I really enjoyed the live format. Being live really got me invested and the communal aspect of that was really nice. In general the format where they did one podcast where they put their top 10s into a site list, then worked from that felt tight and easier to parse.
It's also good to hear that with the lack of travel and cat herding, it was less stress on them this time around.
Actually the thing I need to know is whether there are semi-special objectives in the completion list like "put on chef's outfit and do these 6 objectives to unlock the special chef knife" or whatever. Those were easily my favorite to do when I would revisit the levels after I completed the story missions.
I could be okay with Vicarious Visions coming on to make sure Diablo 2 is done well as a one-off but if Tony Hawk is killed again before getting around to 3+4? Damn.
I have disagreed with Cameron's writing on certain games before but this tempers my expectations quite a bit and makes me very curious to hear more from the Waypoint and GB crew.
So much of my enjoyment of Hitman comes level to level. Hitman and Hitman 2 each had 3-4 fantastic levels and usually about 2 meh ones. So it's not outside the norm that one or two kinda fall flat. However, the hope is that the rest can hold it up and the overall ratio of quality is in the positive direction.
I genuinely don't see how the distinction of free versus subscription actually matters.
I assume that the thought process for Capcom goes somewhat like this:
...
Then again, i can also see them be inspired by the music industry and follow this up with some sort of Capcom licencing deal where 3rd parties can put some money towards them if they want to keep using capcom footage for a private group. A new revenue stream for hardly any work.
This is certainly one version of the story that Capcom might be operating under but in no world is this a practical problem that is worth any of this. It's bonkers that this is anything of an active concern other than them moving the goal post to claim control or a payday from coverage.
Like, even if we believe the premise that Capcom is suggesting here. How is the paywall not also just working like the same free advertising that any other stream would. Except, conveniently, they don't get some arbitrary cut from a brand deal.
This all reminds me of the dumb shit who tried to argue that streamers should be paying devs for the priveledge of playing their games online. FOH
I genuinely don't see how the distinction of free versus subscription actually matters. This just stinks of Capcom trying to put themselves in the middle of anything that uses their "content" and negotiate partner deals with platforms.
Or some dumb and weird powerplay for some other reason. Take your pick.
I'm probably wrong, but it feels like Fire Escape is a dig at all 3 of them escaping CBS interactive in the past year or two. I'm probably wrong and the actual explanation is much less ... incendiary.
I only scanned through some of this, but I really appreciated Mike and Mary's impassioned and detailed explanation of why HL Alyx is so special to Dan who kind of brushed it off to that point. I feel like it's the sort of thing we've been missing at GB since Austin left.
Yeah that's probably the most I've been compelled to hear about Alyx since it launched. I'm glad it was given a lot of depth and people found it that compelling.
Also bonus points to Mary for saying the quiet part out loud about Spelunky 2 which, as a big Spelunky fan, I found myself agreeing with quite a lot. Secretly the hottest take of the night.
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