@BBQBram: Fantastically well said, sir. Agree with pretty much everything there.
Only disagree on the thoughts about the pace of Cole's death. I thought it was perfect. Cole wasn't the hero of this story - not even close. In true noir fashion, there barely was a hero, and in the end it was the guy who you hated most of the way through.
It was always pretty clear that Cole was a study in shades of grey, and in pushing against our typical idea of not only video game heroes, but modern heroes as a whole. We were supposed to THINK we were to identify with him by simple virtue of the fact that we made him walk and shoot his gun. But we weren't. It was clear he had his own mind, was living his own story. Never getting along with anyone, always distant, concerned more with the rules and in asserting his (arbitrary, through unearned titles) authority (making decisions that seem important, not even necessarily in a career-minded sense, a la Roy (Fucking) Earle).
And in that, he only did what he could to redeem himself, and to die valiantly, and as in most things Cole did, he only barely succeeded. Seeing him cut off so inelegantly ["I--"] by a wave of water when trying to say his last words was absolutely perfect.
I thought the ideas of following this guy, who only climbed the ladder because he was good at stepping on the guy behind him, and to see the consequences of not only his actions, but the system that allowed his actions to carry so much weight, was something I'd never see done this well by a video game.
People who expected that sort of 'blank canvas' experience that you bring up from things like Elder Scrolls or (to a lesser extent) Mass Effect, et al, needed to adjust their expectations, not crap on the game for not letting them tell their 'own' story, which could never, ever be as strong as the one they got.
I am literally still in awe of all this, and the more I talk about it and think about it, the more amazing it seems.
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