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BaneFireLord

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Bite-Sized Reviews, January through November, 2010

I'll probably roll these out every couple months, reflecting on the games I've spent significant amounts of time playing (IE, at least 10 hours) in the past 6-8 months or so.
 
Red Dead Redemption
5/5
Great story, great atmosphere, great humor, great gunplay, fantastic all around.
 
World of Warcraft
3.5/5
My prepaid card lapsed and I'm not sure if I'm going to renew it. Fun in small doses, but without some sort of overarching story funneling you forward, it got boring really fast.
 
Halo Reach
4/5
Firefight: awesome. Campaign: pain in the ass. Online: It's Halo again.
 
Assassin's Creed
4/5
Fun movement and super intriguing story.
 
Assassin's Creed II
4/5
Just as fun as the first game, but prettier. Story's become a little too bat-shit crazy.
 
Just Cause 2
5/5
Utter disregard for the laws of physics, terrible story, terrible voice acting, broken targeting...but most pure fun I've had all year.
 
Mass Effect
4.5/5
Story: brilliant. Characters: brilliant. Universe: Brilliant. Gameplay: Clunky as FUCK (but still fun).
 
Chrono Trigger (DS)
4/5
Well made, good story. Gameplay: not my thing, but I can see the appeal. 
 
Kingdom Hearts: 358/2 Days
4/5
Surprisingly fun and looks great for a DS game. Combat: Button mashy, but satisfying. Spellcasting: super annoying.
 
Metal Gear Solid: Peacewalker
3.5/5
Entertaining, cool story, combat is a little too clunky in places and there are a few too many unnecessary gameplay mechanics in place, making it feel sometimes cluttered.
 
LOTR: Conquest
2/5
Just flat out terrible. Combat is shallow and repetitive. Enemies can too easily pull off unstoppable combos. Battlefields are dull. Hero units and vehicle creatures can be fun, but can't save this game. Bad use of a license, terrible Star Wars: Battlefront ripoff.

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BaneFireLord

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Edited By BaneFireLord

I'll probably roll these out every couple months, reflecting on the games I've spent significant amounts of time playing (IE, at least 10 hours) in the past 6-8 months or so.
 
Red Dead Redemption
5/5
Great story, great atmosphere, great humor, great gunplay, fantastic all around.
 
World of Warcraft
3.5/5
My prepaid card lapsed and I'm not sure if I'm going to renew it. Fun in small doses, but without some sort of overarching story funneling you forward, it got boring really fast.
 
Halo Reach
4/5
Firefight: awesome. Campaign: pain in the ass. Online: It's Halo again.
 
Assassin's Creed
4/5
Fun movement and super intriguing story.
 
Assassin's Creed II
4/5
Just as fun as the first game, but prettier. Story's become a little too bat-shit crazy.
 
Just Cause 2
5/5
Utter disregard for the laws of physics, terrible story, terrible voice acting, broken targeting...but most pure fun I've had all year.
 
Mass Effect
4.5/5
Story: brilliant. Characters: brilliant. Universe: Brilliant. Gameplay: Clunky as FUCK (but still fun).
 
Chrono Trigger (DS)
4/5
Well made, good story. Gameplay: not my thing, but I can see the appeal. 
 
Kingdom Hearts: 358/2 Days
4/5
Surprisingly fun and looks great for a DS game. Combat: Button mashy, but satisfying. Spellcasting: super annoying.
 
Metal Gear Solid: Peacewalker
3.5/5
Entertaining, cool story, combat is a little too clunky in places and there are a few too many unnecessary gameplay mechanics in place, making it feel sometimes cluttered.
 
LOTR: Conquest
2/5
Just flat out terrible. Combat is shallow and repetitive. Enemies can too easily pull off unstoppable combos. Battlefields are dull. Hero units and vehicle creatures can be fun, but can't save this game. Bad use of a license, terrible Star Wars: Battlefront ripoff.

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GhostlyEnigma

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Edited By GhostlyEnigma

You actually found the campaign in Halo: Reach hard on Normal? Really?

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BaneFireLord

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Edited By BaneFireLord
@GhostlyEnigma said:
" You actually found the campaign in Halo: Reach hard on Normal? Really?"
If you define normal the way Bungie defines it (Heroic), then, yes.
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Video_Game_King

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Edited By Video_Game_King

Wow, those sure are mini. You should call it "Review Cookies." Wait, you shouldn't. Because that's my thing now.

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GhostlyEnigma

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Edited By GhostlyEnigma
@BaneFireLord said:

" @GhostlyEnigma said:

" You actually found the campaign in Halo: Reach hard on Normal? Really?"

If you define normal the way Bungie defines it (Heroic), then, yes. "
Here's some tips: 
  • Plasma Weapons are effective against energy shields (This was an obvious one since Halo: CE)
  • There are grenades, melee attacks, and armor abilites. Use them effectiently.
  • Don't go gunz n' blazing. This isn't Quake or Doom
  • Just play this game, as you would play Time Crisis. Shoot and duck for cover. It works for several occasions.
  • You A.I. is smart, adept with it. 
  • Use weapons that are appropriate to their range of fire. Shotgun = close range combat, DMR = mid to long range combat, Assault Rifle = mid ranged combat
 
I can't you dismiss the multi-player as just "its teh haloez". When it's clearly different from Halo 3 in a lot of subtle ways. Sure it maintains the same formula, but it wouldn't be Halo if it wasn't Halo. Like how Team Fortress 2 would be Team Fortress if it wasn't Team Fortress and how Battlefield wouldn't be Battlefield if it wasn't Battlefield. Then again, it doesn't radically change the formula, as COD4 did for the series and online multi-player shooters in general.