The thing that is crazy about the FOB stuff is that it's wasn't intrusive when the game launched, but it has been patched to make playing offline LESS viable*. And for all we know, it could just get worse.
*Up until the insurance patch, you had a set limit to your resources,but those resources were always available, on or offline. For example, let's say that limit was 3000 units of wormwood and 30 jeeps. The way it works NOW, you can have (as I understand it) something like 5000 wormwood and 70 jeeps, but only 2000/3 are stored on your main base. The rest is on your FOB. This means that 1) all these resources are vulnerable to attack and 2) YOU CAN'T USE THOSE RESOURCES OFFLINE.
It's still not as bad as it COULD be, but the idea that you will get the same experience offline is definitely less true now than it was a few weeks ago, and there's nothing from stopping them from making it even worse.
1. Why just Marvel? Should be all of Disney Infinity.
2. A theoretical fighting game where you pay 15 dollars a character? Ugh.
I know that, as a 29 year old man, I am not the target audience for these toys to life things, but even as a kid this would piss me off.
I mostly agree on #2, although I think the idea is that you're not getting the figures JUST for Battleground, you're also getting them for the other DI stuff (or you already have them).
First off, this isn't an indictment of Drew's play, this is something that I didn't realize was an option until like 35 hours in.
Maybe this is mentioned later in the video, but I hope Drew at some point finds out that you can throw grenades (or empty magazines or decoys or whatever) farther by holding down R2 for a second or two before releasing it. Snake throws it overhand rather than using the short underhand toss you get from just tapping R2. It also lobs the item at a higher arc rather than straight ahead, so you can more easily get it over walls, terrain, and small buildings.
*edit: Looks like @thecapnstache beat me to it by like 5 hours*
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