Sure, a lot of games are bad story tellers, even the ones that are built to be these prestige story-based games but it's always been odd to me when people verbalize it as a principle or idea. I just don't see the point to it, other than maybe being needlessly gatekeepy, when art can be whatever.
Even though Dan is way better about it then he used to be.
I don't know if a personal opinion can be "gatekeepy" in the way the word is usually meant. It would certainly be incredibly self-limiting if they really ignored story, but I don't take it that literally.
After years of working in games media and being expected to have opinions on video game stories which are mostly retread boilerplate, I think "I'm not here for the story" is almost a defense mechanism to avoid pointless discussion. As long as they can still get excited about story when something comes along they actually think is good - and they clearly still can - it's fine.
I feel like the sentiment that games should only be about gameplay/mechanics has been floated in many iterations over the years and is no less frustrating every time I see it. This is a pretty mild version of that so I'm not too bothered. Hence why I'd call it more of an oddity more than anything.