One of the gaming truisms that was echoed in this episode is that Assassin's Creed 2 and Brotherhood were great, but Revelations sucked. Why exactly? I played through all three, and thought Revelations was fine - maybe not *as* good as the previous two, but it wasn't terrible or broken. More of the same, for sure, and the tower defense minigame was kind of lame (but not required after the first time). Am I missing something?
I'm not saying this to dump on games writers, but opinions tend to lose their nuances over time. No one seems to remember that Assassin's Creed III (for as much as I agree is not a good game) reviewed pretty well, even here on Giant Bomb where it was awarded "Most Disappointing Game". It probably doesn't help that Revelations was, from the onset, perceived as a "filler" game.
I'd like to watch more of this game. It's just weird enough that I want to see where it's going. I honestly can't tell if the writing is intentionally awkward and pretentious to reflect awkward, pretentious teens, or if it's an accident and the developers are just very French.
It's good to hear from Rich again, but every time that dude mentions that he's basically in the black pit that is mobile development I feel a little sad inside.
@rkofan87: I wouldn't say it's bad, just that it's fallen into a bit of a routine and has the misfortune of being the podcast on this site that does not contain Vinny Caravella. The occasional Jeffcast with all the unhinged, tangential discussion that brings is sometimes a nice change of pace from the more focused podcast when Brad is hosting.
Demo Derby is fun both as a historical artifact (Jeff knows a lot about old games, turns out) and as something to make fun of when it inevitably leads to the worst parts of 90s culture.
Resident Evil 1.5 is pretty crazy. A pretty incomplete build of that game leaked onto the internet a few years ago and it seems like the team that is trying to "restore" it is still working on that. I wouldn't be surprised if that shows up eventually.
Halo 4 is an entirely decent Halo game. The campaign is solid, and the way the game feels and flows is is spot-on, but... I think I like that game less in retrospect than I did when it came out. Part of that has to do with what they did to the multiplayer (loadouts and perks make the principles of power weapons and map control less important, since everyone already has a DMR), though there are some other niggling things I'm not a big fan of either. A lot of the promethean weapons feel a little extraneous, though I do really, really like how the Suppressor sounds.
The original trilogy is hardly Shakespeare, but Halo 4 puts some of the more important details of its plot in tie-ins which leads to it being a little disjointed and sloppy (I'm still not entirely sure who the Diadach actually is). It's also part of the reason 2012 was the year of "Ancient Aliens as lazy plot device" alongside Assassin's Creed III and Mass Effect 3, which led to some rather amusing bombcast discussions if nothing else. I'm interested to see how Halo 5 turns out, but as one of the (seemingly many) turncoats who got a PS4 instead of a Xbox One, I'm going to have to do so at a distance.
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