badsmalltalker's comments

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badsmalltalker

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badsmalltalker • 

Please everyone, ignore the comment above mine and just let it shrivel and die before it can grow into anything.

Abby is great and I'm happy she's here and willing to be constantly worried about Mr. X showing up for our enjoyment.

Also, Abby if you're here, with the SMG you can very very easily shoot a leg out from under a zombie and then they really can't go after you very well. (Just don't forget about them and get your ankles bitten later.)

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badsmalltalker

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badsmalltalker • 

Yeah, even though this wasn't a regular Vrodeo with people on camera, I would think they would want to at least sit Ben down over in that area with a chair and a lav mic so there were no desk problems with the tracking.

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badsmalltalker

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badsmalltalker • 

So many blind combinations of gunpowder. Hope all those acid rounds are worth it in the end. If this keeps going I hope someone gently mentions that different gunpowders do different things.

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badsmalltalker

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badsmalltalker • 

Holy shit Ben, I am still laughing from that little gift you gave us at the end. Oh my god.

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badsmalltalker

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badsmalltalker • 

@eloj: I've seen them skip many more cheap upgrades from vendors. I bet there was one and/or a license with the Salarian vendor on the planet with the mind controlling plant, since they didn't bother seeing what he has. This is my only minor backseat player quibble with anything about this series.

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badsmalltalker

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Edited By badsmalltalker • 

I was able to read this review in just a few minutes and feel like I got a good idea about the game, and that's a big improvement from the previous one. I'm fine with the short written review with longer video format, but with how many podcasts I try to keep up with, and how not a racing game person that I am, these have tended to be on the too long side for me. I really liked Spiderman but I saw that hour+ runtime and still hesitated about setting aside that time.

I wonder if there is a noticeable different in retaining users who will watch an hour or longer of conversation about a game in a genre they like, as opposed to the amount of users who will watch/listen to any review on this site because a shorter time investment makes the decision a no-brainer.

I listen to Polygon's Quality Control, which is meant as an expansion to the regular review of a game on the site, and they get a lot done in 25-30 minutes.

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badsmalltalker

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Edited By badsmalltalker • 

@battlecraft: What exactly are you asking for in the context of this video? Abby went to Seattle for PAX, a place where many people go and decide to spend time outside of the show floor. She decided to shoot video of her day and edit it into a relatively short video for the site. Are you asking for fun stuff like this to not be made, or are you expecting anyone from GB who goes to PAX to spend all of their time in maelstrom of PAX crowds and only make any video content about that stuff? You don't have to respond this, I just want you to think about what you are asking for by the tone of your comment.

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badsmalltalker

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Edited By badsmalltalker • 

@wobblysnake: I can't remember if it was Rob Zacny or Austin on the Waypoint podcast, but they basically said that in other games like X-Com, when you screw up or take damage you know how all the pieces in front of you work and can pinpoint exactly what went wrong. In this though, the combat system and specifically the way that lines of sight and visibility work means that the computer is able to kinda game the system and take the most insane trick shots from across the map. The developers even had to release a blog post explaining how it works in more detail because people were getting frustrated.

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badsmalltalker

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badsmalltalker • 

I'm going to take a guess before I start watching this.

Scum, Mr. Shifty, Hollow Knight, Human Fall Flat, and Dead Cells.

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