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2019: Year of the Strand

This year, our collective desperation in finding human connections has manifested in video games.

I consider two basic criteria to be a Strand; if something fulfils at least one of the two, I'll call it a Strand. For a game to be here, it has to either be:

  • A game about forming human connections, or
  • A game with a system that connects its players together in a passive/detached/especially meaningful way (not just any multiplayer game).

(Put together in no particular order. I just wanted to count them.)

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