@nodima said:
more than anything like FF7R I'm really enjoying how often I'm thinking about what the game used to be vs. what it is, and whether it's actually any different or tricks are being played on me.
It did tickle me the number of times that the Remake re-created an area from the OG exactly, but then made you proceed through that area in the opposite direction. For anyone who's played the OG, but a long time ago, yeah, I imagine that sort of thing would really screw with you in a fun way.
@nodima said:
I'm also pretty stoked on how propulsive this game is; what I saw and read about its "side quests" and whatnot made me worry if the game was filled with busy work to seem more modern, but no, each chapter is about an hour long, sometimes half an hour or less, and that brisk feeling is wild in 2023.
Yeah, the "side quests" are largely nothing-burgers. The three "strong threat" missions feel like the only "real" ones in that they offer substantial reward for substantial extra risk, while the rest involve killing rats or shooting medallions. Nothing that will slow you down substantially, but they also don't add much. Overall, as you say, the game does move along, a quality that it shares with the OG.
@nodima said:
Lastly, I do hate that the game is clearly scarier, and more difficult, than it was. Between this and Alan Wake 2 I've got a lot of personal inventory to do regarding how much more of a gaming wimp I've become twenty years since survival horror was a genre du jour, but every 20 minutes or so I find myself wanting to play anything else just so I'm not so stressed out. Having said that, I also then soldier on and realize, no, I'm just gonna dump munitions into plague-ridden villagers same as I ever did.
Yeah, the Remake is definitely harder on balance. I think I'd even go so far as to say that the Remake on Standard feels harder than the OG did on Professional... and then the Remake has two more difficulty settings above that. And it also leans more toward horror and less toward cheese. In both cases I generally prefer the OG. The exception is that it's nice that the Remake has a NG+ mode that can properly challenge players who have fully upgraded their weapons; the OG simply doesn't have that, and it makes NG+ a bore.
@nodima said:
Turns out I think this game is fuckin' rad.
It sure is. I ended up placing it at #3 on my GOTY list, behind only Remnant 2 and Hitman: World of Assassination. I can definitely see myself making a return to it at some point down the line when I have a bit more free time.
A nice thing about an eventual return play will be that I've finished doing all the challenge run nonsense Capcom wants you to do, including beating the highest difficulty on a fresh save, and the super-fast timed runs with limited saves, and doing runs without healing and without talking to the merchant, etc. The timed runs in particular I hated, because RE games are so much about being careful and scrounging, and it feels so wrong to just run past loot (and why is your "rank" at the end of a play solely based on time, and not at all on shot accuracy or hits taken?). But I have a bad habit of wanting to be completionist about this kind of stuff if it gets me cool gameplay-changing gear, like the cat ears that give you infinite ammo.
Anyway, all that junk will be finished for me the next time I fire up the game, so that I can play it again in the style I want without needing to worry about fulfilling strange conditions. I'll be interested to see what I think of it after giving it a little distance. It's still never going to surpass the OG in my eyes, but it's nonetheless possible that my opinion of it could improve. We'll see.
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