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bigsocrates

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God of War II in 2019 is still fun but no longer feels special.

I’ve been slowly chipping away at the God of War series since the first game was released in 2005. Back then I played through most of God of War 1 before getting frustrated and stopping. I picked it back up for PS3 and in summer 2011 I completed that game and liked it reasonably well. I did not, however feel an urge to start God of War II immediately, because that was in the thick the heady last years of the 7th generation, when there was a ton of stuff to play and enjoy. I kept picking up new games in the series on sale, always intending to get to it. After the new God of War game started to build hype in 2017 I decided to pick up the series again and I played through Chains of Olympus (again on PS3) and had a decent, if unremarkable time. I started God of War II in April 2018 and today, almost exactly a year later, I completed it. God of War II didn’t take me a year to complete because of its difficulty, which is quite reasonable, or its length, which was about 15 hours more or less. Instead it took that long because I kept picking it up, playing through a bit, and putting it back down for months, partially because I haven’t been playing many games over the last year, and partially because God of War II has aged in ways that meant I had to be in a very particular mood to enjoy it. On balance I liked the game, even in 2019, and I’m glad I played it, but I wouldn’t say it’s a must play for people who are trying to experience the best the PS2 had to offer. I’ve played through a number of PS2 classics in the last 6-7 years, and I’d say that most of them (including Jak & Daxter, Ratchet & Clank, Prince of Persia: The Sands of Time, and Katamari Damacy) hold up better than God of War II.

You’d think that the awe and spectacle of God of War II would be the part that aged worst in our current age of Virtual Reality and super-powered console revisions like the PS4 Pro, but that wasn’t my experience. Playing the PS3 remaster, most of the textures still look sharp and gleaming in last-gen HD, and the careful camera placement means that God of War II retains its scope and grandeur. The first fight against the colossus is still pulse pounding, with the colossus’ giant arm smashing towards Kratos’ tiny vulnerable body and lots of sweeping camera movements as Kratos hurls himself at the giant. The massive environments look solidly built, with tons of memorable and atmospheric locations from a temple built over a swamp to enormous statues that drop huge chunks of stone and spray dust as they rearrange themselves after Kratos pulls a lever almost as big as he is. The sound track is strong and evocative, with a real sense of foreboding, and the still-excellent sound effects give every crunching bone and splatter of blood a sense of brutality. The character models and animation have aged, of course, but you adjust quickly, and the spigots of gore are still stomach churning as Kratos brutally eviscerates his foes, beheading and impaling his way through the adventure. Cut scenes on the P3 version are a mixed bag; a few are remastered and still look great (though obviously not at Uncharted 4 levels) but many are directly copied over from the PS2 and look cropped and low resolution. It’s fine though. Old games look old.

The combat doesn’t fare quite as well but is still pretty fun. Kratos is quick and responsive, and his sweeping attacks mean that you don’t need to carefully line up your shots, making the fixed camera angle a non-issue. Kratos has a couple new moves and some new and upgraded magic, so there are several approaches to most scenarios, and I found magic both more useful and more necessary to bail me out of tough spots than in the two prior games I played in the series. Whether you choose hit and run tactics or prefer the higher risk/higher reward combos, fighting in God of War II is mostly enjoyable, except for one major flaw I’ll get into a bit later.

Where the age really starts to show is in the other elements of gameplay. The platforming sucks, with the finnicky controls and fixed camera angles making jumps harder than they should be, and I think I died by falling into pits more frequently than any other way. The puzzles are a mixed bag, but too often rely on guesswork, or just interacting with everything in the environment or, worst of all, carefully timed platforming in conjunction with a puzzle, meaning that even when you see the solution it might take you ten times to actually execute it given the annoying controls. There are definitely a couple puzzles that are clever enough to make you smile, but mostly they boil down to easy busywork or frustration as you don’t know what you can interact with or whether you’re doing the right thing just a little too slow or something that’s ‘wrong’ and will never work no matter how flawlessly you pull it off. I used a walkthrough when I was stumped or wasn’t sure if what I was attempting was correct and I never regretted it, despite not being a walkthrough type gamer. I just don’t have half an hour to spend fiddling with obtuse design at this point.

Finally there’s the QTEs. They’re awful, and I hated grinding or mashing the buttons and sticks of my precious Dual Shock 3 (I don’t know how I’ll replace it when it breaks) just to watch the same cut scene play out with Kratos’ death after I made the mistake of watching the wrong part of the screen for the button prompt.

The other major complaint I have about God of War II is that all too often it is a game about attrition rather than challenge. Enemies have a ton of health and much of the combat often comes down to avoiding the same attacks over and over so you can poke a large bad guy a couple times and then dodge back out of range. This gets boring really fast, especially since the game loves to throw the same enemy at you over and over in long drawn-out sequences that are stressful without being fun. One of the major issues with attrition gameplay is that you can make a few mistakes early that ultimately mean you’re going to lose 10 minutes later, and then have to do the whole thing over. It’s frustrating and annoying, and one of the reasons it took me a year to finish the game. I didn’t die much, but when dying meant I had to replay a 15 minute fight scene against the same 6 cyclops and riders I just didn’t want to do it again.

The final boss is a strong example of this. He’s not particularly difficult but he takes forever to kill, with multiple repeating phases, and for some reason they decided to design the fight so that the best tactic for his most difficult phase is just to avoid him until he fires off an attack you can parry and reflect, which does good damage and refills some life and health. This choice means that the fight can take literally 20 minutes, and dying throws you back to the beginning of whatever form you’re fighting. This is topped off with a split second timing QTE that took me 8 times to get through, substantially devaluing the pay-off cut scene (though to be fair it’s not quite the end of the game.)

Finally, and this is less important to me than the gameplay issues, God of War II’s story and writing are bad. The story isn’t so much terrible as it is mostly absent. Kratos is betrayed, gets mad, gets revenge with the help of a couple allies. There are no real twists and while there’s lore it’s shallow and not very interesting. Characters tend to the two dimensional, being arrogant or angry or fearful or whatever, and almost never more than one of those things. The writing isn’t clever or emotionally affecting at any point. This game was released a week or so before the first Mass Effect, so it cannot be chalked up to being a product of its time. Considering that one of my reasons for wanting to play the whole series is to get context for the new PS4 God of War game…it’s not necessary. Kratos is who you think he is. I always assumed there was more to his character because he was so popular in the 2000s, but after playing through 3 of the titles I can say that he’s literally a maladjusted 12-year-old’s idea of a badass, all rage and tough talk with nothing behind it. I’m glad they apparently retooled it for the PS4 version and it will be interesting to see where they go with this guy.

It’s worth noting that the ending is a huge cliffhanger, only slightly more acceptable than Halo 2s.

Despite all these complaints, I did enjoy God of War II, and I think the main reason is because of its hand crafted nature. God of War II has no real filler to it. It goes from fight to puzzle to platforming to fight with only minimal backtracking and no grinding. In 2019, when even the games I really like (such as last year’s Spider-Man) are full of repetitious grinding and open-world bloat, there’s a real charm to a linear adventure like this. Every environment is new, every fight has some kind of twist, whether it be someone you need to protect or an environmental hazard or just a unique combination of enemies. Certain bosses are huge and often closer to puzzles than combat challenges, while others really test your knowledge of the controls and ability to learn and exploit patterns. At a point in my life when my gaming time is limited I really appreciated always knowing the thing to do next, and that it would be something unique that I hadn’t seen before and not just another boring battle against the same street crime I’d cleared in 10 other locations. It's the same fundamental pleasure that the Uncharted games (except for parts of the last 2 games) offer, letting designers guide you through a theme park ride of a game, where there may be lulls in the action but there's no real filler.

Right now I like that direction and the fact that every time I play I’ll see something new and something interesting, so I’m going to keep chugging through the series. Hopefully the next one won’t take me another year.

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nutter

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Edited By nutter

I came to God of War 1 & 2 late, but they were really dumb and simple. They were fun enough, but Kratos was insufferable and the gameplay was no Ninja Gaiden or Devil May Cry 3.

I started 3, but didn’t make it past the beginning of level 2. It was too much of the same.

Fortunately, that latest game is fucking spectacular in ever imaginable way!

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NTM

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Edited By NTM

The new God of War is arguably a better game in every way, but when thinking about my fondest experiences with one and two, I don't like the new one nearly as much. That said, God of War 2 on my first playthrough, I wasn't actually that invested in it. I thought 'hmm, that was kind of disappointing', but then I went back through it on hard and fell in love with it just like the first. Interestingly enough, I didn't even like the first one when I first played it when a friend brought it over, but that was mainly because I was looking for an action game similar to Ninja Gaiden, and since God of War didn't have things like wall running, etc. I was turned off. A few months later I got it for my 15th birthday and played it through the night. It's honestly one of the fondest gaming memories I have. It's just the end I always hate, when you have to climb up that wall (maybe you know what I'm talking about).

God of War 3 is my least favorite, however, but through time I understood that the way the story turned out was well done in conveying how monstrous Kratos becomes, and you will absolutely hate him, which is actually the point (hating him as much as he hates himself). It was disappointing to me because I liked Kratos; around that time he was one of my favorite game characters, and then he instantly, at a turning point in three became one of my least favorite. It turns around again in the new one of course, although I can't say he's one of my favorite anymore or anything like that. Contrary to what seems like popular opinion, I think he was deeper than 'angry dude that just kills things' even though that's also what he is. Also, in three it doesn't help that I wasn't as into the setting (lack of variety/color palette [but like the story, intentionally so]), and some of the voice work was a bit too... I don't know, comic book-y maybe? The three judges come to mind.

It's worth noting, while the story may not be the best ever, the original trilogy and its side games are all great setups for the new game. If the new game came out and that was the very first God of War, it wouldn't be as effective. Some people treat the new game like it's super deep compared to the old ones, but it's really just down to the way it's presented. The PSP games are good. I have Chains of Olympus on PSP and the HD PS3 collection, so while I have more memory of that game than Ghost of Sparta, I think Ghost of Sparta is a bit better. Ascension is probably my second least favorite. It's not bad, it just kind of feels inconsequential, and the frame rate on PS3 isn't great which detracts from the experience some. It also got to the point of 'alright, we've done this before'.

You're in the process of going through them, so that's why I put up a spoiler tag just in case you don't want to know how Kratos turns out, even though you could probably guess what I was saying. The things that made me love God of War was, even though extremely linear, was the Greek setting in one and two. I also, again, felt Kratos was a little deeper than just angry dude kills things, so I liked him. The gameplay is relatively simple, but playing on hard is a blast in my opinion since you need to block, dodge and attack well enough to get through it, it's not as mindless as an ordinary hack n slash, although it's been years since I've actually played them. Seems you didn't like it, but I enjoyed the challenge (and I would call it 'challenge'). The camera and scope of things was also very cool. My first time of going into the desert from Athens, finding Cronos and climbing his back to reach Pandora's Temple was amazing to me. Or in two, the chains attached to the horses: that was awesome as well.

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bigsocrates

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@ntm: I actually have no idea how Kratos' story will turn out mostly because I'm not very invested in it. I do appreciate the spoiler tags though because I enjoy being surprised.

I think that my blog reads as more negative than I intended. As I said, I did enjoy the game and I thought that the combat held up decently well, so I don't think we disagree there (even though I'm playing on Normal because I want to get through these things relatively quickly.) The thing that annoyed me with the combat was more the repetitiveness. Fighting a big enemy with lots of health...and then fighting two of that enemy immediately after...and then two more. It's just kind of annoying, especially when there's no way to heal between them (though God of War 2 is better about that than 1.)

I like the Greek setting too, though mostly for the environment design and cool mechanical elements as opposed to the direct call outs to specific myths. And those big spectacle moments that you describe hit for me too. Watching the horses pull the temple together is impressive even now, though the poor quality of the video compression does put a damper on things.

If I didn't like the games I wouldn't play them. The fact that I've completed 3 of them says something.

I've started Ghost of Sparta on PS3 tonight, just because it's short and I feel like I can blaze through it and then go through 3 and then Ascension, which I am not looking forward to because everyone seems to dislike it. I'm going to have to take a break to play Days Gone because something about that game really seems appealing to me for reasons I can't articulate, but I hope to wrap up the God of War series before the end of the summer and finally have dug it out of my long term backlog pile o' shame.

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NTM

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@bigsocrates: I agree on that too, it's not really due to the Greek mythos that makes me like the environments, though to be fair, just like in the new one I like how they utilize the mythologies. In the new one, they use it in surprising ways all the way up to the end. Also, I hope it didn't sound like I thought you hated it; that's not really what I thought. Oh, and I hope it's not a huge spoiler to say how long a game is, but when it comes to the latest one, it can take you just as long or longer to complete it than the trilogy combined if you seek to do everything. I put it in spoiler tags just in case you don't want to know how long it might be. I don't know if you know already. And yeah! I'm excited for Days Gone myself, though it is actually a 'wait for reviews' kind of thing for right now, and not necessarily one I readily know I want. It looks good from the snippets of videos I've seen, but I don't know. It could end up to have a disappointingly dull story, be a buggy mess, and too repetitious and unfun for it. If reviews come out and say that, I'll have to do more research and watch videos to see if it's truly something for me, but for right now it looks good but it's cautious optimism.

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Edited By TheMEXzilla

I always enjoyed the original God of War trilogy. It fit right in with the Greek mythology it’s inspired by—a man whose ego and greed made him susceptible to the wrath of the Gods. Essentially, Kratos is a mad man, a warrior, whose life is meaningless due to his own stupid decisions. He, in turn, finds his purpose, vengeance! He’s vengeful, but the games give you enough moments to play in a world where this vengeful man has a reason. I will say a huge part of why I enjoy the story is the voice acting. It’s very dramatic, a bit over the top, but dramatic. As well as the grandness of the cutscenes, which play a part in how the games look (giant set pieces).

I will note that the gameplay did improve as the series went along. So, I can only imagine how jarring the gameplay is if you're not used to it (platforming, camera angles, button response, etc.). Still, I don’t believe it’s bad, just dated. I also enjoyed the set pieces, felt most games weren’t doing the grandness the series is known for. Also, the music only elevates the moment to moment gameplay. The graphics are what they are (the 3rd one still looks great!).

Having played the current reboot, I couldn’t help but feel that the game truly works (story wise of course) due to the original trilogy. Certain events that occur are, in my opinion, impactful due to the character that Kratos was developed in the original trilogy. This by no means is to disparage anyone, who didn’t like the original trilogy, to not try the current God of War. I know it plays fantastic, but I believe it’s experienced at its fullest by playing the trilogy.

Oh, and by the way, I quite enjoyed your review. Very thought out. I do recommend playing the current God of War if you haven’t tried it yet, it’s quite fun.

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pg77

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@bigsocrates: Great post. I was gifted the latest God of War and decided to go back and play the first 3.

I've been streaming through PS Now which has been surprisingly good. I'm at the final leg of the second game and I agree with everything you said.

Sometimes, I feel the puzzles are cheap. Otherwise, I feel like I died because the controls weren't cooperating rather than it being difficult.