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Binzno2

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Binzno2

6

Forum Posts

10

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1

Followers

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User Lists: 1

#1  Edited By Binzno2

Actually, I've already seen the first episode and about 45 minutes of preview footage from some of the middle episodes in the series. The president of HBO Mini-Series and the lead writer/producer came to my college to give a special preview screening and Q and A session. I was really, really excited for it, but I have to say, I was let down by it a little bit. I was a huge fan of Band of Brothers, and, while certainly not bad, this really didn't live up to it for me. It didn't set up the characters very well, just kind of showing a few awkward scenes from their lives and then throwing them right into the battle of Guadalcanal. As a result, as the fighting got chaotic, I had no idea who anybody was, and didn't care at all who lived or died. To be fair, it was the first episode, so hopefully they'll build the characters better as the show goes on. Still, in the Q and A session, the HBO executive was talking about how the shooting had unfortunately co-incided with the writers strike, such that there were a lot of problems with the early episodes because the writers weren't able to be on set to make changes. They were locked into scripts that everybody knew had problems. He said it really gets going around episode 5, but in a 10 episode series, episode 5 may be too late.

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Binzno2

6

Forum Posts

10

Wiki Points

1

Followers

Reviews: 0

User Lists: 1

#2  Edited By Binzno2
@Biohazardous: I actually thought Bioshock way WAAAY overhyped. For all the ballyhoo it got for it's unique and innovative story telling, it really didn't do anything new at all. Sure, the art-deco look was very unique and cool, but the whole "tell a story using audio logs" thing has been around forever. Doom 3 used the exact same thing, and you never heard much about the story in that game. Hell, it really just took pretty much everything it did from it's own spiritual predecessor, System Shock II, which is a ten-year-old game at this point. The moral choice thing with the Little Sisters seemed kind of dumb to me too, since there was no real consequence for your actions. Do I care if the Little Sister lives or dies? Of course I don't, because, regardless of the choice I make, an identical little girl is going to crawl out of her pre-scripted hidey-hole in a few minutes anyway. It was a fun game, but an innovative one? Other than the setting (which, I again concede, was very fresh) can you name one thing the game did that was really new?