I dunno, this seems kind of a big ask of the community. I hadn't heard of Jeff Grub prior to GrubbSnax, but from what I understand he's kind of like Patrick Klepek back in his Kotaku days, in that he's one of the few video game journalists that actually does investigative journalism. His show fits on here quite well. The other shows all feature GameSpot folks, which also makes sense, though I'm not sure "The Very Online Show" is for me as I don't care about internet/meme culture one bit. But hey, I'm at least willing to give it a try though as I already know Jeff Bakalar and Tamoor.
These guys though... Again, hadn't heard of them before, but from what you're telling me I could just go on YouTube and watch their stuff for free? Yet I have no real desire to do so, so why would posting their content on GB make a difference? Basicallty I'm here for 2 reasons:
- Video Games - The People
The people certainly have the edge. The people can get me to follow them to new ventures, or listen to an F1 podcast despite never having a watched (to this day) a race in my life. However, video games also have the potential to introduce me to new people, as was the case with Jeff Grub.
Take both of those out of the equation, and there's little reason for me to care. This is the first show where I can't be certain I'll watch even a single episode. I won't completely rule it out either, though.
Wait, how did Jan end up with the European dub of the game?
The Eurodubs are pretty fun as it's so rare for a game to have British VO, but the American dub of Ape Escape 2 includes the entire cast of Pokemon. You really missed out here, @janman.
The co-op section was bad because no one's actually gonna play the game that way, but other than that I don't see how this wasn't an accurate representation of the game. Basically you're unhappy he picked a story mission that you don't like as much as some of the other ones? Well, that's the game for ya. You're gonna be dropped in a sectioned off area of the city where you'll have to play L.A. Noire for an hour, before being pulled into the Astral Plane where you're doing a whole lot of Legion-based puzzle solving. The game feels heavily segmented. You can easily go an hour or two without having to do any real combat. It can get a bit exhausting, to be honest. Even Yakuza allows you to beat up random street thugs while exploring the city and doing sidequests.
But hey, I'm still early on myself. Maybe the game changes at some point. But right now, I wish the game's structure was a bit different.
Well, 505 Games isn't developing it either as they're just a publisher.
Inti Creates was meant to develop Ritual as well but were kicked off a year ago. They were replaced by a studio you've never heard of called DICO.
Honestly, those initial pieces of 2D concept art looked amazing, and I don't understand how "more budget" equals "now it's 2.5D." That actually seems more like a cost-cutting measure if anything.
It's too bad they couldn't just let Inti Creates do their thing and make the game with Azure Striker-esque graphics, or bring in WayForward. They definitely would've known what to do with it.
But yeah, as it stands, Ritual being good is no guarantee.
Also, here's hoping this turns into another Hard Corps. I'd love to see Vinny get all the endings.
@fredz85: The only reason I know about Naglfar is because of the black metal band of the same name. But yes, on the second trip to Hel when they started talking about the ship, I thought "Fuck, is that going to be Naglfar?!"
But no... it's just a wooden ship. Missed opportunity right there.
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