@humanity: ah that is very interesting to me. I do appreciate the idea in theory but I don't like mechanics intersecting in that way when the genre is so much about freedom. Not much should be limited in my opinion (much more than say non-lethal and lethal in Deus Ex) and the story choices should be separate.
I like how that sounds a lot. If this turns out to be real good I might just jump into this one.
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