You know the truly funny thing about the removal of the media NDA is that it seems most of the media has played only the low level content and it only gets worse the longer you attempt to drag on upwards. I've been in their "Psijic Order" internal testing (24/7 access) for about 6 months now and it really is the definition of a husk of a game. It looks pretty decent, but it is rife with technical issues from consistent combat lag and bewildering CTD's to still having obvious class design flaws(at least on what they claim to want to deliver to the player).
I will be truly surprised if this game manages to carve out even 250k players after 3 months.
It is nothing like Skyrim, but the overall feel of regular leveling zones is far too slow to satisfy the speed that MMO players like to cruise through single-player content, the "Synergies" are wonky and rarely actually work. Group combat does not work well and threat seems non-existent. They force exploration upon players, in a far worse way than SWTOR did, with Skyshards (3 give you a skill-point). Forcing you to dig into random generic caves and graves to trudge through a bunch of enemies to kill a moderately annoying boss to get an achievement and the skyshard that is almost invariably located behind him. The crafting system is better than it used to be, but still painstaking as it is difficult to notice gathering nodes sometimes (ore in particular blends in too well with the ground).
Also another aggravating thing is that they recycle this "group X is killing town Y to raise their dead corpses for an army" story-line in multiple zones in each faction.
I should really sit down and make a write up on it because the game is just, riddled with sub-par design. I try to check back every time their is a big update and see if they make improvements (they haven't really), but I can't even bring myself to play it for free and I haven't even played that many hours of it(compared to what I normally dump into MMO's)
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