I got this free on the Epic game store a while back and finally decided to give it a shot. I'm still early, but I think I might have accidentally boned myself by leaving an area before I was meant to and now I can't get back.
Given that this game is 5 years old I'm not sure how much people are going to remember, but I figure it's worth asking.
So here's the problem:
For some reason (I really don't remember why!), after beating the boss in Absu, I didn't finish exploring the area before I left, and now I can't find an accessible route back to it.
In the first screen shot below, the red arrow is where I need to get back to, and as far as I can tell the only way to get there is via the bottom route where the yellow arrow is. The problem is, access to the vertical room that leads to that lower path (my current position in the screenshot) is blocked - the pink energy barrier things are up on both sides and I don't have a way to hit the switches (see second screenshot). I feel like this might be what's gone wrong. Should both of those barriers still be up if I already went through that room? (Also, for anyone wondering, that exit at the top that I haven't taken yet is inaccessible from the left due to a glitched out wall that I can't pass (see third screenshot)
Either I'm missing something, or I've managed to break it somehow and I'm SOL. It hasn't really grabbed me so far anyway, I just wanted to give it a bit longer because people say it gets good later on. But if this is going to require starting over to fix I'm just going to skip it and move onto something else.
I thought opening with the GTA stuff was a bad choice, but that's probably because I think GTA is asinine garbage.
When they originally unveiled the new controller there was some speculation that there might be other colour schemes available. Now that they've shown the box to match, do you still think there could be other options at launch, or is this gonna be it?
Mafia 2 was great, and still is great (it still plays well): it was a considerably more polished game, had great atmosphere and character-building, a good narrative. A stellar improvement over the first game.
The negative critique at the time mostly centered around the gameworld not being as interactive as in the GTA games, which for a dumb reason became the anticipated standard of open-world design. Too many gamers then, and now, think that having an open-world environment means you have to fill it with pointless and shallow stuff, that are fun for 5 or 10 minutes. To me the purpose of an open-world is to support the narrative, to make the protagonist's world look and feel more alive and dynamic, in comparison to the static nature of a fully linear game.
100% this. It wasn't very original, but it was a well told story, and didn't make the mistake of populating the world with a bunch of unnecessary filler that would have got in the way of that.
Watching the gameplay reveal made me realize that I didn't actually know what this game was until now. I'm not sure why exactly, but I think maybe because it was one of the four games Sony chose to showcase at E3 2018, and the fact that it's coming out at the end of the current generation, made me think it was going to be something more than it actually is?
As others have said, it didn't look bad, just kind of ordinary.