@xoxogossipgita: Reading your harrowing puppy tale has made me extremely interested in playing DF. Are there any good resources you'd recommend to help people start out playing the game?
This article was so so good! I always look forward to reading your stuff!
@pontoon_yacht: Definitely. And with as many residual bonuses that seem to go around top-level employees and CEOs based on sales, you would think crunch pay would be a no-brainier.
Great article, looking forward to more in this series!
Peter Molyneux recently talked to David Wolinsky of nodontdie.com, briefly on the subject of business practices, such as crunch time, needing improvement in the games industry.
Molyneux, an advocate for crunch, sees it as a catalyst for a team's best work saying, "when they're faced with the impossible... they often bring their best foot forward and that's what you need."
As an artist whose best work has been a byproduct of procrastination and self-imposed "crunch" I can relate to this sentiment. But when dealing with a team with lives and families, there has to be a better way, right?
Here's the Don't Die article if anyone is interested: http://www.nodontdie.com/peter-molyneux-2/
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