Horror Games and Their Effects on the Games Community

This is effectively a follow up to @patrickklepek and his write up entitled "Suddenly, Big Budget Games Love Horror Again."

Horror games have had a storied and changing dynamic with just about every aspect of the greater games community. When a good, scary game comes out, it has a round of fascinating effects for everyone from developer to consumer. While most genres have some sort of following, the horror subset seems to have the most ravenous fans and producers alike.

The recently released and revealed P.T. teaser for the new Silent Hills has shown, from its conception, a fantastic model for how the world reacts to the next big scare. Starting with attaching big names to the director chairs, leading to constant speculation by forums and emulation/production by the Youtube and Twitch equipped "Let's Play" crowd, the potential for the next big scary hit is palpable.

The fact that Hideo Kojima, father of the Metal Gear Solid series, is attached to this latest rendition of everyone's favorite vacation spot is a massive bulletpoint that proves Konami wants the attention and ability of a superstar name running the show. This point is made exponentially louder by Guilllermo del Toro, a man more known for psychological and fantastic films than games, is also on board. The works created by these captains of industry are enough to bring in the attention it has (if you haven't seen Pan's Labyrinth, no wonder you slept so well last night), but the combination of two such heavy hitters is usually reserved for games that need to make AAA sales and AAA scares.

If this game is successful, the fans' yearslong cries for a back to basics scary game will be not only placated, but justified. This could mean a return to classic scary games, rather than Konami and Capcom's recent forays into experimentation with action elements and (in a short burst of personal opinion) bad spinoffs. Big developers have as of recent let the indie crowd run the horror game...game, to mostly successful results. However, a big enough response to this would mean a return to form for companies that were built on scary games. Since Konami took its time and got possibly the best people money can buy behind Silent Hills, this could represent a jumping off point for other developers to invest in horror games.

The result of this collaboration so far? This game is fucking scary, and everyone loves it. Let's not overcook things, the teaser is one hallway, over and over again. But what they crammed into that hallway had people buzzing. NeoGAF can't stop speculating and "holy shitting" itself, and the Let's Play community, one that thrives on scary games like Slender & Five Night's at Freddy's. The adoring public loves a good scare, despite millions of years of evolution to avoid them, as evidenced by the many videos of the teaser made so far, such as this one from Ireland's JackSepticEye, and even our own Scoops on his Spookin' coverage. People love a good scare, but what people really love is watching other people getting scared, so much so that the first promo involves a recycled gag from recent movies and games showing a bevvy of people flipping wigs at the scares.

What this is the first steps to something much like the original Silent Hill games in their effects and the progression of going from some nebulous, possibly scary thing, to a full blown horror blockbuster, assuming the game can keep up with this first wave of speculation and production. What we may be looking at is the next centerpiece in current and coming horror games conversations. I, for one, welcome our pants-shitting overlords, Kojima and del Toro, as well as the entire team behind this coming project.

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