Something went wrong. Try again later

ArbitraryWater

Internet man with questionable sense of priorities

16104 5585 171 655
Forum Posts Wiki Points Following Followers

Wheel of Dubious RPGs Episode 004: Two Worlds

Two Worlds

Fun Fact: The only games I played a decent amount of last week were this and Gears Tactics. Plz send help.
Fun Fact: The only games I played a decent amount of last week were this and Gears Tactics. Plz send help.

Release Date: September 7, 2007 (PC, Xbox 360)

Developer: Reality Pump

Time Played: A little under 5 hours

Dubiosity: 4 out of 5

Voice Acting: 10 out of 5

Would I play more? You know what? Yeah. Yes.

The thing that always stuck out in regards to the original Two Worlds was the vague notion surrounding its release that it was “the Oblivion-killer,” a moniker mostly earned because it was a big, sprawling, open-world RPG that came out early in the lifespan of the Xbox 360. For as much as I’ll concede Bethesda’s first big mainstream Elder Scrolls game *probably* hasn’t aged as well as I’d like to pretend it has, that’s not an especially flattering comparison. Two Worlds is the textbook case of a “Eurojank” RPG, punching above its budget with all the earnestness and ambition Polish studio Reality Pump could muster. It’s clunky, awkward, has some hilariously bad voice acting, and managed to crash more than once during my brief time with it. It also seems alright.

I’d actually played a decent amount of Two Worlds II before this, which I’d go as far as to say is slightly too good (albeit, still very Eurojank) to be featured on the same wheel as “the game that killed the Ultima franchise, forever” and “Whatever the heck a Thunderscape is.” The first Two Worlds is somehow even rougher around the edges and lacks its sequel’s inventive magic system, leaving me as the requisite nameless protagonist (a ruthless mercenary type doing his best Don LaFontaine impression while also being slightly too concerned about his sister) to solve quests from the most bored villagers in the world while ineffectually whacking packs of wolves and bandits with a stick. Lots and lots of wolves. Nah, I think it fits in pretty well.

It's nice to know that the game eventually opens up into larger cities and more varied areas than the nigh-endless forest I was traipsing through
It's nice to know that the game eventually opens up into larger cities and more varied areas than the nigh-endless forest I was traipsing through

I don’t know what the trend is with European-developed RPGs and the disproportionate threat of local wildlife, but I spent the first hour or two getting messed up by packs of wolves, boar, and even the occasional bear or two. Once that initial hump was overcome and I had gotten a few levels and some decent equipment (the itemization was aggressive enough that I’d often be picking up better stuff every few minutes in some areas) I could start to see the rough appeal of Two Worlds forming in front of me. The world seems pretty damn big (if a little sparse, once you get off the road) and I’m not opposed to poking around and questing around the environment until I find areas I’m a high enough level to deal with. The game autosaves every ten minutes and will automatically resurrect you at the nearest shrine when you die, making lost progress a non-issue, even if my time with combat thus far mostly consisted of clicking rapidly and hoping for a critical hit against the small packs of enemies roving the land.

The RPG elements in Two Worlds are rather straightforward: there are four stats and a big ol’ bevy of various skills between combat, utility, magic, and special attacks. You don’t have all of the skills unlocked at the start, but you can learn them from trainers scattered throughout the world. (I remembered from the second game.) Some, like critical strike and lockpick, seemed pretty vital, while some of the special attacks seemed, uh, questionable at best. The game was generous enough with the stat and skill points in my brief time with it that I was already starting to branch out from the melee fighter build I feel like is always a safe choice in these sorts of games. I’m not going to claim it’s the most intuitive or interesting character building system I’ve seen, but at the very least it seems, uh, capable?

Horses in this game are roughly as maneuverable as a boat on land.
Horses in this game are roughly as maneuverable as a boat on land.

Now, aside from wandering sparse forests while engaging in wonton slaughter, the biggest thing that stuck out with Two Worlds was the endearingly bad quality of performances. There’s not a single line of English voice acting in this game that couldn’t have benefitted from another read or five, and it’s magical. There’s only so much mileage I can get out of goofing on VAs who were most likely not native speakers, but it’s a lot more evident because of how talky the script is. There was some thought put into the world of Antaloor, but it’s hard to pay attention to any of it when “tell, don’t show” exposition is often being delivered with all the enthusiasm of someone on Xanax at a funeral (and sometimes too much enthusiasm delivered on exactly the wrong words or syllables in any given sentence.)

So yeah, I guess I mostly enjoyed my time with Two Worlds, even if I think I’d probably have a better time revisiting its sequel. I think this feature has already broken my brain a little, because there were a couple times I thought to myself “I could see myself playing 20-30 hours of this” as I swiped away yet another silver wolf and harvested its heart for alchemy. Meanwhile, my brother is over in the next room playing The Witcher 3 and having a great time as I write this. Have I made a mistake? I played the demo for that Final Fantasy VII Remake. It seems like it could be good? Nah. Nah. We're fine.

Follow me on Twitch if you’d like to see me stream these games and watch archives of my bad choices.

Previous GameCurrent State of the WheelNext Game
SacredGames Added: The Elder Scrolls II: DaggerfallNox
4 Comments

4 Comments

Avatar image for relkin
Relkin

1576

Forum Posts

2492

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Sorry to see this one go; some of those conversations were gold. This will likely be one of but a few games that I want to play more after seeing you tackle it. Mayhap I'll download it, methinks.

I remember the opening cinematic to Nox being weird.

Avatar image for sethmode
SethMode

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm excited for Nox, a game that I think I played through to completion with every character class. I remember, quite enjoying it in all of its weird ways. Also, I think Seann William Scott voiced the main character (not that I recall all that much voice acting) and that is a little wild to me considering it came out a year after American Pie.

As for Two Worlds...I really wanted to play it back in the day. I'm a big fan of Eurojank games (curious if Elex is on the wheel) and all of their just, earnest yet often weird and broken attempts to punch above their weight class. I just never ended booting it up. I think I may have almost bought it for Xbox 360 when it was on sale, but for once talked myself out of it because I had other things to play. Maybe it would be worth venturing back to...

Avatar image for therealturk
TheRealTurk

1412

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I absolutely unashamedly, unabashedly, unironically love Two Worlds. It's legitimately one of my favorite RPGs of the last 15 years. Don't get me wrong, it's a bad game, no mistake, but it falls into that same category as Deadly Premonition for me. Somehow all the ways in which it is bad make it secretly awesome. Like the aforementioned voice acting. I laugh every time the main character says "The End!" like he's a fantasy John McClane.

There's just so much to like about that game. Like how the alchemy system is unbelievably, stupidly broken. Plants that give you permanent stat boosts right in the opening area? Why not! Make potions that increase Vitality by hundreds of points in one go? Sure! Want to pump your stats until the character page doesn't know what to do with numbers that big? Surprisingly easy to do!

Or how you can kill enemies, and then kill their ghosts at night.

Or the delightfully rotten attempts a Ye Olde English. Forsooth, 'tis is not the way folk talk! Yet, verily, the characters shall make haste to do so, anon.

Or the weird faux-Enya power-rock ballad on the title screen.

I did play through Two Worlds 2 and remember being pretty disappointed by it. It tries to "fix" all the things wrong with the original Two Worlds, but just ends up removing all the low-grade charm of the original. It's an ordinary kind of bad rather than a so-bad-it's-good kind of bad.

Supposedly there is work going on for a third entry which has been taking place for about the last 5 years. I'd call it vaporware, but then again, Two Worlds 2 just had DLC released six years after the original game, so never say never.

Avatar image for arbitrarywater
ArbitraryWater

16104

Forum Posts

5585

Wiki Points

0

Followers

Reviews: 8

User Lists: 66

@relkin: @sethmode:The second Two Worlds is an overall better thing on numerous levels, but this first one definitely falls into the same special Goldilocks zone of Eurojank. It has all the awkward, barely-functional charm while still being entirely playable without a large amount of consternation. At no point did I have to struggle with an awkward control scheme, a confusing subsystem, or overly-complicated combat. And I can't really say enough about the voice acting.

I'm looking forward to Nox, which I think might fall closer to the "weird" side of dubious rather than the "qualitatively questionable" end. Westwood made their take on Diablo before Diablo II really cemented the cornerstones of that genre, and I'm interested in seeing how it goes.

@therealturk: This game is something alright, and it's probably thanks to the passage of time and my own disillusionment with modern open world design that something as haphazard as this speaks to me. Reality Pump is a weird studio, and between making Two Worlds II and then two expansions to Two Worlds II years later (no seriously one came out in December of last year) they were also responsible for the unabashed disaster that is Raven's Cry, which I mostly only remember because of how astounding the Giant Bomb quick look made it appear.