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austin_walker

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"I want to write about games. How do I start?"

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GB User @lhcarpenter writes:

I just have a question. It's an earnest one, but considering the flood of messages you're probably getting, I wouldn't be surprised if you never read it, let alone answer it. To give it some context, I'm a 22-year-old heading toward my last year in my university's Creative Writing program. I'll put it bluntly: I want to start working towards some kind of writing position in the videogames strata. I don't have any kind of grand scheme or desire for attention; I've just been thinking about games basically non-stop since I was five years old and can't think of what else to do.

So really I just want to ask: how should I start? Do I just start a blog on tumblr or Wordpress or something? Should I look for online publications with open submissions? Try and find internships with publishers or developers somehow? Dive into the soulless wasteland that was once Youtube?

I'm not asking for any kind of step-by-step guideline to making it in the industry or some shit like that. I'd just like to hear from a strong voice in games writing where the best place to start might be.

Thanks. And welcome again.

Heya LHCarpenter,

It's so hard to give a sure-fire way to getting "in." In some form or another, I've been at it for 8 years now, and last year was the first time I really made any money doing it.

That said: The one thing I did learn is to combine "new" and "old" school approaches. I wrote for free on my blog and for d-list enthusiast press sites before finally getting Freelance gigs and then a salaried position here--that's the old school way. But at the same time, I was doing video content, tweeting a ton (and not only about games!), and recording podcasts. Doing both of these strategies meant that there was cross-pollination in my fans: My readers became my listeners became my viewers and around in that circle. That was great, positive reinforcement for me.

I was also lucky enough to find my way into a group of folks who are also incredibly talented and creative, the StreamFriends. But this was NOT my first online social circle. I went through a lot of those where I never felt REALLY comfortable, you know? And so when I finally did find a place that felt like I belonged, I stuck to it and I let the love and support as fuel to keep me productive.

The last three things I'll say are:

1. Pay attention to games criticism outside of the Big Sites. For my money, some of the best writing about games today comes from folks who get linked on sites like Critical-Distance, not from any established publication. (And the frustrating truth is that there's likely fantastic writing about games that I'll never even know exists because it will slip through the cracks.) In any case, push yourself to read things you don't agree with and to learn from them anyway.

2. Read things, watch movies, and listen to music that isn't just about/from/referencing games. One thing that good critical writing tends to do is reference the world beyond the subject of writing. It understands that a work exists a context which includes other media like it, but also media of other forms, history, politics, culture, aesthetics, religion, architecture, technology, desire, and so, so much else. You don't have to know everything there is to know in the world, but just develop some interests beyond gaming (or beyond WHATEVER it is you're writing about.) It'll help in ways you can't even anticipate.

3. Write. I spent years saying "I wanted to write about games," without ever really doing it. I'd maybe outline a piece or write down a few ideas, and if someone asked I'd say I was "working on a piece." But a lot of times, I never forced myself to sit down and really hammer those ideas into shape. Maybe this isn't a problem for you. If so, that's rad! But if it is, try hard to force yourself to do it. If that means finding a new place to sit down and write, do it. If that means de-activating your wi-fi while you write, do it.

Do what it takes, at least long enough to know whether this is a thing you really want to do. And if the answer is "actually, I'd rather write about [whatever]" or even "Actually, maybe being a full time writer isn't for me," then, that's okay! You haven't failed or anything. You've spent time learning who you are and what you want with your life. That's incredibly valuable knowledge.

I say writing about games needs to be something you "really want to do" because it's such a hard thing to make a living at, and because the reality is that even if you're great you might not make it. I want to live in a world where anyone can follow their dreams, hone their talent, and get paid decent money for exercising those skills. But we're not quite there yet. Talent and dedication are unfortunately not enough to always overcome the obstacles between a person and financial stability. I don't say this to make you not try, I say it because if we address those obstacles we can (maybe) start making it easier for new blood to enter the veins. That's my hope anyway.

In any case, good luck and godspeed. Feel free to send me a link once you get that blog up and running! I'd love to give it a read.

-Austin

6 Comments

6 Comments

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LarryDavis

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Edited By LarryDavis

Thanks for this. After spending years spinning my tires with no direction, I decided to start my own blog. It's not pretty, and it has almost no readers, but I feel like I'm actually doing something. Like I'm heading towards an actual goal for the first time in my life.

It's not easy, as I have a (terrible minimum wage) full-time job as well, and sometimes I fall in the grip of depression and end up not updating the site for days at a time, but it also, silly as it might seem, feels like it's giving my life purpose. Of course, actually getting paid for this seems like a pipe dream at best, because as you mentioned, it's incredibly hard to get any sort of real position unless you have certain connections -- which is pretty much impossible being stuck in the midwest -- but I like to have a certain amount of faith in the old mantra of, "If you write it, they will come."

At the very least, I've found that I get a lot of google hits from people looking for info on the UHF Blu-ray. So that's something.

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lhcarpenter

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Thanks again for taking the time to respond, Austin. All great advice, and I'll see what kind of effort I can produce. At the very least, I'm determined to leave a beautiful, flaming wreckage if I end up failing in the attempt, so that generations will pass it and whisper into each others' ears, hushed and reverent:

"A fool fell here, and his fall was glorious."

Or yknow I'll just make a tumblr that collects every time a fart noise is used in a game.

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AMyggen

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@larrydavis: Link me your blog, if you want to!

But yeah, I think the most important thing is to just do the thing you want to do. That goes for writing of any kind really, and most other things in life. It can't be overstated how important learning by doing is.

Also, great little blog post, Austin.

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gamecode

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"Do what it takes, at least long enough to know whether this is a thing you really want to do."

Great response to a difficult question, Austin. As I have been struggling with figuring out what I want to do with my life, I have become very depressed at the thought of missing out on something I might love to do. I enjoy writing, but I do not sit down and get at it nearly enough. But not just writing. I have been very interested in video production and am planning on working towards a digital media degree. However, it is new, unknown and different than anything anyone around me knows. Also, having kids makes decisions about me and what I want all the more difficult. That said, the above statement you made has a lot of weight. I might as well try and go from there. This post was a very good push in a direction I have been slowly shuffling towards for a while now.

I know this was directed at one person, but I am honest in saying it was extremely helpful for me too.

Thank you!

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MrMazz

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2. Read things, watch movies, and listen to music that isn't just about/from/referencing games. One thing that good critical writing tends to do is reference the world beyond the subject of writing. It understands that a work exists a context which includes other media like it, but also media of other forms, history, politics, culture, aesthetics, religion, architecture, technology, desire, and so, so much else. You don't have to know everything there is to know in the world, but just develop some interests beyond gaming (or beyond WHATEVER it is you're writing about.) It'll help in ways you can't even anticipate.

I wish and hope more people do this because man that's the thing that kills me when I read about games (on the sites not linked to on Crit-Distance) or from people who only care about games.

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danpow

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Edited By danpow

Hey Austin,

Great post! I've already read it a few times because the idea really interests me. I loved games growing up and have somewhat recently really gotten back into playing after a pretty extended dry spell. I've been writing a bit more and have some featured posts over on CraftBeer.com about another of my passions but getting back into gaming is really captivating me. I discovered Giant Bomb not long before you joined their team and I love the perspective that you and your staff bring to the gaming industry, especially your specials that focus on the creators and games as interactive art. Keep it up!

I've got a blog that I've been working on in my free time with the more recent posts focusing on gaming, if you have some time I'd appreciate your feedback! Here's a link to my most recent post talking about the Fallout Beer release. https://goo.gl/af45V4

Let me know what you think! I'm on twitter @danpow6