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ArbitraryWater

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Edited By ArbitraryWater • 

@peezmachine: I’ve always thought of Age of Wonders as sitting in a middle ground between the pace of a more traditional 4X and something a little more straightforwardly war game-ish like Heroes of Might and Magic. Regardless of what victory condition you’re going for, you’re going to want to have a strong military and expand aggressively. That limits and focuses the strategic considerations a bit, but it also means you can’t play nearly as passively as something like Civ, which I appreciate as someone who will totally just turtle every time I play Civ.

As someone who loved Age of Wonders III, I’ve been liking this one a lot thus far. They’ve made a lot of smart, interesting changes (having a limited resource with a mostly fixed income to keep you from just spamming nothing but ultimate-tier units late game) and I’m hopeful for the same level of post-release support as AoW 3 to make it even better.

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ArbitraryWater

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@loamlife: It was a lot of fun discussing EVA with folks on the GB Discord, where it seems like a lot of people were watching it for the first time. Seeing the reactions of others to some of the crazy shit that goes down in the series was my lifeblood for about two weeks. I even managed to accidentally persuade people to watch the rebuild movies with my pitch of "It's Anno coming back to the franchise with full knowledge of what the series legacy is, then using that as a canvas to deal with his feelings on it while continually fucking with fans along the way." 3.33 is a movie that has active contempt for the viewer and I kind of love it.

It was a lot more refreshing than the usual state of EVA discourse in the anime sphere, which I feel like alternates between people talking about how overrated and/or seminal it is, and re-litigation about if the Rebuild movies are any good or not. I'm on-board for whatever the hell 3.0+1.0 ends up being, because even if it's bad or disappointing, I guarantee it will be an interesting ride.

@sparky_buzzsaw:I was trying to make this blog more than "Shit, I'm old now" but I think it probably turned out that way. It takes a lot for me to revisit something at this point, and it was just kind of disappointing that not everything is as exciting as one remembers it being.

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ArbitraryWater

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Really liked Michael and Kallie on this episode. They brought a bunch of enthusiasm and energy to the whole thing that I appreciated.

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ArbitraryWater

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This series was a lot of fun, sometimes because of but often in spite of GTA Online apparently being a giant trash fire of a game.

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ArbitraryWater

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ArbitraryWater

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@majormitch: I played about two hours of Momodora and said "this seems pretty good. Also I'm bad at this" and then haven't gotten back to it since. Dusk was fantastic though.

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ArbitraryWater

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You've written a pretty great encompassment of how weird it is that only a decade ago we were approaching Souls games like they were myth and hearsay. Now in 2019 a game as outright cruel as Sekiro is treated as the most commonplace thing in the world and a series as niche in the West as Monster Hunter (arguably one of the bigger influences on Souls) is Capcom's best-selling game of all time.

I came to Demon's Souls in 2014 right after I'd finished Dark Souls II. From that perspective, it didn't quite do it for me. That's not to say Demon's Souls is bad, far from it, but it's way more of a weird, obscure, janky Japanese action RPG than its successors. A lot of the more frustrating edges, like World Tendency, disappearing crystal lizards, soul/human form were sanded down in later games. Magic sure is good though!

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ArbitraryWater

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@slag: I still need to finish the last handful of areas in The Messenger, so the DLC is decidedly "good timing." Might write something up about it as part of a blog in the near future.

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ArbitraryWater

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You described this ride to me as "A Defunctland episode waiting to happen" and I think that's spot-on. It's fair to say that theme park rides take a long time to concept and develop, but even in an alternate universe where Mass Effect was still relevant to the gaming public, I'm sure it just comes off as super generic to a general theme park audience.

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ArbitraryWater

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I think the reason I've never gotten super far in FF XII is its length and faux-MMO design more than anything else. I've increasingly found that the JRPGs I do attach to are either more mechanically interesting, or better with their "meaningful" content, for as much as I like concepts like the Gambit system.

Ima say it again, but you should get your SNES Final Fantasy on one of these days so I can actually comment on these in detail again after XIII.