@seventytwotransformations: FWIW I like the Beastmen in actual combat, given how much of their strategy revolves around winning in the initial rush. Malagor’s leadership debuffs make it extra fun when you win with a big stupid rout. But their campaign gameplay is booty, especially since they still have the broken, terrible version of the Waagh mechanic.
I do wonder if Creative Assembly considers a potential Beastmen rework too much of a resource sink versus the attach rate of the DLC. They’re the least played faction by a significant margin, and unlike the Wood Elves their roster is notably incomplete. Still, with WoC getting inevitably reworked as part of this third game I think it would... stick out in a really awkward way if the beasties were left untouched?