This was awesome. Another game in a similar vein about family, memories, and surrealism in firstperson with a female protagonist that came out recently was Blackwood Crossing. That gets really emotional. Highly recommended.
My big thing is level design. I've been playing a shitload of Doom WADs, and it's really been reminding me how much I miss sprawling, open level design that encourages exploration. I don't miss keyhunts or spending an hour trying to find the one tiny corridor I missed to finish the level, but I prefer it to ultra-guided cinematic experiences that might as well be a lightgun game all the time. I mean, I like those as well, but not in nearly every shooter that comes out.
Even games that tout old-school level design as a bullet point miss the mark. Adding the occasional forked path is not the same thing.