts on the report? You can do more reading on this story on Rock Center's site.


ApathyLad's App-athy Reviews!

Hey guys, I recently upgraded to the iPhone 5, and doing so has made it easier to mess around with a variety of iOS games, without having to deal with the painful load times I got with my iPhone 3GS. But, because I have a short attention span for cell phone games, I will write quick impressions of the many random apps I've bought on iTunes.

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Super Hexagon

In Super Hexagon, you move a small icon around a circular track and dodge incoming shapes. If you fail to do so, you lose. Unless you're really good, each game will probably last you under a minute. It sounds simple, but there's something oddly hypnotic about Super Hexagon. The game is very challenging, and a great soundtrack helps keep you engaged. Nevertheless, this doesn't seem like the kind of game I'd want to play in a crowd, because of the precision the game requires and the very small room for error. If you enjoy being challenged and reaching high scores, Super Hexagon will be up your alley.

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Mass Effect: Infiltrator

Mass Effect: Infiltrator stars a Cerberus agent named Randall Ezno, who is an even more boring-looking protagonist than the default Shepard. He turns against Cerberus when shady stuff is discovered, and you make your way through linear space station areas, killing enemies along the way. The controls aren't very comfortable, but you'll be in cover most of the time, so that evens out. There are a few mechanical choices that simplify things, such as your character automatically firing his weapon when you aim down the sights, as well as taking cover when near an appropriate location. One design choice I thought was cool was that the game encourages you to switch between different weapons to get more style points. You use these points on weapons, upgrades, and powers, or you can skip this system and add real money for these unlocks. But if you do the latter - you're a bad person.

One disappointing aspect was how forced the the moral choice system was. At various points in the game, you will run into a random NPC, Randall will point a gun at him or her, and you decide whether to let them go or fire. No context is provided in these encounters – they're just nameless characters you just bump into, with a couple exceptions.

Moe Cure Net

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Despite the look and the warning in the iTunes page, no this isn't eroge – but it is fairly ecchi. It had been awhile since I've played a visual novel, and VN's are one of the few genres that make sense on the platform. This is a pretty by the numbers dating sim. You're a high school student and can choose to romance one of the girls, but there really isn't any actual sex. From my one playthrough, you slowly learn more about the girl's personality, and are treated to some suggestive narration by the main character as he sits back and admires her figure. One thing I will say about it is that there is a good amount of high-quality voice acting, featuring actresses of various anime (Japanese, not dubs). I don't quite understand how it works, but it seems to require you to be on the internet to access the voice acting, though.

Moe Cure Net is pretty goofy and light-hearted, especially compared the GiantBomb community favorite - Katawa Shoujo, but hey, it was only $1. If you're interest in more Visual Novels on iOS, I'd recommend checking out some of the stuff Sakevisual puts out (such as Ripples – it's brief, but it's free).

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Another World (a.k.a. Out of This World)

I never played this game on any other system, and while I like the look of it, I can't get a grasp on the controls. The platforming isn't comfortable, and having to restart those tedious segments when I die isn't making me want to go back to it. It's also unfortunate that it doesn't use the full iPhone 5 screen, either, and I'm not sure it'll get that update in the future.

That about wraps it up for now, thanks for reading. If there's something in the App Store you consider interesting or worth a look, let me know.


Wii U Experience Event (Los Angeles)

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Waiting in line!
Waiting in line!

Hey guys, I just got back from one of the Wii U Experience sessions being held in Los Angeles this weekend. This is a Nintendo event touring the country and showing off fans various upcoming Wii U titles, including ZombiU, The Wonderful 101, New Super Mario Bros. U, Pikmin 3, and more. It was a relatively short event (only about 2-2.5hours long), and the kiosk lines varied in length, but it was great to get to see the new system before launch.

I received an invitation through my Club Nintendo membership, which allowed me to not only attend, but invite up to three guests. Unfortunately, one of the two friends I invited couldn't make it, and traffic was a mess, but I still had fun. We checked in at the front of the building, and my friend registered on a laptop they had on the scene to automatically upload photographs on his Facebook. We were giving passes that we could scan at different locations in the studio to have these photos taken and uploaded, which is pretty nifty, but I had no interest in using it. I somehow ended up in a room reading the lyrics to "Call Me Maybe" aloud right after that. SiNG Party isn't a bad idea, but from I could tell, there's not much of a 'game' to it, such as a performance indicator or score. There's nothing wrong with that, but I do wonder about what kind of price you put on a game that technically isn't a game.

o.O Anyway, this place was great for Street Pases.
o.O Anyway, this place was great for Street Pases.

Despite the Wii U GamePad's size, it's relatively light, and mostly comfortable. My main concern are the grooves on the back of the controller making your fingers rest on the triggers, and would likely make hitting the L and R shoulder buttons more awkward because of that. It took some time for me to adjust to The Wonderful 101, but that was more due to my unfamiliarity with the game's mechanics.

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The Wonderful 101 does play a bit like a more action-oriented Pikmin, but I was surprised the game reminded me of Okami, of all things. Moving the right analog stick will cause a line to appear, and you can draw a shape to make the characters take the form of a gun, a sword, or a fist. This ability goes beyond the combat, though, such as one area requiring me to make the fist and use it to twist open a gate. It was still a very action-centered game, but I didn't make it very far before my time ran out. The game even crashed while I was waiting in line, so that was kind of funny.

I wanted to try out ZombiU, but that had a bigger line than the other kiosks. Other than video games, there was an area that allowed you have have your picture taken with Mario-themed props, and some folks making free flavored shaved ice snacks. I even saw Mega64's Rocco at the event.

Rocco and a friend of mine trying Rayman Legends.
Rocco and a friend of mine trying Rayman Legends.

That about wraps everything up. We were all given chocolate mustaches on our way out, but mine melted pretty quickly. Curse you, California weather!


Quick post

Hey, I haven't blogged lately. What have I been up to? Well, instead of writing, I've spent more time drawing on the 3DS using Colors! 3D. I'm hoping that someday I will buy a drawing pad to use on Photoshop, but that likely won't happen right now. Other than that, it's been the usual. I've been playing Mass Effect 3, but by now already about the game has probably been said by better writers. I also have a good idea of how the game ends, too, because I wanted to understand why people were angry. And I still occasionally read random comics from libraries, betweenlooking for random job openings on the internet. That's not a very uplifting update, but here's a drawing of happy people to balance that out.

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Anime Expo 2012 – Part Two of Two

You can read my previous blog about my attendance on Saturday over here.

We're going on a Journey!
We're going on a Journey!

Although we left the convention earlier on Sunday than we did on Saturday, we still saw some new cosplayers, and I attended a couple new panels. My friend Mario originally paid for a one-day pass, but he enjoyed Anime Expo enough to pay for an extra day. Thankfully, he didn't have to buy an entirely new pass, and only had to pay a $20 difference, as if he was “upgrading”. We started the day off by trying to go to a panel about how to dance like a J-Pop star, but then found out that what was listed in our books was canceled. We were mostly separated, because had his LiSA concert, Mario wanted to photograph more cosplayers, and I was still sore from the day before, so I spent the afternoon attending a Final Fantasy panel, and a panel about building and growing an online community.

Her body is ready for AX!
Her body is ready for AX!

Personally, the cosplayers I found on Sunday were more amusing to me than Saturday. I was glad to see a few cosplayers from Tales of Graces, and found a creative Amaterasu suit, where the girl would essentially “transform” by getting on a crawling position. Because there's so many people at the convention, there will likely be some great costumes you won't see. There may even be some people you recognize from the internet! I randomly found JesuOtaku from roaming the floor on Saturday, and Rocco from Mega64 on Sunday. Rocco said he would force me to see his panel when I told him I wouldn't be able to make it.

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Around noon, and even though I told myself I wouldn't do this, I bought some food from the food trucks. Yes, it's pricey, but not as expensive as the food within the convention halls. On the plus side, there were some trucks handing out free energy drinks to everyone, so that was pretty cool. But yeah, if you ever plan on going to a convention, be prepared to take cash. It'll go to parking (we paid $15 a day for the parking structure within the convention center), food, and anything else you may want to buy from the vendors. I even bought a Garrus figure from one of the vendors in the Exhibit Hall after the guy pointed out it was his last Garrus figure.

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The Final Fantasy panel wasn't too interesting, to be honest. People were lining up pretty early, and it was sorta cool to see Final Fantasy fans sit around their favorite and least favorite Final Fantasy titles, though. One guy went around and started asking people individually about what their favorite Final Fantasy title was, and tracking the answers with his phone, but I'm not sure what the final tally was. The guide suggested that the panel would be an overview of how the series evolved, but really it was just a quick PowerPoint retrospective of the series' history. Final Fantasy does have an interesting history, but the panel didn't convey how the series has improved, rather, it just pointed out the changes over the years.

The last panel I attended was about building online game communities, and I saw a couple people I recognized. StreetPass LA, AngryBananas, and a couple other sites talked about their gatherings and possible launch parties they may hold in the future. I'll consider going to some of these in the future and possibly even blog about them.

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That about wraps up Sunday for me. Soon after the panel ended, ESREVER called and wanted us to head out to the airport. It may have only been a year since my first convention, but I've gone to quite a few since that time. Because of all of different people involved, and because it is such a different environment, I can see myself going to more of these in the future. It's the same event, but attending it with friends and seeing people from around the world makes it a different experience. Heck, maybe next time I'll attend a convention as a member of the press or as a cosplayer!...Okay, probably not, but it's a possibility.


Anime Expo 2012 – Part One of Two

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Another year, another convention. However, Anime Expo marks a very important occasion for me. This marks the second year I have gone, and if you've been following my blogs, you may even remember that Anime Expo 2011 was the very first convention I went to and blogged about. Last time I went alone and at the last minute, but this time, I planned my attendance earlier, and ended up taking some friends along for the trip.

The most significant event that occurred during Anime Expo, or rather, because of it, is that I met up with fellow GiantBomb member . He came all the way from Texas to attend, and I fulfilled the role of driving him around town. He even met a couple of my closest friends in his stay, and it was a bit surreal to have a friend I've known exclusively through the internet meet people I've known since my childhood. Those two aspects of my life do not tend to overlap, but Esrever and and my other friends got along very well.

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Last weekend, Esrever, a friend of mine named Mario, and I went to the con on both Saturday and Sunday. We saw a few panels, walked around the exhibit hall, attended a concert or two, and took photographs of many, many cosplayers. We got their at about 8am on Saturday, and, to my surprise, went through the pre-registration line quickly enough to make it to the Aksys Games panel, which started at 9am. The Aksys staff revealed that Virtue's Last Reward will have a watch similar to the 999 one as a preorder bonus, that 999 would get a reprint with a new cover, and that they were currently in the works of dubbing a Virtue's Last Reward OVA, which will posted online.

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The second half of the panel was reserved for questions, and possibly the most hilarious thing I witnessed at AX 2012 was when the first person that got on the microphone asked if Aksys was planning on localizing Persona 4 Arena. What made that question even more amazing was the frustrated response from one of the panelists about how often he's been asked that by fans. Another fan asked about the explanation behind the Japanese title, Good People Die and the localization, Virtue's Last Reward, to which we were told that the Japanese title had two meanings, and thus tried to come up with an English equivalent during the localization that best fit with the spirit of the original title. Other panel highlights included Esrever getting up on the microphone and expressing his love of Noel Vermillion, and an Aksys staff member telling us about a how he once heard that BlazBlue's story was originally written as an RPG, which explains a lot, actually. After the panel was over, we were given VLR water bottles and a JRPG poster that I'm pretty sure gave me a paper cut.

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Most of our experience consisted of exploring the convention areas, especially the Exhibit Hall. Unfortunately, the guide book we got at the entrance just isn't very helpful. Panels and workshops that were printed in the schedule were sometimes canceled, and the book listed what artists could be found at Artist Alley, but didn't show where the artists were located. If there was a specific artist you were looking for, you either had to look up where to find him or her online, or walk around through every table until you do. Eventually, I found the table with a couple of the Katawa Shoujo artists, and randomly decided to pick up the art book they were selling. I told the artist responsible for Hanako's path that I first heard about the Visual Novel through a community blog on GiantBomb, and it got a little awkward when she said she wasn't familiar with the site.

There was also the Cosplayer Nation panel, which showcased some interviews of an upcoming film about cosplayer culture. It's still in production, and the panel was mostly a discussion about the project's origins and goal. Finally, there was the Yuki Kajiura concert, which I went out of curiosity more than anything else. I don't follow her music, and honestly, that might be why I felt really indifferent to it. The concert started later than scheduled, and I was really exhausted by then. It did make me think about the people who write about these conventions for a living, and how much endurance you need for it.

That just about wraps up our Saturday. By conversing with Esrever and Mario, I got the impression that they enjoyed the convention more than I did. It was new experience for them, after all. We were debating about whether or not to attend the EgoRaptor panel, but it started at 11:00pm, so we decided to just call it a night.

Tune in next time for an update about Sunday's event!


Convention list of tricks

Holy crap, Anime Expo is next week! Oh man, it feels like it was just a year ago since I went to the last one. know what I mean. Anyway, conventions are such a different world and environment, that if it is your first time going to one, you might feel lost. Now is as good a time as any for me to jot down some tips and reminders (mostly for myself) to avoid any sort of awkward and frustrating situations.

DO bring cash to the event.

  • Keep in mind, conventions can be pricey. Your cash will go towards parking, food (more on that one in a bit), and any collectibles you might be interested in purchasing. Conventions sell all kinds of stuff, like figurines, posters, and DVDs. Some vendors may allow you to use debit cards, but don't expect it from everyone.

DON'T buy food at the convention center.

  • The first time I went to Anime Expo, I didn't see any fast food places nearby, so I bought some food in one of those food trucks. Yes, it was expensive. If you're going to any convention, you should go on Yelp and scout the area for any conveniently located fast food places or something. When I went to Anime Los Angeles earlier this year, I went to a gas station a couple blocks down and bought some chili dogs like Sonic the Hedgehog. Or, you could always take your own food. That works, too.

DO take your 3DS for Street Passes.

  • You'll be filling those puzzle pieces extremely quickly.

DON'T forget to let people in your Mii Plaza regularly after using them.

  • There's a limit to how many Miis can be allowed into your Mii plaza at a time. You'll have to let a group in (the limit is 10 Miis per street pass, I believe), use them in Find Me and Puzzle Swap, and then let the next group in. If you're going to panels, you'll have some down time to play those 3DS minigames.

DO look at the panels and plan ahead of time.

  • You may want to scout the panel room and see how bad the line is, and also get a good sense on where to find everything so you don't get lost. Depending on the convention, the line can get pretty big at some of these panels.

DO take a camera.

  • Cosplaying is a big part of anime conventions. You may want to take pictures of your favorite characters. Be sure your camera is charged, because you'll probably be using it a lot.

DON'T assume you know who people are cosplaying as.

  • I'll admit, I'm afraid that one of these days I'm gonna get pummeled for confusing Frieza for Cooler or something like that.

DON'T be a bully!

  • I'm going to be going to Anime Expo with some friends, who I think have never been to a convention before. I can understand the cosplaying world appearing strange to an outsider, but have some decency. Don't laugh, don't stare, and don't do what this Men's Fitness guy did.

That about wraps it up. I'm a bit nervous how this convention is gonna turn out. Will I make new friends? Will I see cool cosplayers? Find on next time on GiantBomb Z!


Personal Fighting Game Stats.

Here’s a blog idea that I had some time ago, but I never got around to finishing it. Now, I wasn’t very impressed with Street Fighter x Tekken. I didn’t care for managing gems, and looking at the roster, there were characters I wanted to see in the game that weren’t in it. From there, I thought it would be enlightening to go back and look at the fighting game stats of older games I used to play. In this adventure, I encountered some problems, such as the leaderboards not being accurate, but it was still fascinating to see how much I played certain titles over others. Let’s get this show on the road!

Street Fighter IV, is by far the fighting game I’ve played the most online, at least from the ones I tested out. According to the leaderboards, 400 fights were played (I’m not sure if what kinds of matches this includes, but I played mostly ranked games). Fei Long was my most used character, followed by Dan (neither of which are playable in Street Fighter x Tekken. I really was hoping for some Fei Long vs. Law jokes).

BlazBlue: Calamity Trigger. I played it for 51 Ranked matches, and I mostly used wife. I wasn’t very good at BlazBlue, which is probably why I didn’t play it as much.

Next up, Super Street Fighter IV. Xbox Live VS Progress is listed as 258 matches, and Ranked Match Progress is listed as 174. Of those 258 matches, Cody is listed as being used 194 times (again, he’s not in Street Fighter x Tekken. At least, not yet). It’s a significant drop from Street Fighter IV, but it still goes in hand with my other blog on how I stopped playing Call of Duty games online as time went on.

Marvel vs. Capcom 3. I was really looking forward to this one, but I was really soured by Capcom’s actions in the year of its release. The license card in my account lists 313 matches total. Spider-Man was used 249 times out of those 313 matches.

There are a couple of notable omissions. I know I played Super Street Fighter II HD Remix quite a bit, but the amount of matches I played weren’t recorded accurately on the leaderboard last I checked . This is the same problem I encountered with Marvel vs. Capcom 2 on XBLA. I got an achievement for winning 100 ranked matches on MvC2, but according to the data within the game, I only played about 10 ranked matches, which I know is inaccurate. There are a couple other fighting games I could have included, but this is the bulk of it. That’s about it for today. Now here’s a chart I made to practice on Excel.

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