The Pile of Shame

We all have those games: the one you bought on an impulse when you happened to be in GameStop or on Steam, purchased while you were already immersed in a different game. These games are fated to be forgotten, falling to the bottom of the drawer or left uninstalled on Steam until discovered one day, begging to be played. I'm no better than anyone else with this. Inspired by Dankempster's list of games he has yet to play, I have compiled this list of games I have yet to play. Let all bear witness to the Pile.

Most of these titles are indie games I got in bundles which contained games I really did want to play, but there are some big-name games in there too.

List items

  • Completion Level: 35 minutes.

    Likelihood of play: low.

    This game came in some sort of a pack I picked up; maybe one of the Humble Bundles. I tried it for a while, but it felt floaty and oddly Korean (no idea if the devs are actually from Korea, but the whole game rings of the country). I stopped playing after 35 minutes (according to the Steam clock) and didn't really give it a fair chance. It didn't make a great first impression.

  • Completion Level: less than an hour.

    Likelihood of play: medium.

    This game is gorgeous, and I often don't know quite why I never play it. It may be because the game is too versatile for its setting; it seems like I'm cheating when I use all my abilities to their fullest. This game's also made in Saskatchewan, which earns it extra Canada points.

  • Completion Level: less than half an hour.

    Likelihood of play: medium.

    I just haven't given this game a chance yet. I booted it pretty much only to make sure it worked. It's supposedly some sort of amazing puzzler, and I do love puzzle games.

  • Completion Level: 1 play session.

    Likelihood of play: low.

    I played this once and it seemed just a bit too slow for my tastes. The controls were also a bit odd, but I could get over that. I just couldn't get into it. I ought to give it another chance.

  • Completion Level: 2 hours.

    Likelihood of play: medium.

    This one came as a redeemable code with my new video card. I played a lot of the original DS, but I skipped DS2. This one seems like a poor man's Dragon Age, or Witcher 2. Not sure if it's engaging enough to keep playing; I may just reinstall Torchlight instead. That game never gets old.

  • Completion Level: less than 1 hour.

    Likelihood of play: low.

    I played the tutorial levels of this one, but found it moved a bit too slowly for me. If only there were a pace adjuster so I didn't spend 90% of my time watching plants grow. Does it speed up later?

  • Completion Level: half an hour.

    Likelihood of play: medium-high.

    Having played a lot of Uplink (though not truly enough; it almost deserves a spot on this list, too), I found this game comparatively complex and unfriendly to learn. However, it also has a more realistic, terminal-based interface, which wins it major geek points. I have this odd feeling that once I get into it I'll like it a good deal.

  • Completion Level: 1 hour.

    Likelihood of play: medium-low.

    This one's neat, and I really do like it. The problem is that I'm not much one for click-things-to-solve-puzzles games; it just feels like an interactive movie to me.

  • Completion Level: not begun.

    Likelihood of play: high.

    I'm almost through the first episode (once again lost my steam near the end), and as soon as I'm done that one I'll start this one. Although they're just like any other RPG, the humour and general atmosphere are hilarious and will keep you going through the games in embarrassingly few sittings.

  • Completion Level: less than half an hour.

    Likelihood of play: medium-low.

    It's a multiplayer game of which there are so many superior derivatives that I hardly feel I need to play it, but it is the one that really kicked it off, so I feel it's my due to play a chunk of it. I've also got Team Arena; it struck me as odd that it was its own separate game.

  • Completion Level: barely started.

    Likelihood of play: high.

    An uncle of mine adores this game, and I've seen it played by those who are actually good at it and it seems decent. It remains to be seen how it has aged. I played a ton of the new Wolfenstein game that came out a few years ago and loved it, so this could be promising.

  • Completion Level: very little.

    Likelihood of play: low.

    I only started this one once, and it seemed pretty lame to me, so I uninstalled it. Maybe if someone tells me it's good I'll give it another shot.

  • Completion Level: not started.

    Likelihood of play: medium.

    I have no idea if this one is any good or not. It looks quite a bit like Alien Syndrome/Alien Swarm, both of which I have played a lot. When I first got this in a Humble bundle, I wasn't much in the mood for top-down shooters, but maybe I'll come back to this eventually. Or I'll just reinstall Alien Swarm. That game was great. I also have the "Survivor" sequel/expansion.

  • Completion Level: a few levels.

    Likelihood of play: low.

    I bought this game in a pack of all the Ghost Recon games, but this one turned out to be the only one which ran at all on my computer. I played a couple of hours and found it to be very frustrating and not very user-friendly. Whenever I did well, I felt like I was cheating.

  • Completion Level: not begun.

    Likelihood of play: medium-high.

    I've got to at least give this game a try, but I'm skeptical of any game which claims to tell a compelling story without a large budget. I have this gut feeling it'll be unbearably corny or flat, but that's not really fair to the game.

  • Completion Level: a few hours (unsaved).

    Likelihood of play: high.

    This game's funny: I pirated it (I didn't know there was demo, okay?) and like it enough to buy the game. I haven't touched it since. Oops. Truly shameful.

  • Completion Level: not begun.

    Likelihood of play: medium.

    I have no idea what this game is about, nor whether it's any good.

  • Completion Level: not begun.

    Likelihood of play: low-med.

    The original was fun for a while, but got old fairly quickly. I expect this one to be the same.

  • Completion Level: 30 minutes.

    Likelihood of play: medium-low.

    This is another indie game that moved just a bit too slow for me. Or it was just too weird, pulling magical energy from ethereal trees to feed to an equally mystical naked woman. I'm not sure.

  • Completion Level: first stage.

    Likelihood of play: medium-low.

    I picked up the SNES version of this one at a thrift store for seven bucks. It became obvious to me that it was meant to be played with a joystick, but I do love old space games. I've heard good things about the game series, but have yet to hear anyone talk about it on any platform that isn't the PC.

  • Completion Level: a few levels.

    Likelihood of play: medium-high.

    I feel like I owe it to myself to play this one through at least once, but it always feels like Doom, but lamer. Maybe I just need to make it through the first few levels.