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auzurafi

Hello if you are reading this. It will be a while before the next Beastcast animation goes up. I'm in the process of moving to a n...

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auzurafi

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@zuldim: Don't be so dismissive. On the very web page that you download this from there is a request to not discuss the game for a day. Just one day.

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Edited By auzurafi

I wanted to love this game but it's length (just over 2 hours for me!) and some jank here and there kinda spoiled it. I love how it looks and the soundtrack is very relaxing, but it really needed some polish to it.

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this is the most framerate

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auzurafi

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holy shit Jeff's "this is Burnout's Revenge" joke is spectacular

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This game gives me Zombies Ate My Neighbours vibes and now I just want a remake of that

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Edited By auzurafi
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I've played about 3 or so hours and am just past where they are in this game.

I was hooked on it at first too, but there are a lot of rough edges to this game. The mechanic isn't explained super well, even with it spoon feeding information. But the main problem with the game is that you are wandering around collecting orbs to unlock a door and then looking for a key to unlock a door. It's been the exact same thing. I like the game's look, although it get's a bit repetitive (and I thought it looked better before all the lights came on and there were no more shadows). It has a cool idea, but it just isn't fleshed out well enough to remain engaging.

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"Other M Was successful in what it was trying to do."

I recently watched the cutscene compilation of it and no, it really wasn't. The writing is terrible, Samus sounds bored, and the story is nonsensical.

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Boy howdy is there a difference between insipred-by and just-that-game. Even the main character just looks like Samus. It's ridiculous

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