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austin_walker

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Edited By austin_walker

@hypnotoadbrwowrowrow: Both of those are accurate edits, but the second changes what I was trying to say a little. In that second sentence, my intention is: "I believe that talking openly about..., and [I also believe] that workers...," not to "I believe that talking openly..., and workers organizing...").

In effect, by using "that" twice, I'm trying to bring "I believe" back into the second clause. I do that because I'm using "I believe" as a qualifier to signal a softer position here, partially as a rhetorical technique and partially because I actually do think it's worth taking a soft and nuanced approach. Reminding the reader that this is what "I believe" or "I think" isn't necessary (because of course this is what I think or believe, I'm the author!) but it's a way to make clear that I don't think I'm speaking from a position of infallibility or perfect knowledge! (Leaving it unedited because I like showing the behind the scenes on some of my writing choices!)

First one is dead on though!

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austin_walker

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@blackout62: Very few, but one issue that I've seen brought up often from small devs is that while they can occasionally afford to pay for one "big name" VA, they can't afford to go full union on a production (which SAG would require). This isn't an issue that is insurmountable, but it's tough to address when the people in the negotiating room are there representing Activision and EA and not small and mid-sized devs, you know?

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Edited By austin_walker

@monkeyman04: Thanks!

@devil240z: Nope, $3,300 for 8M copies. $825.50 for every 2M increase. Edited for clarity!

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@geraltitude: Yeah, I avoided using this terminology here because I'm sympathetic to your argument. It's also why I'm happy that Bungie used the phrasing "won't impact the action game in any way," which I guess out of context might read like "won't impact the game, which is in the action genre, in any way," but to me reads like "which will not impact the action/shooting part of the game in any way." They know well enough that dancing matters.

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@voshinova: THAT'S WHO IT IS. It's been killing me ever since we recorded this QL!

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@shivoa: Agreed! If this is a situation where it's Wreden working through a past indiscretion, then yeah, I could see classifying it as an apology--though it's value goes beyond that, and into a sort of intense self-reflection about youthful admiration, self-hate and the folly that can come from those things.

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@vvarinn: Yeah! This was a great moment!

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Man what an interesting review, very happy this was here for me to read after my playthrough.

Wreden explains that over the next hour and a half or so, he’s going to lead you through a bunch of Source Engine maps, unfinished prototypes, and experimental games developed by his friend Coda--who is probably (maybe?) fictional.

In a weirdly petty way, this makes or breaks the game for me. If this is all just an apology to a talented, creative, and maybe troubled level designer: boooo. But if this is entirely his own imagination and narrative -- a million out of ten. GOAT out of GOTY.

If it's real, then it's not an apology at all, it's an incredibly gross exploitation of someone's work that isn't Wreden's. And the game seems to understand that, which is what makes me think it is in fact Not Real.