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bigsocrates

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My new Switch 2 has me thinking a lot about the Wii U

I can't stop thinking about the Wii U. Other than the Saturn it is the only major home console since the PlayStation era that I never owned, and so it has an air of mystery around it that fascinates me. Unlike the Saturn the majority of the Wii U's library, and especially the library of games that I'd actually want to play, has been ported to the Switch (and now the Switch 2 via backwards compatibility) so my obsession can lead me directly into playing games I have access to. I may never know what it feels like to hold that gamepad or experience Zombi U on the day of release and participate in that excitement, but I have Super Mario 3D World on Switch and not even @chamurai can stop me from playing that as much as I want!

YOU CAN'T STOP ME FROM PLAYING 3D WORLD!
YOU CAN'T STOP ME FROM PLAYING 3D WORLD!

And so I've found myself doing just that. It's not just that I've been watching Wii U content (again) recently in the background while I do other stuff, it's also that I've finished Donkey Kong Bananza and I find myself, again, with nothing to play on my new Switch 2. That game was fantastic, but the Switch 2 launch seems to be mirroring the Wii U launch in that there's very little to play for it, at least if you're not interested in multiplats or absolute garbage. Yeah there's an upgrade pack for Mario Party Jamboree, that people seem not to like, and a port of that Monster Hunter clone Wild Hearts, but I got Wild Hearts for Xbox 2 years ago and I don't have anyone to play bad Mario Party DLC with. If I am going to buy Shadow Labyrinth it won't be for full price and it probably won't be for Switch 2.

Donkey Kong Bananza shows an expansive world of new console possibilities
Donkey Kong Bananza shows an expansive world of new console possibilities

Both Switch 2 and Wii U were follow ups to enormously successful consoles that defined the previous generation, but one big difference is that people were tired of the Wii long before it was replaced, while the original Switch may not have had its strongest year in 2024, but had a phenomenal 2023 and is still a very popular platform with a lot of support remaining in the pipeline. The fact that so much of the Switch's library is digital and the fact that the Switch 2 uses pretty much the same control scheme also makes the transfer from Switch 1 to 2 much smoother than from Wii to Wii U, where using that backwards compatibility required setting up a sensor bar and turning the Wii U into Wii mode to access your software.

All that's to say that rather than buying mediocre Switch 2 games for my shiny new system I've been dipping back into my Switch library, which naturally means playing ported Wii U games. I'd beaten Super Mario 3D World but I'd never finished the Star Road levels let alone gotten all the green stars in the game, so I've been dipping back into that. I redownloaded New Super Mario Bros U Deluxe because I never played much of the New Super Luigi campaign, and I've been hearing that it's actually good for over a decade now, even though I don't really like it because it's New Super Mario Bros. U and I do not like New Super Mario Bros U. New Super Luigi U has tighter and more focused levels, which actually does make for a better experience, but it's still New Super Mario Bros. U at its core, so it's never more than kind of fun. That led to me playing some Super Mario Bros. Wonder, which I like much better, and that's not a Wii U game, of course, but it leads me to what I think is my point.

Super Mario Bros. Wonder is a 2023 game but the Wii U could definitely handle these kinds of graphics
Super Mario Bros. Wonder is a 2023 game but the Wii U could definitely handle these kinds of graphics

I like Super Mario Bros. Wonder more than New Super Mario Bros U Deluxe, but they don't feel like they come from different generations. In many ways Wonder feels like a sequel that addresses NSMBU's flaws, but the kind you used to see on the same hardware, even though it's actually 11 years newer. Likewise 3D World doesn't feel like an old game, even compared to Donkey Kong Bananza, which is on hardware much more powerful than the Wii U (while the Switch was comparable in most ways.) One of the reasons I find the Wii U fascinating is that it was woefully underpowered in comparison to its contemporaries but in many ways its games have aged better. Early PS4 games now look a little bit rough around the edges, while Donkey Kong Country Tropical Freeze has barely aged at all because of its art style (though some Wii U games, like Bayonetta 2, sure have.)

The Wii U was always a console out of time. Launched a year before the PS4 but with power comparable to the PS3/360 gen it never felt "next gen" even when it was new. The gamepad was a misbegotten idea that only paid off in a couple games, and the Wii U barely outsold the Saturn and the Dreamcast despite being backed by the incredible IP bench of Nintendo and co-existing alongside the very successful Nintendo 3DS. But for a certain segment of the population the Wii U was a foundational console that they deeply love, and their attachment makes it fascinating to me. I like imaging what it would have been like growing up on games like Super Mario 3D World and Captain Toad Treasure Tracker, almost completely divorced from mainstream gaming on a little Nintendo island. I like the idea of Bayonetta 2 as a big spectacle action game even though it released after much more technically impressive games like Ryse: Son of Rome and inFamous Second Son. I regret not buying a Wii U when it was relevant even though I've played the games from it I would've wanted to, and I had good reasons for not getting when I did, but in a way the fact that I never got one just makes it all the more tantalizing and alluring.

Tropical Freeze is over 10 years old, but while you can see poor textures and other issues in the background, in motion it still looks as beautiful as ever.
Tropical Freeze is over 10 years old, but while you can see poor textures and other issues in the background, in motion it still looks as beautiful as ever.

And I don't think the Switch 2 is going to go that route. Nintendo entered the generation with a lot of momentum and despite the launch being pretty thin on games the Switch 2 has already sold almost half as many units as the Wii U did in its whole life in just the first 2 months. The Switch 2's "gimmick" of being a dockable portable is so popular that there are dozens of knock off PC products at this point. The Switch 2's name is clear, rather than confusing (Wii U was always a terrible name for a system.) Different products at different times with some similarities.

But the Switch 2's immediate and probable future success also points to the final fascinating thing about the Wii U, which is that it still feels like Nintendo's greatest home console failure was not that far off from being a success if a few things had gone a little bit differently. If they had launched with Super Mario 3D World instead of Super Mario Bros. U. If the name had been better, the gamepad a bit less clunky, the software lineup just a little bit better thought out. The fact that so many Wii U games thrived on Switch, to the point of the Switch's best selling game and one of the best selling games ever being a Wii U port, just shows the potential. New Super Mario Bros U Deluxe sold more copies on the Switch than the total number of Wii Us sold. That's a launch title from the Wii U put back on sale 6 years later with few changes for full price and outselling the whole console. And I don't even think it's a great game!

WELCOME TO 2012!
WELCOME TO 2012!

The Switch 2 is likely to have the life that the Wii U could have if Nintendo had handled it a bit better, and I think that's really interesting. Meanwhile I'm continuing to play Wii U games well over a decade after launch and even though they were outdated at launch they don't feel old to me. It's such a weird console and I will always find it interesting, even if there's never going to be a reason for me to pick one up.

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FishLion

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I feel like Nintendo games often have that timeless quality in retrospect, like even if people think they are dated compared to other games at launch since they are made to work despite not being cutting edge they age so well compared to many games that leaned on being cutting edge.

I personally loved playing the Wii U when I was younger, having co-op 3D Mario World with siblings and guests was one of my gaming highlights of that era!

I have also wondered about how many Wii U games found success on Switch, the best selling Switch game of all time (and one of the top selling video games of all time period) was Mario Kart 8 Deluxe. There are 77M copies sold total and only 8.4M were Wii U!

I think in a way that was the Switch's secret weapon, that there were all these great Wii U games that didn't get played by enough people, that way they could upgrade the titles and sell them to a new audience without nearly as much work being necessary and they still felt fresh to most people. It definitely wasn't far from being a success if the console was more appealing to people, but at least that gave them fresh soil for their next runaway success so we can still enjoy these games.

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bigsocrates

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@fishlion: I think that Wii games, at least IMO, aged pretty quickly. That's not to say that none of them are fun anymore, but Kirby's Return to Dreamland Deluxe was more of a full remake and still felt a little bit old, though I very much enjoyed it. Super Mario Galaxy definitely feels like an old game at this point (though it's also still fantastic.) Maybe that comes down to resolution or just how weak the Wii was, or that I had a Wii at the time so I view it differently than the Wii U, but I don't think that straight Wii ports to Wii U could have been presented as new games in the same way Wii U games to Switch were.

I think there's no doubt that the Switch benefited enormously from the Wii U games being available to fill its library. It's not just Mario Kart. Especially if you consider Breath of the Wild a Wii U game, and it was originally designed as one (and did release on that platform.)

The Switch in many ways was just the Wii U done right. They gave people the true portability they really wanted and they also brought out bigger and more ambitious games. It'll be interesting what happens with Switch 2 without that back bench of games, but I think that the huge backwards compatible library plus third party support may be enough. We'll see!

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chamurai

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Edited By chamurai

I owned a WiiU and while I liked the games good enough, it didn't stop me from selling it when the Switch came out. I needed room and the controller was cumbersome enough for me to pull the triggger. But, MAN, when the games were good, they were real good. It's fortunate and really a testament to their quality that most of the first party games got ported to the Switch. Although I still regret selling Wind Waker HD. (Had I only known!)

I actually love Super Mario 3D World. So much so that I put it on my top 10 list of "Games of the 21st Century" as my Mario franchise entry. I finished the story on the WiiU and bought it again on the Switch and 100%'ed it. It's got the perfect combination of small scale classic Mario levels with a little bit of the exploration from the 3D Mario's. I could look around some little corner and find a green star or I could just rush right through a level and beat it in seconds if I wanted to. Just the perfect balance. As for the other half of the Switch release, Bowser's Fury, I barely touched it actually.

Personally, I'm not a big fan of the 3D Mario games outside of 64. I don't know why exactly. I've thought about it alot actually. Closest I can figure is the levels are too big sometimes and I get distracted or bored. Or maybe it's the extra stuff outside of Mario just running and jumping, for example: F.L.U.D.D. from Sunshine, or the using pointer in Galaxy to get the starbits. But I am straying from the topic, the WiiU.

I think another reason for it not hitting hard was the confusion from their initial reveal of the device. They hardly talked about the console itself and exclusively talked about the controller and problably left a lot of people thinking it was an add-on to the Wii. I could be wrong but I don't recall them even showing the main console that day.

Nintendo has a spotty record of follow-up home consoles to very popular ones outside of the SNES and I hope the Switch 2 doesn't follow suit. One could argue the N64 didn't live up to the hype despite selling more than the Saturn and Dreamcast combined. But the Gamecube certainly undersold. The Wii was followed up by the WiiU. Hopefully, the Switch 2 will buck the trend and ride its current momentum despite the looming shadow of tarrifs and price increases.

I will end this post with my favorite little detail of the WiiU: The rounded edges of their discs. It felt SO GOOD to hold the disc and have your thumb meet this smooth rounded edge instead of the standard flat 90 degree corners of a normal disc. Just another thing that really set the WiiU apart from everything else.

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Manburger

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The Wii U might be our Roman Empire?

I dunno to what extent there actually was market confusion, but anecdotally I can attest that some people did indeed think the U was just a add-on to the Wii. And I honestly can't blame 'em.

The Wii was the first console I bought myself, so naturally(?) my brother got the Wii U. It defintively was less of a multiplayer phenom amongst friends & family compared to the Wii, barring a decent dose of Nintendoland (but that game is neat!).

Later, I borrowed the console to play through some bangers, like the severely underrated Severed and the always wildly wonderful Wind Waker, and of course everyone's (EVERY. ONE.) fav, 3D World.

My brother dug further into indies and virtual console classics on that console, so I think it remains a precious gaming memory for him. And I have nothing but warm feelings for that lil' guy. (The Wii U and the bro)

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Edited By apewins

I looked at buying the Wii U for cheap near the end of its life, when the Switch had been announced (or it might have even been available). I came to the conclusion that it's maybe 5 games that I want to play, and none of them are must-haves. And I didn't even know it at the time how many of those games would be ported to the Switch.

The Wii U feels like it's the N64 all over again. Nintendo overconfident with its past success, late to the party and underpowered for what it is, relying on a gimmick that most people don't care about. Big emphasis on multiplayer titles. Ends up being a bit of a cult classic because the few people that got into it, really got into it. But most people just skipped it and didn't feel that they missed out on much.

I have some fears that the Switch 2 might suffer the same fate, but so far it seems to be doing fine. But that is probably in large part due to its competitors struggling. The PS5 and Xbox never had that much momentum behind them and the gaming audience is desperate for something new.

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bigsocrates

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@chamurai: You said a lot of things, but barely touching Bowser's Fury is OUTRAGEOUS. Bowser's Fury is goddamned spectacular! YOU ARE HISTORY'S GREATEST MONSTER!

@manburger: It seems like a lot of people who had a Wii U or access to one enjoyed it. Though despite @chamurai's love of the rounded discs (a widely shared perspective) and a general agreement that the controller was comfortable, there seem to have been a lot of issues with other aspects of the console like the loading times and some of the weird quirks of menu navigation (like how certain things could only be done with the gamepad.) It seems like the kind of console it was ideal to play at a friend's house where they handled all the housekeeping and you just got to enjoy the games.

@apewins: I also looked for a cheap Wii U towards the end. Nintendo never dropped the price after that one $50 drop. The N64 was obviously a much bigger success than Wii U, but I'm not sure that I agree that it relied on a gimmick that most people didn't care about. For the N64 the "gimmick" was the controller, and the analog stick revolutionized controller design. The analog stick and the way it worked with Mario 64 permanently changed the course of gaming. The N64's fatal flaw was its choice of cartridges, which also wasn't really a gimmick, it just had bad tradeoffs (more expensive and less space turned out to be bigger issues than loading times.)

I think Switch 2 will be fine. The market is so different now. Nintendo is different. The gaming industry is much less interesting than it used to be (as an industry) but I think companies are going to make fewer obvious self-own mistakes.

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As someone that still has a Wii U plugged into a TV, but also doesn't care for the majority of Nintendo's games, that thing is primarily a backwards compatibility machine for me. I never owned a Wii, and definitely ended up buying more Wii games for my Wii U than I did Wii U games. And between both eshops there was a pretty decent selection of stuff from other platforms too.