755: Stealth Poodle
UPF - 09/16/22
Dear Giant Bomb 009 - Sexy Mario, Slutty Glizzy
Best of Giant Bomb
756: Emulation Hose
Game Mess Mornings 09/23/2022
Voicemail Dump Truck
The Community Spotlight - 2022.09.24
The Community Spotlight 2022.09.17
The Community Spotlight 2022.09.10
New Logo Mug
Interlocking Dad Hat
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@xoxogossipgita: Thank you so much! :D
@xoxogossipgita: Reading your harrowing puppy tale has made me extremely interested in playing DF. Are there any good resources you'd recommend to help people start out playing the game?
This article was so so good! I always look forward to reading your stuff!
@tajasaurus: Hey there Wrong Podcast-Man!
Hey Strong Fitness-Man!
@pontoon_yacht: Definitely. And with as many residual bonuses that seem to go around top-level employees and CEOs based on sales, you would think crunch pay would be a no-brainier.
Great article, looking forward to more in this series!
Peter Molyneux recently talked to David Wolinsky of nodontdie.com, briefly on the subject of business practices, such as crunch time, needing improvement in the games industry.
Molyneux, an advocate for crunch, sees it as a catalyst for a team's best work saying, "when they're faced with the impossible... they often bring their best foot forward and that's what you need."
As an artist whose best work has been a byproduct of procrastination and self-imposed "crunch" I can relate to this sentiment. But when dealing with a team with lives and families, there has to be a better way, right?
Here's the Don't Die article if anyone is interested: http://www.nodontdie.com/peter-molyneux-2/
Kharak is a helluva drug
Congrats TurboMan! I've been watching your stuff for years, really awesome to see it on the front page!
@frogfoot: The Ranking of Fighters Cool Wall?
This is the perfect measure of quality. Under the Cool Wall, we all know Battle Arena Toshinden 3 would correctly be Sub-Zero.
That Lang mousepad tho
Use your keyboard!
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