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Beaudacious

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Beaudacious

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@tennmuerti: The story is that you lost at the very beginning of XCOM:EU and that your play-through EU was you playing the virtual tactics simulation run by the aliens inside your head using the chip. So technical XCOM:EU didn't happen and this is your first "real" campaign against the Aliens. That sounds like reboot logic to me. This is explained in the first hour of the game, there never was a XCOM vs Alien's they just swept in and wrecked us on the first mission. Then captured the commander and ran simulations in his brain. (The flash backs to XCOM:EU gameplay represent your whole EU campaign.

To be fair the way the premise is setup and explained is terrible, and fits the reboot theme of "Don't worry about part 1! It didn't happen!"

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Beaudacious

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@tothenines: The story and dialog is cringe-worthy and knocks me out of the immersion, I'd rather less of the terrible cut-scenes, and more of just my squads personal story.Also if I understood the story correctly XCOM-2 is essentially an in-canon reboot of XCOM:EU which it self was a reboot. We've reached Rebootception.

@bassman2112: Concealment was good for the first few missions then I quickly realized it isn't that useful. If you break concealment deeper then around the start area, you have a high risk of aggroing more then 2 pods. Also overwatch + concealment is much less useful then breaking concealment early with a grenade or sniper, and actually taking your other units turns. If you do concealment to overwatch you essential give the enemy two movement turns and an attack, and with how good melee is in this game that's simply asking to get wrecked.

Also does it bother anyone else that on multiple occasions enemy units are using special skills and being able to attack on the same turn? I find that to be really frustrating since it seams to break the whole point of action points. Officer dashes during concealment break, then marks + attacks on his turn. Whats the penalty if the damage/aim buff doesn't actually take a turn?

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Beaudacious

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@mirado: I definitely reached a point in EU where I was pretty much untouchable. Hopefully its not as drastic here in this case.

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@mike: I just meant they could of mentioned the avatar project from the start, so that bar would be present right away. I'm actually doing really well : D. Two Grenadiers, a Ranger with SMG and blade focus, and a sharpshooteris pretty good. Haven't had to scum yet other then my UI disappearing on a turn, and no deaths past the second mission! Last few missions have been clean sweeps to! That blade really does turn those sectoids into mince meat.

@mirado: Oh good to know! Getting some gear always made things a bit smoother.

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@mike: There's zero communication about the Avatar project before hand. In EU at least there was a 100% clearly laid out end game fail state.

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I always hated the rescue civilian missions, but now having civilians morph into weird shit with a shit ton of health is stepping over the line. I think people can accept RNG but having a close range enemy just spawn with a ton of health, when wounded soldiers take fucking forever to heal is just lazy design. They keep taking concealment away from me, even though I'm a gorilla force. The further I get the less and less I like the changes. It seams so arbitrary where every move just becomes a roll of the dice, they should of added a fail state on movement to top of the cake.

I guess this just means I need to be super conservative with story progression and just grind out better armor and weapons.

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Playing on veteran, I set up shop near the core, tossed out a grenade + overwatch and the first two pods were down in a jiff. On the back up units my second grenade bugged out and did zero damage even though there were 2 units in range. So one unit ended up dying because of that. After that my third grenade actually hit, paired with vehicles explosions, all I had left was clean up duty.

I'm going for armor first though since it seams the regular soldiers are glass cannons, with low life but way too good accuracy and damage. I feel like AoE damage is going to be a theme of this game. Double grenadiers with a sniper and charger seam the way to go so far.

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Beaudacious

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Drop MSAA to FXAA seems to solve most of people's performance issues. I think Firaxis is doing some funky stuff, and the MSAA seems to exacerbate the situation.

Also I'm a bit disappointed that they really haven't polished any of the previous jank. Also floor/ceilings seem completely broken, while shooting angles from roofs feel super weird. I can over-watch an alien through an intact floor then a window, but I can't shoot an alien 3-4 tiles away from the roof's edge?

I don't mind the constant 8 turn timers so far, means you need to plan ahead. But if the entire game has these timers, then I can see it getting annoying. In all honesty the turn timers so far feel like a band-aid for the dumb A.I in EU. They want to stop you from setting up an ambush in a super safe area and baiting the AI. Although with concealment I just sneak up as close as possible to the objective, in a defensive position, throw out grenades and basically the aliens have no cover. Once you wreck the cover I find the AI just freaks out and they run off in random directions like headless chickens.

I know I'll enjoy playing through XCOM-2 but the lack of fixes to basic jank kinda has me wondering if they spent too much time on eye candy, and not enough time refining the core gameplay. Off to play more XCOM!

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#9  Edited By Beaudacious

So I just saw DOOM pop-up on Steam for $60USD/$80CAD, and my questions are: In what world does anyone buy DOOM for $60? And does anyone actually care anymore? Mind you I bought Doom 3 on release day, had some interesting mechanics with visibility, but got super repetitive after the first two sections.

I've seen the previews, they've added some kill animations, and speed it up (From Doom 3), whoopy-doo? At least Rage had a cool vibe, something new from ID. It wasn't perfect but at least they tried something slightly different. I can't believe the people at ID have no idea's, nothing new to contribute past, let's reboot doom.

Is this just an Id Tech 6 tech demo on consoles? The only interesting tidbit I could find was Id Tech 6 implements is a Vulkan (third Party Mantle successor) based game engine. Which reduces CPU usage and increases SLI/Crossfire performance. Great? The only time the CPU is stressed is in console ports/games that emphasize cpu over gpu. (i.e Dragon Dogma:Dark Arisen on PC)

Why does this project even exist? Stop coming back to your ex, with wide open eyes, leave it be, move on, do something new.

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#10  Edited By Beaudacious

I guess you could also take into account that steam takes a 30% cut on sales, so when 2K sells keys to GMG they cut out Steam. The question would be, does steam still get a cut from Steam keys 2K sells to GMG? I assume so, but It might be smaller, like 5% for bandwidth costs. So then GMG can sell keys at a lower price since they don't have to maintain that 30% Steam cut. They can be satisfied with 5% -10% with the minimal infrastructure costs they have. If you notice most day one sales at GMG don't go farther then 25%. There are situations as well where publishers can sell keys to GMG at lower prices if per-orders are really bad, Anno 2205 comes to mind.

Although Steam is essentially a monopoly in the Digital games market, there is no real alternative on the same scale as Steam. At least the secondary key market gives us a little more choice. I don't think Steam cares though since you're still on their platform either way, and either way you'll end up buying and becoming more invested in their platform.

@mike: I don't know much about G2A, but my assumption is that most of their keys are polish global keys. Game prices in Poland tend to be lower due to published fighting a long culture or piracy with seems to be cooling off a bit.