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Bane

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Bane • 

This is going to be an amazing series. Is it going to be a once a week thing? If so it's going to take a couple of years to get through 120-ish hours of game.

If I could give one piece of advice from my perspective as a viewer it would be to relax a little bit there, @vinny. You're excited, we're excited, but just relax duder. Let Alex play and learn as he goes just like we did. Too much foreknowledge ruins natural reactions.

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Bane

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Bane • 

@brad The Charge Blade is easily my favorite weapon. I was struggling with it until I watched Arekkz's Charge Blade Tutorial. Seriously, it will change your life.

After some experimentation I've come up with what I think is a pretty good way to get into the flow of the Charge Blade (I'm on Xbox so you may have to convert to PlayStation):

  1. sword and shield mode: charge the sword
    1. B (hold) > Y + B | charged double slash > shield thrust (this seems to be the fastest way to charge the sword)
    2. Y > Y > Y > B (hold) > Y + B | weak slash > return stroke > spinning slash > charged double slash > shield thrust (just a longer combo if you have time to use it)
  2. sword and shield mode: charge phials (transfer the energy from the sword to the phials)
    1. RT + B
  3. sword and shield mode: charge the sword a second time
  4. axe mode: transfer the energy from the phials to the shield (the shield charge lasts 2.5 minutes)
    1. RT + Y | morph slash (if you're in sword and shield mode)
    2. Y + B > RT | amped element discharge (canceled at peak windup with RT) > elemental roundslash
  5. sword and shield mode: charge phials again (using the energy in the sword from step 3)
    1. RT + B

Now you have a fully charged Charge Blade.

Charging the sword again (step 3) before transferring the energy from the phials into the shield (step 4) eliminates spending some of the 2.5 minute shield charge time on charging the sword. The sword is already charged and ready to go (step 5).

You've stored all that energy so you can do the super amped element discharge:

  1. sword and shield mode
    1. Y + B (3 times) | forward slash > shield thrust > super amped element discharge
  2. axe mode
    1. Y + B | super amped element discharge

Some additional tips:

A charged shield provides additional defense, and also does additional damage when shield thrusting and when used as the axe head in axe mode.

You can use up the charged phials while in axe mode to do additional damage:

  1. B > B > B | element discharge I > element discharge II > amped element discharge

I hope this helps!

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Bane

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Bane • 

We are the real walking dead.

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Bane

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Bane • 

Fantastic!

Bringing Scott into the studio to show us how it's done is going to make future episodes of Project B.E.A.S.T. even better. As someone who hasn't played any KSP this episode gave me something to compare GBEAST's efforts to.

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Edited By Bane • 

I'm surprised at the score.

On one hand this is easily a four star game in my book. Steam says I've got 47 hours played so far. In that time I haven't had a single crash or bluescreen, and only one single instance where I even thought about the technical competency of this game. That single instance was when 13 enemies activated in a single turn and the AI noped the fuck out (only one or two enemies made any moves each turn). Other than that it's been a whole lot of awesome XCOM. It's an improvement over EU/EW in just about every way.

On the other hand if the technical issues are as bad and as prevalent as the internet would make it seem, well, okay then. I haven't experienced any of that myself, but if Dan did I'm glad he knocked the score because of it. Review scores need to reflect any technical issues encountered, if for nothing else than to push back against games being released in a half-broken state. I do wish Giant Bomb gave a second, post-patch score later on so people could see that the technical issues were addressed.

The score does make me sad though. If you're a fan of this series don't write it off. It's a fantastic sequel.

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Bane

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Bane • 

Like Brad and Rorie all I need to know about XCOM 2 is that there's an XCOM 2. Insta-buy, can't wait.

I even bought Rise of the Tomb Raider on Xbox because the January 28th PC release is too close to the XCOM 2 release date!

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Bane

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Bane • 

@huser said:

I am now wondering if Andromeda is the story of a final contingency to the Reaper threat. In case all else failed (and the track record of success for the Reapers is pretty good), civilization of some sort would continue in another galaxy separate from the 50,000 year cycle. Sounds like Shep knew about it and was there to give a final goodbye anyways.

Nailed it. I like this idea. Import your ME3 save, and the game begins with your Shepard giving this speech to the crew of the colony ship. Then there's a cutscene of a wicked space battle where the colony ship barely escapes the clutches of the Reapers. Fast forward to the arrival at Andromeda, and title card.

PS: I played through the entire trilogy more than once as both ManShep and FemShep. ManShep is good, but FemShep is better. She's my Shepard.

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Bane

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Bane • 
@ravelle said:

Super fun episode!

One other way to to the caravan quest is to just book it to the west side of the airport where the truck is waiting for the tanks, hop over the fence and Fulton it the moment the skulls pop out, then just book it out of there.

Yup, that's exactly what I did. After the Skulls popped out I was between them and the truck, and I just froze for a second not knowing what to do. They didn't notice me right away so I fultoned the truck and then hauled ass on D-Horse.

This was the first mission I S-ranked on the first try!

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Bane

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Bane • 

Help us @brad, you're our best hope to get this series back on track! It's headed to a dark place, and we need your Light!

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Bane

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Bane • 

[...] Drew has openly expressed hating open world games and doesn't seem to approach most games with a sense of discovery (maybe why he's really into regimented sims with specific instructions). He certainly doesn't play Metal Gear like that. It's why he hasn't done any side ops or tapes, nearly ten hours in. He sticks to a routine and will stay in his comfort zone if left to his own devices. [...]

I wasn't aware of the fact that Drew doesn't like open world games. That explains a lot of what feels wrong about this series, and why he's playing it like a regimented shooter.

Playing it like that is kind of driving me nuts because this is such a brilliant sandbox to play in - and Drew hates sandboxes.

On another note, I think the sneaking suit vs. camo debate will become moot once Drew develops the Battle Dress. The Battle Dress is clearly the best choice for his playstyle, and if he doesn't develop it and/or use it that should make it pretty obvious how much he's relying on Dan to get him through this game that he doesn't really want to play.

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