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Beaudacious

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Beaudacious

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#1  Edited By Beaudacious

After The Force Awakens I have zero interest in any other Star Wars movies. That was such a steaming pile of, cash in on nostalgia with zero creative effort. They might as well lose the director's and just focus test 24/7.

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Beaudacious

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#2  Edited By Beaudacious

Austin gets Dark Souls 3 early, marathons it two weeks before release, starts talking about Dark Soul 3. I turn off the podcast.

I know Austin wouldn't spoiler anything on purpose, but he started talking about items. It's my decision that I want to go in complete cold, and responsibility to avoid spoilers. But to say the early access is "poo poo" one week earlier, then finish the game and start talking tidbits two weeks before release is hypocritical. Being impatient about a release is silly, but being impatient to express ones opinions from early access is not.

To me this is equivalent to standing in line for a movie, and someone talking about the movie you're about to see cause they watched all 6 trailers.

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I think it took me about 60hours for DS1 and DS2. But I experimented, did PVP a long the way, and explored for items.

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@marz said:

i don't mind the streamers getting early copies perse, I think i'm more bothered by the staggered release and then there's that loophole allowing xbone players to buy japanese version that really gives the english version to them and namco allowing that version to be streamed fully to the end.

The Xbox One version downloads the NA early Press release, that isn't complete, and has the difficulty turned down for press people. At least according to From Software.

It would be hilarious if some people who don't care about this early release,get camped by twinks. Since min/maxing builds are already being churned out, apparently some with broken mechanics.

Also can we stop with this publisher apologetic mentally. Going to be hilarious when even after an extra three weeks and day one patch, game still ends up broken for a bunch of people. Ruined meta and broken game will be icing on the cake.

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#5  Edited By Beaudacious
@nevergameover said:

I liked the Beastcast discussion on this. Their discussion was more about DS3 releasing 3 weeks early in Japan, but it's really more or less the same result: the game will be mined out before its available to most of us. Vinny summed up my feelings on it pretty well: "Yeah, that's poo poo."

Ya, I don't think people are angry/mad. It just kind of takes the wind out people's sails in terms of release hype. It's not that big of a deal. But like Vinny said, those people taking time off to get in on day one for communal discovery, might just be a bit bummed.

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@golguin said:

Everyone should have access to the game at the same time so that everyone can discover things together. It's a bit of a downer to know everything about the game will be known before I even have a chance to touch the game.

People think it doesn't matter and that you can just go on a media blackout, but when it comes to PVP people are already going to have knowledge that will give them the edge in a fight. Builds will be known. Fights will be completely lopsided as there will be a clear line between those that know the moves, the gear, the spells, etc. and those that are encountering everything for the first time.

^This. I feel like people who don't care, don't really partake in PVP in their first playthrough, or don't really care about the multiplayer portion of Dark Souls. I love the PVP for the first month, after that the min/max I wanna be like my favourite Youtuber builds are everywhere.

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@fredchuckdave: Youtubers rarely provide critical views to not burn those publisher bridges.

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#8  Edited By Beaudacious

Whenever there's a game involving community discovery, that hasn't been spoiled, people rave non stop. But in this case in doesn't matter? To me DS is a Action Puzzle game, where I don't want to know enemy placements, or special animation triggers, or the enemies. Falling into a false comfort for just a second, getting ambushed by a heavy archer knocking me off the ledge 20 meters form the next bonfire. Those moments are what DS is to me, and are ingrained in my brain. Think Tomb of Giants with the skeleton bait/kick.

Avoiding streams/videos solves that, but are people watching streams going to be plastering message hints after having spoiled those moments for themselves? There is a big difference in the type of hints from release to post-release window. I think in DS2 I had one mimic hint on release, on second playthrough (1 month after release) and in SotFS every single mimic was marked. All the secret walls were marked, every ambush point was marked. DS online interaction is this delicate balance that really doesn't last past a really short window.

I hope this also doesn't lead to a plethora of min/maxed builds. PVP is a large part of the Souls games especially during release period, when there's large enough numbers of players interacting. So I'd say that release window, where you're fighting all kinds of weird builds, is really fun. More so then the flood of min/max builds later. There will be people min/maxing as soon as they start, but hopefully not many.

I just feel DS is always amazing and at its best, when everyone drops in together and knows jack shit. I think it would of been fine with a week advance, but the almost month long advance release is kinda weird.

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So streamers have the full Retail English release around the same time as the Japanese release date. Now I don't usually watch streamers or care about spoilers, but Souls is an exception. I like watching how other tackle certain sections differently, and spoilers are more so gameplay related, rather then just pure story.

I now have to gingerly tread around any game related area, and might have already be spoiled on the final boss by a thread title. I haven't watched GBeasts play session either.

It just feels super odd to me to have entire playthroughs available 2-3 weeks before release of the game, especially for a Souls game. In a way Bamco's marketing strategy has me trying to avoid any mention of it's game on the internet. I assume the staggered release is them testing load before the NA market melts the servers, but this streaming situation is just plain odd.

I'm not mad, just feel slightly inconvenienced to have to wear my internet condom.

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This explains the yo-yo nature of the combat. This also appears to be a case study of how not to do game design. I always felt the game was bullshitting me with the on screen stats.

Also makes me think that I would of been fine playing on Legend instead. But three dodges in a row might of made me break the keyboard in half.