• January 27th • PlayStation 4 •
✓ Completed Claire A campaign
Resident Evil 2 is better than I would have given post-2012 Capcom any credit for... and credit is what I will give them, because holy moly. Original Resident Evil 2 in 2018 was exceedingly stressful and creepy all on its own, but the visuals in this re-imagining make the 1997 version look like some sort of fun-times carnival ride. In the same way that REmake felt like the perfect rendering of that cryptic, horrific, creepy mansion, there's a whole lot to love about just how fucked up everything in this game is. The zombies are nasty, the murder scenes are bloody and gnarly and just every location in the police station looks like... well, hell. It's a superb first impression, especially when that fucker Mr. X starts to chase you around. uggghhh
I kinda felt like a bunch of RE2's charm wore off in the middle section during the literal slog through the muddy, poopy sewers. Even towards the end, the game's sense of urgency just isn't there in the same way that made original RE2's endgame so stressful. It just kind of feels like we're suddenly at the end of the game all of a sudden. Not that the game seems too short, because it fits right in there with the usual 6-10 hour RE playtime, but it just seemed like a shaky pacing issue, is all.
As of right now, though, that's basically where my list of complaints ends because I really was a fan of everything going on in this game. I know it's scab labor, but my favorite part of Resident Evil 2 was always the Claire and Sherry dynamic, and I thought it was much, much better this time around thanks to some really convincing and touching voice work. I love Sherry so much, and seeing her and Claire bond together like buddies was absolutely adorable. Claire's characterization is much more convincing for a young college student, too. She's feisty, curse-y and real cocky. It was a super nice touch to have Claire curse out enemies as she fought them, because her and I often had the same things to say about ugly zombies.
RE2 was also, like... way tougher than I had expected it to be. While I breezed through the RE games I played over the past few months, I struggled to get through a lot of encounters properly in this game. Not that I was dying a lot or anything-- it was more along the lines of missing a lot of shots out of panic, or making poor use of items or herbs and stuff like that. Make no mistake-- I still ended the game with a billion healing items and a bunch of ammo, but there were moments where I was getting my ass kicked and it was a total delight. Even though it was hell in the moment, I still loved trying to get through fucked up rooms with no ammo or running for my life from lickers, zombies and all other sorts of shit.
Again, I feel like it loses steam mid-way, only to partially gain it back towards the end. Really, it's Sherry that carries that last third of the game and I don't know if that weight will hold for everyone. Still, overall it's a wholly entertaining spookfest with tons of nasty gore, messed up enemy encounters and good ol' fashioned survival horror.
Some stray thoughts:
- As of right now, I still like original Resident Evil 2 better. You could chock that up to some sort of nostalgia, but I just think it nails the feeling of persistent dread more consistently.
- Though the helplessness of Alyson Croft's Claire will always be in my heart, this new Claire is a much, much more likable character... even if she has an out-of-place baby face.
- Thank you for promoting Marvin from eventual-zombie to eventual-zombie-side-character.
- Like the original, I kind of wish that Mr. X played a more prominent role as a persistent bastard that wouldn't stop chasing you. It definitely would have taken me longer to finish this game if that was the case.
• January 28th • PlayStation 4 •
✓ Completed Leon B campaign
Aww, man... I had a lot to say about this and I wrote it real good, too!! I accidentally busted up the page and lost all my writing... I'm so sad.
So, I'll nail it down in bullet points.
- This Resident Evil 2 remake really stood up on its own. Not only did it respectfully call back to some of the original's most memorable scenes, but it did so in a way that didn't treat the audience (nor itself) like a drooling dummy fed purely on fanservice.
- I liked Leon's story. The characterization for Ada and Leon is a lot better this time around, especially since they gave Ada some life that wasn't "lady in red femme fatale" sorta stuff. They made Leon legitimately hot.
- Real good final showdown on the platform. Cathartic, too.
- The B final boss was always my favorite Resident Evil boss design. It looks really fucking gnarly here. I loved it.
- Good game. Sad I lost all my writing. :(