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bigmess

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bigmess

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@cheetoman: The added touchpad sounds real nice, I just couldn't find them in stock anywhere.

Happy fighting! What's your fighter ID?

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bigmess

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I just got my Chun Li TES and it looks so sick. It's holographic so you know it's gonna be gud.

Side note: I bought one of those new $60 FightPad Pros they released along side the new sticks and let me tell ya, that thing is dog shit. The circle button started sticking the first day I used it. The only way I can consistently get it unstuck is to slam my fist onto the controller which, admittedly, leads to some pretty hilarious ranked matches.

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bigmess

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Steve, you continue to dole out the greatest community art out there! Love to see a bloodied Dr Tracksuit.

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bigmess

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My favorite line is Jeff saying, "Soon, soon, you're a balloon."

I have no idea why.

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bigmess

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#5  Edited By bigmess

1. Benjamin N. Maltz

2. Chicago

3. Improvisational Theatre

4. Street Performance

5. List of Circus Skills

6. Devil Sticks

7. Diabolo

8. Chinese Yo-Yo

9. Pen Spinning

10. Mawashi geri

11. Roundhouse Kick

12. Video game

13. Rockstar Games

14. L.A. Noire

15. Giant Bomb!

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@pompouspizza: I won't give you any real clues other than a small piece of advice: take your time looking at things.

You'll get 'em eventually!

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I'm pretty close to filling out the obelisk near the Zen garden and bamboo jungle.

I think these are my favorite things in this game so far. I got pretty lucky early on and noticed one immediately outside the castle tutorial section and have been on a roll since then.

I'm close to +50.

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#8  Edited By bigmess

I just wanna know where da +'s at

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@zevvion: I'd agree with that. It's very easy to stumble into an area that the player is totally unprepared for.

It actually reminds me a lot of Dark Souls in that way. Anyone who played that game at launch without information probably had a similar experience if they went to the graveyard first rather than the Undead Burg: the skeleton enemies there are way past the player's level and therefore pushes them in a different direction or away from the game entirely.

I think some people will end up really appreciating that aspect of The Witness, while others (understandably) may end up being turned off by it.

Also my revelatory "holy shit" moment had nothing to with the main puzzles. I just noticed a little something in the world, tried something, and kept the "+" puzzles rolling. I'd say more on what those entail but I feel like the surprise of what those are is worth not spoiling.

Have fun!

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I'd argue that walking around the island, from puzzle to puzzle, is just as integral to The Witness as all of the individual puzzle panels.

I think the game is paced deliberately a little slow. It wants you to take it all in, like a deep inhale. Mindfulness seems to be an important concept in this game. I think the most important thing I could tell someone starting to play this game is to NOT run around the island all the time and instead take it in at a leisurely stroll.

So I can absolutely see why the game can push someone away. I wasn't entirely sold on the game being "fun" until my first "Holy shit!" moment. I literally exclaimed "Holy shit" out loud in an empty house to no one else.

I'd implore you, duder, to give it a little bit of time.

At least until you find some "+" puzzles. I was hooked after that!