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BitterAlmond

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BitterAlmond

422

Forum Posts

21

Wiki Points

8

Followers

Reviews: 0

User Lists: 2

#1  Edited By BitterAlmond

@Shofixti said:

@Seaborgium: This sounds like a really familiar problem. I think I've seen it on the help thread here.

Edit: Here it is:

@gladspooky said:

@isnipeyoudie said:

So, after getting my fort up and running for a year, I started running into the problem of farmers no longer planting seeds- it simply says that they need the appropriate seed, when it says I have around 140 of that type of seed in my kitchen, two floors down. Why won't they plant anything when I have a barrel full of the damn seeds?

It's a bug. Make a small stockpile next to your farm with no barrels activated. Seed barrels apparently confuse dwarves.

The problem arises from how dwarves store and use items: when they go to take something from a barrel, they will take the entire barrel to the destination, remove one item and use it, then return the barrel. If you have two farmers and one takes the only seed barrel, the other will go to the stockpile and believe there are no seeds and will let you know. As you suggested, creating a seed stockpile and forbidding the use of barrels therein should fix the problem.

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BitterAlmond

422

Forum Posts

21

Wiki Points

8

Followers

Reviews: 0

User Lists: 2

#2  Edited By BitterAlmond

@RustySanderke said:

You can check which buttons presses are registered with this Microsoft article on Keyboard Ghosting

Rusty beat me to it, but this deserves repeating. It's the closest you'll get on a laptop keyboard. Buying an expensive gaming (mechanical) keyboard will also fix the issue, but you can hardly expect your customers to buy a keyboard just to play.

If the focus really is on laptop gaming, may I suggest you map a couple of things to the left and right mouse buttons? Most laptops have keyboards so close to the mousebuttons that you can run both with one hand.

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BitterAlmond

422

Forum Posts

21

Wiki Points

8

Followers

Reviews: 0

User Lists: 2

#3  Edited By BitterAlmond

Every sale is good publicity. The more people buy the game, the more people will buy the game in the future. If a group of my friends bought a game while it was on-sale and were all talking about it, I'd probably pony up the cash to buy it at full price.

Also, I'm pretty sure that developers have to approve the sale price: I've never seen any games put out by the stauncher publishers (Square-Enix, EA, etc.) with a discount of more than 30% or so.

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BitterAlmond

422

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21

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#4  Edited By BitterAlmond

I'd love to volunteer to be admin/co-ordinator/whatever for the GiantBomb TF2 team.

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BitterAlmond

422

Forum Posts

21

Wiki Points

8

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Reviews: 0

User Lists: 2

#5  Edited By BitterAlmond

@Deusx said:

This is and will continue to be a SMB rip-off. I have a Playstation and couldn´t be less excited for this. Their characters are just incredibly boring. I hope Nintendo hurries to release SMB Universe for the Wii U and 3DS so I can play a real Arcade Brawler.

Don't you mean Super Smash Bros?

And I'll give it a shot if it's more fun than Brawl. What a disappointment that one was. At least we have Project M.

Also, yeah, where are Crash and Spyro?

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BitterAlmond

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#6  Edited By BitterAlmond

@Mr48 said:

I love the official rebuttal: "Hey, its not like we stole ALL the models! Check out all the models we didnt steal!"

Classic China.

A similar thing happens to nearly every game within days of its release: a strange Chinese look-alike site will pop up selling the game for a severely discounted price (often in Yuan instead of dollars). The product sold is a pirated copy of the original.

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BitterAlmond

422

Forum Posts

21

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8

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Reviews: 0

User Lists: 2

#7  Edited By BitterAlmond

I played Amnesia. It wasn't scary. I could see how it could be, but even with the lights out alone at night, the janky controls and uncertain fetch-quests had me too confused about what exactly I was supposed to do and how to do it to actually become immersed at all in the game.

Likewise, when the first enemy appeared and began staring at me, I calmly went to another room, selected something that looked heavy and threw it at it. It didn't do anything and I died. It wasn't scary, just disappointing.

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BitterAlmond

422

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#8  Edited By BitterAlmond

Just might have to buy this.

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BitterAlmond

422

Forum Posts

21

Wiki Points

8

Followers

Reviews: 0

User Lists: 2

#9  Edited By BitterAlmond

This game is way better than Call of Duty. I don`t like CoD, and I love Blacklight. The HRV (wallhack) mode combined with the larger map sizes really prevents the game from being a constant clusterfuck like CoD.

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BitterAlmond

422

Forum Posts

21

Wiki Points

8

Followers

Reviews: 0

User Lists: 2

#10  Edited By BitterAlmond

I'm playing this game quite a bit. In-game name is bitteralmond.

I also love the gun customization, and the fact that you can pick up downed enemy and teammate guns to see what other people are playing with.