I just got my Chun Li TES and it looks so sick. It's holographic so you know it's gonna be gud.
Side note: I bought one of those new $60 FightPad Pros they released along side the new sticks and let me tell ya, that thing is dog shit. The circle button started sticking the first day I used it. The only way I can consistently get it unstuck is to slam my fist onto the controller which, admittedly, leads to some pretty hilarious ranked matches.
I'm pretty close to filling out the obelisk near the Zen garden and bamboo jungle.
I think these are my favorite things in this game so far. I got pretty lucky early on and noticed one immediately outside the castle tutorial section and have been on a roll since then.
@zevvion: I'd agree with that. It's very easy to stumble into an area that the player is totally unprepared for.
It actually reminds me a lot of Dark Souls in that way. Anyone who played that game at launch without information probably had a similar experience if they went to the graveyard first rather than the Undead Burg: the skeleton enemies there are way past the player's level and therefore pushes them in a different direction or away from the game entirely.
I think some people will end up really appreciating that aspect of The Witness, while others (understandably) may end up being turned off by it.
Also my revelatory "holy shit" moment had nothing to with the main puzzles. I just noticed a little something in the world, tried something, and kept the "+" puzzles rolling. I'd say more on what those entail but I feel like the surprise of what those are is worth not spoiling.
I'd argue that walking around the island, from puzzle to puzzle, is just as integral to The Witness as all of the individual puzzle panels.
I think the game is paced deliberately a little slow. It wants you to take it all in, like a deep inhale. Mindfulness seems to be an important concept in this game. I think the most important thing I could tell someone starting to play this game is to NOT run around the island all the time and instead take it in at a leisurely stroll.
So I can absolutely see why the game can push someone away. I wasn't entirely sold on the game being "fun" until my first "Holy shit!" moment. I literally exclaimed "Holy shit" out loud in an empty house to no one else.
I'd implore you, duder, to give it a little bit of time.
At least until you find some "+" puzzles. I was hooked after that!
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