Something went wrong. Try again later
Giant Bomb is under new ownership. Log in now to accept new terms and conditions and transfer your account to the new owner!

apeman

This user has not updated recently.

196 0 16 5
Forum Posts Wiki Points Following Followers

apeman's forum posts

Avatar image for apeman
apeman

196

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

#1  Edited By apeman
@Cataphract1014 said:
" @apeman said:
" @LinksOcarina said:
" They started making the game back in early 2009, before production wrapped on Origins anyway. So the whole "game is rushed" argument holds no water since that is close to twenty or so months...... 
 
....The bugs are inexcuseable though, that I agree with. "
let's see....inexcusable bugs and an astonishing amount of re-used environments....  not sure how you can say "the whole game is rushed argument holds no water.  those are two powerful examples of time constraints... "
I know, Dragon Age: Origins crashes all the time for me, even 2 years after release and 4 patches later.  Seriously, it crashes about 3 times every time I sit down to play it. Oh wait, you were talking about DA2 which loads about 400 times faster, and has only crashed once. "
I'm not sure what Dragon Age Origins has to do with this discussion.
Avatar image for apeman
apeman

196

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

#2  Edited By apeman
@Brodehouse: yeah i saw that.  my bad.
 
I think you're making a strong case.
Avatar image for apeman
apeman

196

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

#3  Edited By apeman
@Brodehouse: You may be completely correct about the  dialogue systems being very similiar, but one example doesn't mean very much.
 
In another current thread, 
http://www.giantbomb.com/dragon-age-ii/61-30995/the-dialogue-wheel-why-i-hate-it-with-a-passion/35-486305/#8
oktank goes into more detail.  Perhaps he has a point?  I haven't seen enough of the game to have my own opinion.
 
edit: Oh, I see you''ve already found the thread and provided another example.
Avatar image for apeman
apeman

196

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

#4  Edited By apeman
@Brodehouse said:
" @apeman said:
" @Brodehouse said:

" @apeman said:

" @Brodehouse said:
"  Pretending that BioWare rushed it despite having absolutely no motive for doing so requires better explanation than 'they rushed it!' "
 ABSOLUTELY no motive?    what planet do you live on?  do you think investors prefer faster or slower development of AAA sequels? "
BioWare is one of their top developers, with their first two releases with EA being successes, one of which won many Game of the Year awards.  They are a diamond in EA's crown, and both of their franchises make money on regular development cycles.  EA did not pressure to have the game out in 16 months, it just so happened that it was done in 16 months.  You can act like corporate interest is responsible for its release, but that is clearly not the case.  Why would EA push for the game to be released in March, rather than holiday?  Why would the BioWare team have announced it over a year ago, if it wasn't ready to be released within a year?  You have no evidence to support that it was rushed out the door to satisfy the business end, when that goes completely against any and all business sense. "
I am not acting like corporate interest is responsible for the quick release, nor am I arguing that I have evidence to support this.   Your reading comprehension is terrible.  My point is that your assertion that there is absolutely no motive for a rushed release is a wild assumption.  You "have no evidence to support" your assertion.    I know almost nothing about Bioware's motives in regards to timing in the marketplace.  But in business, timing matters.  I was just pointing out that there is a motive, whether or not it is acted upon.  "
Quit arguing semantics and argue the case at hand.  Dragon Age 2.  One person claims that it was pushed out 6 months early, I saw there is no reason for them to do so if the game isn't complete, and you argue that there is?  No, there is not.  A March release doesn't help sales, and having the game out before it's finished does not help sales.  QA and coding are the least expensive parts of the development process.  There is no evidence that the game was rushed before completion by EA or BioWare, and there is no motive for either to be making less money.    This is an argument about Dragon Age 2.  Either your point is that it was rushed, or that it wasn't.  Stop moving the goalposts. "
I will again repeat that I only took exception to the fact that you said there was "absolutely no motive."  None of us know the true facts.  But your statement is naive, and in my opinion, anyone who does not appreciate the POSSIBILITY that business timing motives may influenced the game is either 1.) informed by insider information, or 2.) naive.
 
You do not get to tell me what my point is.  I have been consistent for three posts now.
Avatar image for apeman
apeman

196

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

#5  Edited By apeman
@Brodehouse said:

" @apeman said:

" @Brodehouse said:
"  Pretending that BioWare rushed it despite having absolutely no motive for doing so requires better explanation than 'they rushed it!' "
 ABSOLUTELY no motive?    what planet do you live on?  do you think investors prefer faster or slower development of AAA sequels? "
BioWare is one of their top developers, with their first two releases with EA being successes, one of which won many Game of the Year awards.  They are a diamond in EA's crown, and both of their franchises make money on regular development cycles.  EA did not pressure to have the game out in 16 months, it just so happened that it was done in 16 months.  You can act like corporate interest is responsible for its release, but that is clearly not the case.  Why would EA push for the game to be released in March, rather than holiday?  Why would the BioWare team have announced it over a year ago, if it wasn't ready to be released within a year?  You have no evidence to support that it was rushed out the door to satisfy the business end, when that goes completely against any and all business sense. "
I am not acting like corporate interest is responsible for the quick release, nor am I arguing that I have evidence to support this. 
 
Your reading comprehension is terrible.
 
My point is that your assertion that there is absolutely no motive for a rushed release is a wild assumption.  You "have no evidence to support" your assertion.  
 
I know almost nothing about Bioware's motives in regards to timing in the marketplace.  But in business, timing matters.  I was just pointing out that there is a motive, whether or not it is acted upon. 
Avatar image for apeman
apeman

196

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

#6  Edited By apeman
@Brodehouse said:
"  Pretending that BioWare rushed it despite having absolutely no motive for doing so requires better explanation than 'they rushed it!' "
 ABSOLUTELY no motive?  
 
what planet do you live on?  do you think investors prefer faster or slower development of AAA sequels?
Avatar image for apeman
apeman

196

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

#7  Edited By apeman
@LinksOcarina said:
" They started making the game back in early 2009, before production wrapped on Origins anyway. So the whole "game is rushed" argument holds no water since that is close to twenty or so months...... 
 
....The bugs are inexcuseable though, that I agree with. "
let's see....inexcusable bugs and an astonishing amount of re-used environments....
 
not sure how you can say "the whole game is rushed argument holds no water.  those are two powerful examples of time constraints...
Avatar image for apeman
apeman

196

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

#8  Edited By apeman
@Badhands said:
" It is honestly just a difference in opinion, like I agree (like everyone else) that farming the planets in ME2 sucked. But I absolutely loved the gear management and insane amount of gear you got in ME1, I thought it added a lot of fun to the first game and made you want to keep killing stuff even after you finished the story to get better gear. "
I honestly thought the gear in ME1 absolutely sucked.  It didn't inspire any gear lust in me.  Did anyone else actually get into the gear in ME1?
 
Also, I think there comes a point where an individual has gamed long enough and played enough games and has enough going on in real life so that the individual no longer is excited by hoarding virtual weapons.  In WOW, I understand this compulsion, because the game never ends, and all comparisons of character power are relative to other players' loot.  But in single player games, the draw of loot is really quite juvenile, if you think about it.  who cares about your new sword +2 when you're already strong enough to beat the game?  
 
However, the draw of loot is clearly strong.  See diablo, borderlands, etc.  Again, I think there are better and worse game designs, and games that rely on loot lust are relying on a lesser design.
Avatar image for apeman
apeman

196

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

#9  Edited By apeman
@02sfraser said:
" Chores don't always bother me. Scanning planets in Mass Effect 2 was a bit 'meh' but did it to get upgrades. I play WoW and half of that game is a fucking chore but I still enjoy it. I think it depends on what it is and what the reward is. I never did alchemy in Oblivion or the schematics in Fallout 3 because I didn't feel the award was worth it but did loads of planet scanning in Mass Effect 2. "
you make a valid point.  I would revise my hypothesis and say that the future of gaming is a trend away from doing chores.  but chores aren't going to disappear.
 
WOW is huge, and it is mostly chores, i.e. "go kill 25 wolves" and "go wash the dishes" and "makes sure you clean behind your ears."   I guess some games are all about the chores, because the best rewards in WOW are only earned through making your character super-strong, which is done by grinding in almost all cases. 
 
One thing I do to make games with chores more fun?  don't do the chores!  First time I beat ME2, I played on the difficulty that is one step up from default.  One this difficulty setting, you can easily beat the game without planet farming, even if it is a bit harder.  So I just avoided the chore, and played the game exactly the way I wanted.  Sweet!  Same with Red Dead Redemption--I play the game without chores for the most part, and thus I only have a playing experience that I define.
 
So i guess my point is that the future of gaming should be that chores will be minimized or optional. 
Avatar image for apeman
apeman

196

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

#10  Edited By apeman
@Grumbel said:
" @apeman said:
Anyone else have a perspective on chores in video games?  Any other examples of "shit done right" and "shit done wrong?"
I'd put Mass Effect 2 into the "baby with the bathwater"-category, as it didn't actually fix any of the issues Mass Effect 1 had, instead it basically removed everything people complained about and either offered nothing as replacement or just crappy stuff (Planet scanning instead of Mako). And Mass Effect is not alone in that one, its a trend I see all over the place, instead of figuring out how to make the "chores" interesting and fun, they streamline the crap out of the games so that they basically turn into a "push analog stick into direction of blinking arrow" game, thus basically removing any user involvement, as the user is no longer doing what he thinks is right, but instead simply does what the game HUD tells him to do (and Bioshock making fun of that doesn't help).   I don't mind getting stupid loot removed from games and forced level up chores, as that is really just pointless and more often then not, harms the immersion instead of increasing it (Why exactly would a soldier collect all kinds of random shit he finds? Shouldn't he be equipped with the best weapons from the start?), but on the other side I do want those elements in my games that actually force me to stay awake and listen do the dialog, I want levels that I can navigate by landmarks, not HUD arrows and all that stuff.  And while collecting dozens of the same guns is rather stupid, how about collecting items that I can use to solve quests or puzzles, adventure game like? I really dislike games where I can reach the end without even having an idea how I got there, chores don't fix that, but sometimes they are the tools that actually force you to pay attentional and learn and understand the virtual gaming world, instead of just running by it. "
I don't really care to compare ME1 and ME2--that's been done elsewhere ad nauseum--but I will add that, even in light of planet farming being the most retarded play mechanic I can imagine, I think ME2 is the best RPG ever made.
 
re planet farming:  it's just silly that shephard would scan the planet anyway.  that shit should be automated, or go make jacob scan it or something....althought the planet descriptions and history are fascinating!  Near the Krogan homeworld, i read the text describing a small planet near the Krogan sun.  The history explains that this crappy little planet has nothing to offer but crushing gravity and toxic air, and the salarians couldn't understand why the Krogan wanted the technology to visit the planet so badly.  The salarians assumed the Krogan were mistaken, especially when the Krogan started traveling to the planet.  Turns out, the Krogan knew what they were doing, and use the planet as a stage to demonstrate their toughness and virility.  Krogan land on the planet, open the ship doors, and see if they can survive.  Only one Krogan ever survived; most of his organs were crushed but he was able to mate with any female he chose for the rest of his life.
 
Cool story.  But my point?  I want to visit these fascinating planets.  I want to interact with the galaxy, and fill in the pieces of background lore.  But farming the planets is not the way to accomplish this--the scanning is the weakest and lamest form of interaction and exploration.